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https://github.com/moonlight-stream/moonlight-ios.git
synced 2025-07-01 15:26:11 +00:00
Switch to a pull-based renderer and render from CADisplayLink callback
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8391c766c7
commit
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@ -416,7 +416,6 @@ void ClConnectionStatusUpdate(int status)
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LiInitializeVideoCallbacks(&_drCallbacks);
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_drCallbacks.setup = DrDecoderSetup;
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_drCallbacks.cleanup = DrCleanup;
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_drCallbacks.submitDecodeUnit = DrSubmitDecodeUnit;
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// RFI doesn't work properly with HEVC on iOS 11 with an iPhone SE (at least)
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// It doesnt work on macOS either, tested with Network Link Conditioner.
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@ -426,7 +425,7 @@ void ClConnectionStatusUpdate(int status)
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#if !TARGET_OS_TV
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CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC |
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#endif
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CAPABILITY_DIRECT_SUBMIT;
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CAPABILITY_PULL_RENDERER;
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LiInitializeAudioCallbacks(&_arCallbacks);
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_arCallbacks.init = ArInit;
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@ -78,21 +78,31 @@
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{
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self->videoFormat = videoFormat;
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if (refreshRate > 60) {
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// HACK: We seem to just get 60 Hz screen updates even with a 120 FPS stream if
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// we don't set preferredFramesPerSecond somewhere. Since we're a UIKit view, we
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// have to use CADisplayLink for that. See https://github.com/moonlight-stream/moonlight-ios/issues/372
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_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkCallback:)];
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if (@available(iOS 10.0, tvOS 10.0, *)) {
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_displayLink.preferredFramesPerSecond = refreshRate;
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}
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[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
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}
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}
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int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
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- (void)displayLinkCallback:(CADisplayLink *)sender
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{
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// No-op - rendering done in submitDecodeBuffer
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VIDEO_FRAME_HANDLE handle;
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PDECODE_UNIT du;
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while (LiPollNextVideoFrame(&handle, &du)) {
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LiCompleteVideoFrame(handle, DrSubmitDecodeUnit(du));
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#if 0
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// Always keep one pending frame smooth out gaps due to
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// network jitter at the cost of 1 frame of latency
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if (LiGetPendingVideoFrames() == 1) {
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break;
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}
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#endif
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}
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}
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- (void)cleanup
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@ -343,8 +353,6 @@
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CFDictionarySetValue(dict, kCMSampleAttachmentKey_DependsOnOthers, kCFBooleanFalse);
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}
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// Enqueue video samples on the main thread
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dispatch_async(dispatch_get_main_queue(), ^{
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// Enqueue the next frame
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[self->displayLayer enqueueSampleBuffer:sampleBuffer];
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@ -359,7 +367,6 @@
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// Dereference the buffers
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CFRelease(blockBuffer);
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CFRelease(sampleBuffer);
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});
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return DR_OK;
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}
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