missed a file in earlier commit, this actually fixes the on screen control issues

This commit is contained in:
Diego Waxemberg 2015-05-31 23:57:04 -07:00
parent d7ec41d56e
commit 4d55a6a7e9

View File

@ -73,40 +73,30 @@
static const float EDGE_WIDTH = .1; static const float EDGE_WIDTH = .1;
static const float BUTTON_SIZE = 50; //static const float BUTTON_SIZE = 50;
static const float BUTTON_DIST = 20; static const float BUTTON_DIST = 20;
static float BUTTON_CENTER_X; static float BUTTON_CENTER_X;
static float BUTTON_CENTER_Y; static float BUTTON_CENTER_Y;
static const float D_PAD_SHORT = 50;
static const float D_PAD_LONG = 65;
static const float D_PAD_DIST = 15; static const float D_PAD_DIST = 15;
static float D_PAD_CENTER_X; static float D_PAD_CENTER_X;
static float D_PAD_CENTER_Y; static float D_PAD_CENTER_Y;
static const double STICK_CLICK_RATE = 100; static const double STICK_CLICK_RATE = 100;
static const float STICK_INNER_SIZE = 80;
static const float STICK_OUTER_SIZE = 120;
static const float STICK_DEAD_ZONE = .1; static const float STICK_DEAD_ZONE = .1;
static float STICK_INNER_SIZE;
static float STICK_OUTER_SIZE;
static float LS_CENTER_X; static float LS_CENTER_X;
static float LS_CENTER_Y; static float LS_CENTER_Y;
static float RS_CENTER_X; static float RS_CENTER_X;
static float RS_CENTER_Y; static float RS_CENTER_Y;
static const float START_WIDTH = 50;
static const float START_HEIGHT = 30;
static float START_X; static float START_X;
static float START_Y; static float START_Y;
static const float SELECT_WIDTH = 50;
static const float SELECT_HEIGHT = 30;
static float SELECT_X; static float SELECT_X;
static float SELECT_Y; static float SELECT_Y;
static const float BUMPER_SIZE = 45;
static const float TRIGGER_SIZE = 60;
static const float L3R3_SIZE = 80;
static float R1_X; static float R1_X;
static float R1_Y; static float R1_Y;
static float R2_X; static float R2_X;
@ -250,10 +240,12 @@ static float L3_Y;
START_Y = _view.frame.size.height * .9; START_Y = _view.frame.size.height * .9;
SELECT_Y = _view.frame.size.height * .9; SELECT_Y = _view.frame.size.height * .9;
L1_Y = _view.frame.size.height * .75; L1_Y = _view.frame.size.height * .7;
L2_Y = _view.frame.size.height * .9; L2_Y = _view.frame.size.height * .9;
R1_Y = _view.frame.size.height * .75; L2_X = _view.frame.size.width * .1;
R1_Y = _view.frame.size.height * .7;
R2_Y = _view.frame.size.height * .9; R2_Y = _view.frame.size.height * .9;
R2_X = _view.frame.size.width * .9;
} }
- (void) setupComplexControls - (void) setupComplexControls
@ -268,133 +260,156 @@ static float L3_Y;
RS_CENTER_X = _view.frame.size.width * .65; RS_CENTER_X = _view.frame.size.width * .65;
RS_CENTER_Y = _view.frame.size.height * .75; RS_CENTER_Y = _view.frame.size.height * .75;
START_X = _view.frame.size.width * .55; START_X = _view.frame.size.width * .6;
START_Y = _view.frame.size.height * .1; START_Y = _view.frame.size.height * .1;
SELECT_X = _view.frame.size.width * .45; SELECT_X = _view.frame.size.width * .4;
SELECT_Y = _view.frame.size.height * .1; SELECT_Y = _view.frame.size.height * .1;
L1_X = _view.frame.size.width * .15; L1_X = _view.frame.size.width * .15;
L1_Y = _view.frame.size.height * .25; L1_Y = _view.frame.size.height * .27;
L2_X = _view.frame.size.width * .15; L2_X = _view.frame.size.width * .15;
L2_Y = _view.frame.size.height * .1; L2_Y = _view.frame.size.height * .1;
