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Fix handling of missing L3 and R3 buttons and adjust on-screen controls based on L3/R3 presence
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@@ -202,6 +202,18 @@ static float L3_Y;
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[self hideSticks];
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[self drawL3R3];
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break;
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case OnScreenControlsLevelAutoGCExtendedGamepadWithStickButtons:
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// This variant of GCExtendedGamepad has L3 and R3 but
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// is still missing Select
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[self setupExtendedGamepadControls];
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[self hideButtons];
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[self hideBumpers];
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[self hideTriggers];
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[self hideL3R3];
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[self drawStartSelect];
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[self hideSticks];
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break;
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case OnScreenControlsLevelSimple:
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[self setupSimpleControls];
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