Add a basic stats overlay

This commit is contained in:
Cameron Gutman
2020-11-01 13:27:10 -06:00
parent 2114e39237
commit 44f713f5c9
5 changed files with 125 additions and 1 deletions
+59
View File
@@ -30,6 +30,10 @@
static NSLock* initLock;
static OpusMSDecoder* opusDecoder;
static id<ConnectionCallbacks> _callbacks;
static int lastFrameNumber;
static int activeVideoFormat;
static video_stats_t currentVideoStats;
static video_stats_t lastVideoStats;
#define OUTPUT_BUS 0
@@ -54,6 +58,10 @@ static VideoDecoderRenderer* renderer;
int DrDecoderSetup(int videoFormat, int width, int height, int redrawRate, void* context, int drFlags)
{
[renderer setupWithVideoFormat:videoFormat refreshRate:redrawRate];
lastFrameNumber = 0;
activeVideoFormat = videoFormat;
memset(&currentVideoStats, 0, sizeof(currentVideoStats));
memset(&lastVideoStats, 0, sizeof(lastVideoStats));
return 0;
}
@@ -62,6 +70,33 @@ void DrCleanup(void)
[renderer cleanup];
}
-(BOOL) getVideoStats:(video_stats_t*)stats
{
// We return lastVideoStats because it is a complete 1 second window
if (lastVideoStats.endTime != 0) {
memcpy(stats, &lastVideoStats, sizeof(*stats));
return YES;
}
// No stats yet
return NO;
}
-(NSString*) getActiveCodecName
{
switch (activeVideoFormat)
{
case VIDEO_FORMAT_H264:
return @"H.264";
case VIDEO_FORMAT_H265:
return @"HEVC";
case VIDEO_FORMAT_H265_MAIN10:
return @"HEVC Main 10";
default:
return @"UNKNOWN";
}
}
int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit)
{
int offset = 0;
@@ -71,6 +106,30 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit)
// A frame was lost due to OOM condition
return DR_NEED_IDR;
}
CFTimeInterval now = CACurrentMediaTime();
if (!lastFrameNumber) {
currentVideoStats.startTime = now;
lastFrameNumber = decodeUnit->frameNumber;
}
else {
// Flip stats roughly every second
if (now - currentVideoStats.startTime > 1.0f) {
lastVideoStats = currentVideoStats;
memset(&currentVideoStats, 0, sizeof(currentVideoStats));
currentVideoStats.startTime = now;
}
// Any frame number greater than m_LastFrameNumber + 1 represents a dropped frame
currentVideoStats.networkDroppedFrames += decodeUnit->frameNumber - (lastFrameNumber + 1);
currentVideoStats.totalFrames += decodeUnit->frameNumber - (lastFrameNumber + 1);
lastFrameNumber = decodeUnit->frameNumber;
}
currentVideoStats.receivedFrames++;
currentVideoStats.totalFrames++;
currentVideoStats.endTime = now;
PLENTRY entry = decodeUnit->bufferList;
while (entry != NULL) {