R1_X = _view.frame.size.width * .85; R1_X = _view.frame.size.width * .85;
R1_Y = _view.frame.size.height * .25; R1_Y = _view.frame.size.height * .27;
R2_X = _view.frame.size.width * .85; R2_X = _view.frame.size.width * .85;
R2_Y = _view.frame.size.height * .1; R2_Y = _view.frame.size.height * .1;
L3_X = _view.frame.size.width * .25; L3_X = _view.frame.size.width * .25;
L3_Y = _view.frame.size.height * .85; L3_Y = _view.frame.size.height * .75;
R3_X = _view.frame.size.width * .75; R3_X = _view.frame.size.width * .75;
R3_Y = _view.frame.size.height * .85; R3_Y = _view.frame.size.height * .75;
} }
- (void) drawButtons { - (void) drawButtons {
// create A button // create A button
_aButton.contents = (id) [UIImage imageNamed:@"AButton"].CGImage; UIImage* aButtonImage = [UIImage imageNamed:@"AButton"];
_aButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_SIZE / 2, BUTTON_CENTER_Y + BUTTON_DIST, BUTTON_SIZE, BUTTON_SIZE); _aButton.contents = (id) aButtonImage.CGImage;
_aButton.frame = CGRectMake(BUTTON_CENTER_X - aButtonImage.size.width / 2, BUTTON_CENTER_Y + BUTTON_DIST, aButtonImage.size.width, aButtonImage.size.height);
[_view.layer addSublayer:_aButton]; [_view.layer addSublayer:_aButton];
// create B button // create B button
_bButton.frame = CGRectMake(BUTTON_CENTER_X + BUTTON_DIST, BUTTON_CENTER_Y - BUTTON_SIZE / 2, BUTTON_SIZE, BUTTON_SIZE); UIImage* bButtonImage = [UIImage imageNamed:@"BButton"];
_bButton.contents = (id) [UIImage imageNamed:@"BButton"].CGImage; _bButton.frame = CGRectMake(BUTTON_CENTER_X + BUTTON_DIST, BUTTON_CENTER_Y - bButtonImage.size.height / 2, bButtonImage.size.width, bButtonImage.size.height);
_bButton.contents = (id) bButtonImage.CGImage;
[_view.layer addSublayer:_bButton]; [_view.layer addSublayer:_bButton];
// create X Button // create X Button
_xButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_DIST - BUTTON_SIZE, BUTTON_CENTER_Y - BUTTON_SIZE / 2, BUTTON_SIZE, BUTTON_SIZE); UIImage* xButtonImage = [UIImage imageNamed:@"XButton"];
_xButton.contents = (id) [UIImage imageNamed:@"XButton"].CGImage; _xButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_DIST - xButtonImage.size.width, BUTTON_CENTER_Y - xButtonImage.size.height/ 2, xButtonImage.size.width, xButtonImage.size.height);
_xButton.contents = (id) xButtonImage.CGImage;
[_view.layer addSublayer:_xButton]; [_view.layer addSublayer:_xButton];
// create Y Button // create Y Button
_yButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_SIZE / 2, BUTTON_CENTER_Y - BUTTON_DIST - BUTTON_SIZE, BUTTON_SIZE, BUTTON_SIZE); UIImage* yButtonImage = [UIImage imageNamed:@"YButton"];
_yButton.contents = (id) [UIImage imageNamed:@"YButton"].CGImage; _yButton.frame = CGRectMake(BUTTON_CENTER_X - yButtonImage.size.width / 2, BUTTON_CENTER_Y - BUTTON_DIST - yButtonImage.size.height, yButtonImage.size.width, yButtonImage.size.height);
_yButton.contents = (id) yButtonImage.CGImage;
[_view.layer addSublayer:_yButton]; [_view.layer addSublayer:_yButton];
// create Down button // create Down button
_downButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_SHORT / 2, D_PAD_CENTER_Y + D_PAD_DIST, D_PAD_SHORT, D_PAD_LONG); UIImage* downButtonImage = [UIImage imageNamed:@"DownButton"];
