Update project to Xcode 27 recommended settings

This commit is contained in:
Cameron Gutman
2026-09-26 15:47:11 -05:00
parent 938f4b4589
commit 5cc4076d94
2 changed files with 21 additions and 12 deletions
+14 -7
View File
@@ -736,8 +736,9 @@
FB290CE619B2C406004C83CF /* Project object */ = {
isa = PBXProject;
attributes = {
BuildIndependentTargetsInParallel = YES;
LastSwiftUpdateCheck = 0730;
LastUpgradeCheck = 1400;
LastUpgradeCheck = 2700;
ORGANIZATIONNAME = "Moonlight Game Streaming Project";
TargetAttributes = {
FB1A67522132419700507771 = {
@@ -984,7 +985,6 @@
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 1;
DEBUG_INFORMATION_FORMAT = dwarf;
DEVELOPMENT_TEAM = DM46QST4M7;
GCC_C_LANGUAGE_STANDARD = gnu11;
GCC_INCREASE_PRECOMPILED_HEADER_SHARING = NO;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
@@ -996,6 +996,7 @@
);
INFOPLIST_FILE = "Moonlight TV/Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = "$(RECOMMENDED_IPHONEOS_DEPLOYMENT_TARGET)";
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
@@ -1022,7 +1023,7 @@
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = 3;
TVOS_DEPLOYMENT_TARGET = 15.0;
TVOS_DEPLOYMENT_TARGET = "$(RECOMMENDED_TVOS_DEPLOYMENT_TARGET)";
};
name = Debug;
};
@@ -1040,7 +1041,6 @@
COPY_PHASE_STRIP = NO;
CURRENT_PROJECT_VERSION = 1;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEVELOPMENT_TEAM = DM46QST4M7;
GCC_C_LANGUAGE_STANDARD = gnu11;
GCC_INCREASE_PRECOMPILED_HEADER_SHARING = NO;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
@@ -1052,6 +1052,7 @@
);
INFOPLIST_FILE = "Moonlight TV/Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = "$(RECOMMENDED_IPHONEOS_DEPLOYMENT_TARGET)";
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
@@ -1078,7 +1079,7 @@
SWIFT_OBJC_INTERFACE_HEADER_NAME = "Moonlight-Swift.h";
SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = 3;
TVOS_DEPLOYMENT_TARGET = 15.0;
TVOS_DEPLOYMENT_TARGET = "$(RECOMMENDED_TVOS_DEPLOYMENT_TARGET)";
};
name = Release;
};
@@ -1112,8 +1113,10 @@
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
COPY_PHASE_STRIP = NO;
DEVELOPMENT_TEAM = DM46QST4M7;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
ENABLE_USER_SCRIPT_SANDBOXING = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
GCC_NO_COMMON_BLOCKS = YES;
@@ -1132,6 +1135,7 @@
IPHONEOS_DEPLOYMENT_TARGET = 15.0;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = iphoneos;
STRING_CATALOG_GENERATE_SYMBOLS = YES;
SWIFT_OBJC_INTERFACE_HEADER_NAME = "";
SWIFT_VERSION = 4.0;
TARGETED_DEVICE_FAMILY = "1,2";
@@ -1168,8 +1172,10 @@
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
COPY_PHASE_STRIP = YES;
DEVELOPMENT_TEAM = DM46QST4M7;
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_USER_SCRIPT_SANDBOXING = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_NO_COMMON_BLOCKS = YES;
GCC_PREPROCESSOR_DEFINITIONS = (
@@ -1185,6 +1191,7 @@
IPHONEOS_DEPLOYMENT_TARGET = 15.0;
PROVISIONING_PROFILE = "";
SDKROOT = iphoneos;
STRING_CATALOG_GENERATE_SYMBOLS = YES;
SWIFT_OBJC_INTERFACE_HEADER_NAME = "";
SWIFT_VERSION = 4.0;
TARGETED_DEVICE_FAMILY = "1,2";
@@ -1200,7 +1207,6 @@
CODE_SIGN_IDENTITY = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = DM46QST4M7;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "Limelight/Limelight-Prefix.pch";
HEADER_SEARCH_PATHS = (
@@ -1212,6 +1218,7 @@
);
INFOPLIST_FILE = "Limelight/Limelight-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = "$(RECOMMENDED_IPHONEOS_DEPLOYMENT_TARGET)";
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
@@ -1250,7 +1257,6 @@
CODE_SIGN_IDENTITY = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = DM46QST4M7;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "Limelight/Limelight-Prefix.pch";
HEADER_SEARCH_PATHS = (
@@ -1262,6 +1268,7 @@
);
INFOPLIST_FILE = "Limelight/Limelight-Info.plist";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
IPHONEOS_DEPLOYMENT_TARGET = "$(RECOMMENDED_IPHONEOS_DEPLOYMENT_TARGET)";
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",