mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-16 21:39:56 +00:00
Update for video decoder API changes
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@@ -72,15 +72,6 @@
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#define FRAME_START_PREFIX_SIZE 4
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#define NALU_START_PREFIX_SIZE 3
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#define NAL_LENGTH_PREFIX_SIZE 4
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#define AVC_NAL_TYPE_SPS 0x67
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#define AVC_NAL_TYPE_PPS 0x68
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#define HEVC_NAL_TYPE_VPS 0x40
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#define HEVC_NAL_TYPE_SPS 0x42
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#define HEVC_NAL_TYPE_PPS 0x44
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#define IS_NAL_SPS(x) ((videoFormat == VIDEO_FORMAT_H264) ? ((x) == AVC_NAL_TYPE_SPS) : ((x) == HEVC_NAL_TYPE_SPS))
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#define IS_NAL_PPS(x) ((videoFormat == VIDEO_FORMAT_H264) ? ((x) == AVC_NAL_TYPE_PPS) : ((x) == HEVC_NAL_TYPE_PPS))
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#define IS_NAL_VPS(x) ((videoFormat == VIDEO_FORMAT_H265) && ((x) == HEVC_NAL_TYPE_VPS))
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- (Boolean)readyForPictureData
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{
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@@ -114,16 +105,6 @@
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}
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}
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- (Boolean)isNalPictureData:(unsigned char)nalType
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{
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if (videoFormat == VIDEO_FORMAT_H264) {
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return !(nalType == AVC_NAL_TYPE_SPS || nalType == AVC_NAL_TYPE_PPS);
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}
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else {
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return !(nalType == HEVC_NAL_TYPE_VPS || nalType == HEVC_NAL_TYPE_SPS || nalType == HEVC_NAL_TYPE_PPS);
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}
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}
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- (void)updateBufferForRange:(CMBlockBufferRef)existingBuffer data:(unsigned char *)data offset:(int)offset length:(int)nalLength
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{
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OSStatus status;
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@@ -190,25 +171,14 @@
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}
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}
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// This function must free data
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- (int)submitDecodeBuffer:(unsigned char *)data length:(int)length
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// This function must free data for bufferType == BUFFER_TYPE_PICDATA
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- (int)submitDecodeBuffer:(unsigned char *)data length:(int)length bufferType:(int)bufferType
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{
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unsigned char nalType = data[FRAME_START_PREFIX_SIZE];
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OSStatus status;
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// Check for previous decoder errors before doing anything
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if (displayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
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Log(LOG_E, @"Display layer rendering failed: %@", displayLayer.error);
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// Recreate the display layer
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[self reinitializeDisplayLayer];
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// Request an IDR frame to initialize the new decoder
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return DR_NEED_IDR;
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}
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if (![self isNalPictureData:nalType]) {
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if (IS_NAL_VPS(nalType)) {
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if (bufferType != BUFFER_TYPE_PICDATA) {
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if (bufferType == BUFFER_TYPE_VPS) {
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Log(LOG_I, @"Got VPS");
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vpsData = [NSData dataWithBytes:&data[FRAME_START_PREFIX_SIZE] length:length - FRAME_START_PREFIX_SIZE];
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waitingForVps = false;
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@@ -216,14 +186,14 @@
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// We got a new VPS so wait for a new SPS to match it
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waitingForSps = true;
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}
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else if (IS_NAL_SPS(nalType)) {
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else if (bufferType == BUFFER_TYPE_SPS) {
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Log(LOG_I, @"Got SPS");
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spsData = [NSData dataWithBytes:&data[FRAME_START_PREFIX_SIZE] length:length - FRAME_START_PREFIX_SIZE];
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waitingForSps = false;
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// We got a new SPS so wait for a new PPS to match it
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waitingForPps = true;
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} else if (IS_NAL_PPS(nalType)) {
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} else if (bufferType == BUFFER_TYPE_PPS) {
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Log(LOG_I, @"Got PPS");
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ppsData = [NSData dataWithBytes:&data[FRAME_START_PREFIX_SIZE] length:length - FRAME_START_PREFIX_SIZE];
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waitingForPps = false;
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@@ -273,8 +243,7 @@
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}
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}
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// Free the data buffer
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free(data);
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// Data is NOT to be freed here. It's a direct usage of the caller's buffer.
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// No frame data to submit for these NALUs
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return DR_OK;
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@@ -283,7 +252,19 @@
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if (formatDesc == NULL) {
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// Can't decode if we haven't gotten our parameter sets yet
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free(data);
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return DR_OK;
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return DR_NEED_IDR;
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}
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// Check for previous decoder errors before doing anything
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if (displayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
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Log(LOG_E, @"Display layer rendering failed: %@", displayLayer.error);
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// Recreate the display layer
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[self reinitializeDisplayLayer];
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// Request an IDR frame to initialize the new decoder
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free(data);
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return DR_NEED_IDR;
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}
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// Now we're decoding actual frame data here
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