_downButton.contents = (id) [UIImage imageNamed:@"DownButton"].CGImage; _downButton.frame = CGRectMake(D_PAD_CENTER_X - downButtonImage.size.width / 2, D_PAD_CENTER_Y + D_PAD_DIST, downButtonImage.size.width, downButtonImage.size.height);
_downButton.contents = (id) downButtonImage.CGImage;
[_view.layer addSublayer:_downButton]; [_view.layer addSublayer:_downButton];
// create Right button // create Right button
_rightButton.frame = CGRectMake(D_PAD_CENTER_X + D_PAD_DIST, D_PAD_CENTER_Y - D_PAD_SHORT / 2, D_PAD_LONG, D_PAD_SHORT); UIImage* rightButtonImage = [UIImage imageNamed:@"RightButton"];
_rightButton.contents = (id) [UIImage imageNamed:@"RightButton"].CGImage; _rightButton.frame = CGRectMake(D_PAD_CENTER_X + D_PAD_DIST, D_PAD_CENTER_Y - rightButtonImage.size.height / 2, rightButtonImage.size.width, rightButtonImage.size.height);
_rightButton.contents = (id) rightButtonImage.CGImage;
[_view.layer addSublayer:_rightButton]; [_view.layer addSublayer:_rightButton];
// create Up button // create Up button
_upButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_SHORT / 2, D_PAD_CENTER_Y - D_PAD_DIST - D_PAD_LONG, D_PAD_SHORT, D_PAD_LONG); UIImage* upButtonImage = [UIImage imageNamed:@"UpButton"];
_upButton.contents = (id) [UIImage imageNamed:@"UpButton"].CGImage; _upButton.frame = CGRectMake(D_PAD_CENTER_X - upButtonImage.size.width / 2, D_PAD_CENTER_Y - D_PAD_DIST - upButtonImage.size.height, upButtonImage.size.width, upButtonImage.size.height);
_upButton.contents = (id) upButtonImage.CGImage;
[_view.layer addSublayer:_upButton]; [_view.layer addSublayer:_upButton];
// create Left button // create Left button
_leftButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_DIST - D_PAD_LONG, D_PAD_CENTER_Y - D_PAD_SHORT / 2, D_PAD_LONG, D_PAD_SHORT); UIImage* leftButtonImage = [UIImage imageNamed:@"LeftButton"];
_leftButton.contents = (id) [UIImage imageNamed:@"LeftButton"].CGImage; _leftButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_DIST - leftButtonImage.size.width, D_PAD_CENTER_Y - leftButtonImage.size.height / 2, leftButtonImage.size.width, leftButtonImage.size.height);
_leftButton.contents = (id) leftButtonImage.CGImage;
[_view.layer addSublayer:_leftButton]; [_view.layer addSublayer:_leftButton];
} }
- (void) drawStartSelect { - (void) drawStartSelect {
// create Start button // create Start button
_startButton.frame = CGRectMake(START_X - START_WIDTH / 2, START_Y - START_HEIGHT / 2, START_WIDTH, START_HEIGHT); UIImage* startButtonImage = [UIImage imageNamed:@"StartButton"];
_startButton.contents = (id) [UIImage imageNamed:@"StartButton"].CGImage; _startButton.frame = CGRectMake(START_X - startButtonImage.size.width / 2, START_Y - startButtonImage.size.height / 2, startButtonImage.size.width, startButtonImage.size.height);
_startButton.contents = (id) startButtonImage.CGImage;
[_view.layer addSublayer:_startButton]; [_view.layer addSublayer:_startButton];
// create Select button // create Select button
_selectButton.frame = CGRectMake(SELECT_X - SELECT_WIDTH / 2, SELECT_Y - SELECT_HEIGHT / 2, SELECT_WIDTH, SELECT_HEIGHT); UIImage* selectButtonImage = [UIImage imageNamed:@"SelectButton"];
_selectButton.contents = (id) [UIImage imageNamed:@"SelectButton"].CGImage; _selectButton.frame = CGRectMake(SELECT_X - selectButtonImage.size.width / 2, SELECT_Y - selectButtonImage.size.height / 2, selectButtonImage.size.width, selectButtonImage.size.height);
_selectButton.contents = (id) selectButtonImage.CGImage;
[_view.layer addSublayer:_selectButton]; [_view.layer addSublayer:_selectButton];
} }
- (void) drawBumpers { - (void) drawBumpers {
// create L1 button // create L1 button
_l1Button.frame = CGRectMake(L1_X - BUMPER_SIZE / 2, L1_Y - BUMPER_SIZE / 2, BUMPER_SIZE, BUMPER_SIZE); UIImage* l1ButtonImage = [UIImage imageNamed:@"L1"];
_l1Button.contents = (id) [UIImage imageNamed:@"L1"].CGImage; _l1Button.frame = CGRectMake(L1_X - l1ButtonImage.size.width / 2, L1_Y - l1ButtonImage.size.height / 2, l1ButtonImage.size.width, l1ButtonImage.size.height);
_l1Button.contents = (id) l1ButtonImage.CGImage;
[_view.layer addSublayer:_l1Button]; [_view.layer addSublayer:_l1Button];
// create R1 button // create R1 button
_r1Button.frame = CGRectMake(R1_X - BUMPER_SIZE / 2, R1_Y - BUMPER_SIZE / 2, BUMPER_SIZE, BUMPER_SIZE); UIImage* r1ButtonImage = [UIImage imageNamed:@"R1"];
_r1Button.contents = (id) [UIImage imageNamed:@"R1"].CGImage; _r1Button.frame = CGRectMake(R1_X - r1ButtonImage.size.width / 2, R1_Y - r1ButtonImage.size.height / 2, r1ButtonImage.size.width, r1ButtonImage.size.height);
_r1Button.contents = (id) r1ButtonImage.CGImage;
[_view.layer addSublayer:_r1Button]; [_view.layer addSublayer:_r1Button];
} }
- (void) drawTriggers { - (void) drawTriggers {
// create L2 button // create L2 button
_l2Button.frame = CGRectMake(L2_X - TRIGGER_SIZE / 2, L2_Y - TRIGGER_SIZE / 2, TRIGGER_SIZE, TRIGGER_SIZE); UIImage* l2ButtonImage = [UIImage imageNamed:@"L2"];
_l2Button.contents = (id) [UIImage imageNamed:@"L2"].CGImage; _l2Button.frame = CGRectMake(L2_X - l2ButtonImage.size.width / 2, L2_Y - l2ButtonImage.size.height / 2, l2ButtonImage.size.width, l2ButtonImage.size.height);
_l2Button.contents = (id) l2ButtonImage.CGImage;
[_view.layer addSublayer:_l2Button]; [_view.layer addSublayer:_l2Button];
// create R2 button // create R2 button
_r2Button.frame = CGRectMake(R2_X - TRIGGER_SIZE / 2, R2_Y - TRIGGER_SIZE / 2, TRIGGER_SIZE, TRIGGER_SIZE); UIImage* r2ButtonImage = [UIImage imageNamed:@"R2"];
_r2Button.contents = (id) [UIImage imageNamed:@"R2"].CGImage; _r2Button.frame = CGRectMake(R2_X - r2ButtonImage.size.width / 2, R2_Y - r2ButtonImage.size.height / 2, r2ButtonImage.size.width, r2ButtonImage.size.height);
_r2Button.contents = (id) r2ButtonImage.CGImage;
[_view.layer addSublayer:_r2Button]; [_view.layer addSublayer:_r2Button];
} }
- (void) drawSticks { - (void) drawSticks {
// create left analog stick // create left analog stick
_leftStickBackground.frame = CGRectMake(LS_CENTER_X - STICK_OUTER_SIZE / 2, LS_CENTER_Y - STICK_OUTER_SIZE / 2, STICK_OUTER_SIZE, STICK_OUTER_SIZE); UIImage* leftStickBgImage = [UIImage imageNamed:@"StickOuter"];
_leftStickBackground.contents = (id) [UIImage imageNamed:@"StickOuter"].CGImage; _leftStickBackground.frame = CGRectMake(LS_CENTER_X - leftStickBgImage.size.width / 2, LS_CENTER_Y - leftStickBgImage.size.height / 2, leftStickBgImage.size.width, leftStickBgImage.size.height);
_leftStickBackground.contents = (id) leftStickBgImage.CGImage;
[_view.layer addSublayer:_leftStickBackground]; [_view.layer addSublayer:_leftStickBackground];
_leftStick.frame = CGRectMake(LS_CENTER_X - STICK_INNER_SIZE / 2, LS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE); UIImage* leftStickImage = [UIImage imageNamed:@"StickInner"];
_leftStick.contents = (id) [UIImage imageNamed:@"StickInner"].CGImage; _leftStick.frame = CGRectMake(LS_CENTER_X - leftStickImage.size.width / 2, LS_CENTER_Y - leftStickImage.size.height / 2, leftStickImage.size.width, leftStickImage.size.height);
_leftStick.contents = (id) leftStickImage.CGImage;
[_view.layer addSublayer:_leftStick]; [_view.layer addSublayer:_leftStick];
// create right analog stick // create right analog stick
_rightStickBackground.frame = CGRectMake(RS_CENTER_X - STICK_OUTER_SIZE / 2, RS_CENTER_Y - STICK_OUTER_SIZE / 2, STICK_OUTER_SIZE, STICK_OUTER_SIZE); UIImage* rightStickBgImage = [UIImage imageNamed:@"StickOuter"];
_rightStickBackground.contents = (id) [UIImage imageNamed:@"StickOuter"].CGImage; _rightStickBackground.frame = CGRectMake(RS_CENTER_X - rightStickBgImage.size.width / 2, RS_CENTER_Y - rightStickBgImage.size.height / 2, rightStickBgImage.size.width, rightStickBgImage.size.height);
_rightStickBackground.contents = (id) rightStickBgImage.CGImage;
[_view.layer addSublayer:_rightStickBackground]; [_view.layer addSublayer:_rightStickBackground];
_rightStick.frame = CGRectMake(RS_CENTER_X - STICK_INNER_SIZE / 2, RS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE); UIImage* rightStickImage = [UIImage imageNamed:@"StickInner"];
_rightStick.contents = (id) [UIImage imageNamed:@"StickInner"].CGImage; _rightStick.frame = CGRectMake(RS_CENTER_X - rightStickImage.size.width / 2, RS_CENTER_Y - rightStickImage.size.height / 2, rightStickImage.size.width, rightStickImage.size.height);
_rightStick.contents = (id) rightStickImage.CGImage;
[_view.layer addSublayer:_rightStick]; [_view.layer addSublayer:_rightStick];
STICK_INNER_SIZE = rightStickImage.size.width;
STICK_OUTER_SIZE = rightStickBgImage.size.width;
} }
- (void) drawL3R3 { - (void) drawL3R3 {
_l3Button.frame = CGRectMake(L3_X - L3R3_SIZE / 2, L3_Y - L3R3_SIZE / 2, L3R3_SIZE, L3R3_SIZE); UIImage* l3ButtonImage = [UIImage imageNamed:@"L3"];
_l3Button.contents = (id) [UIImage imageNamed:@"L3"].CGImage; _l3Button.frame = CGRectMake(L3_X - l3ButtonImage.size.width / 2, L3_Y - l3ButtonImage.size.height / 2, l3ButtonImage.size.width, l3ButtonImage.size.height);
_l3Button.cornerRadius = L3R3_SIZE / 2; _l3Button.contents = (id) l3ButtonImage.CGImage;
_l3Button.cornerRadius = l3ButtonImage.size.width / 2;
_l3Button.borderColor = [UIColor colorWithRed:15.f/255 green:160.f/255 blue:40.f/255 alpha:1.f].CGColor; _l3Button.borderColor = [UIColor colorWithRed:15.f/255 green:160.f/255 blue:40.f/255 alpha:1.f].CGColor;
[_view.layer addSublayer:_l3Button]; [_view.layer addSublayer:_l3Button];
_r3Button.frame = CGRectMake(R3_X - L3R3_SIZE / 2, R3_Y - L3R3_SIZE / 2, L3R3_SIZE, L3R3_SIZE); UIImage* r3ButtonImage = [UIImage imageNamed:@"R3"];
_r3Button.contents = (id) [UIImage imageNamed:@"R3"].CGImage; _r3Button.frame = CGRectMake(R3_X - r3ButtonImage.size.width / 2, R3_Y - r3ButtonImage.size.height / 2, r3ButtonImage.size.width, r3ButtonImage.size.height);
_r3Button.cornerRadius = L3R3_SIZE / 2; _r3Button.contents = (id) r3ButtonImage.CGImage;
_r3Button.cornerRadius = r3ButtonImage.size.width / 2;
_r3Button.borderColor = [UIColor colorWithRed:15.f/255 green:160.f/255 blue:40.f/255 alpha:1.f].CGColor; _r3Button.borderColor = [UIColor colorWithRed:15.f/255 green:160.f/255 blue:40.f/255 alpha:1.f].CGColor;
[_view.layer addSublayer:_r3Button]; [_view.layer addSublayer:_r3Button];
} }