mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-21 16:00:17 +00:00
Merge remote-tracking branch 'moonlight-stream/master'
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@@ -1,23 +0,0 @@
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//
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// Controller.h
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// Moonlight
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//
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// Created by Diego Waxemberg on 2/1/15.
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// Copyright (c) 2015 Moonlight Stream. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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@interface Controller : NSObject
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@property (nonatomic) int playerIndex;
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@property (nonatomic) int lastButtonFlags;
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@property (nonatomic) int emulatingButtonFlags;
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@property (nonatomic) char lastLeftTrigger;
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@property (nonatomic) char lastRightTrigger;
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@property (nonatomic) short lastLeftStickX;
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@property (nonatomic) short lastLeftStickY;
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@property (nonatomic) short lastRightStickX;
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@property (nonatomic) short lastRightStickY;
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@end
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@@ -1,15 +0,0 @@
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//
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// Controller.m
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// Moonlight
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//
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// Created by Diego Waxemberg on 2/1/15.
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// Copyright (c) 2015 Moonlight Stream. All rights reserved.
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//
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#import "Controller.h"
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@implementation Controller
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@synthesize playerIndex;
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@synthesize lastButtonFlags, emulatingButtonFlags, lastLeftTrigger, lastRightTrigger;
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@synthesize lastLeftStickX, lastLeftStickY, lastRightStickX, lastRightStickY;
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@end
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26
Limelight/Input/Controller.swift
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26
Limelight/Input/Controller.swift
Normal file
@@ -0,0 +1,26 @@
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//
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// Controller.swift
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// Moonlight
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//
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// Created by David Aghassi on 4/11/16.
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// Copyright © 2016 Moonlight Stream. All rights reserved.
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//
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import Foundation
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@objc
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/**
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Defines a controller layout
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*/
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class Controller: NSObject {
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// Swift requires initial properties
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var playerIndex: CInt = 0 // Controller number (e.g. 1, 2 ,3 etc)
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var lastButtonFlags: CInt = 0
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var emulatingButtonFlags: CInt = 0
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var lastLeftTrigger: CChar = 0 // Last left trigger pressed
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var lastRightTrigger: CChar = 0 // Last right trigger pressed
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var lastLeftStickX: CShort = 0 // Last X direction the left joystick went
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var lastLeftStickY: CShort = 0 // Last Y direction the left joystick went
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var lastRightStickX: CShort = 0 // Last X direction the right joystick went
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var lastRightStickY: CShort = 0 // Last Y direction the right joystick went
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}
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@@ -7,7 +7,10 @@
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//
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#import <Foundation/Foundation.h>
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#import "Controller.h"
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// Swift
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#import "Moonlight-Swift.h"
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@class Controller;
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@class OnScreenControls;
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@@ -8,9 +8,12 @@
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#import "ControllerSupport.h"
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#import "OnScreenControls.h"
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#import "Controller.h"
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#include "Limelight.h"
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// Swift
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#import "Moonlight-Swift.h"
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@class Controller;
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@import GameController;
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@implementation ControllerSupport {
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4
Limelight/Input/Moonlight-Bridging-Header.h
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4
Limelight/Input/Moonlight-Bridging-Header.h
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@@ -0,0 +1,4 @@
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//
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// Use this file to import your target's public headers that you would like to expose to Swift.
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//
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@@ -8,9 +8,12 @@
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#import "OnScreenControls.h"
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#import "ControllerSupport.h"
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#import "Controller.h"
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//#import "Controller.h"
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#include "Limelight.h"
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#import "Moonlight-Swift.h"
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@class Controller;
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#define UPDATE_BUTTON(x, y) (buttonFlags = \
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(y) ? (buttonFlags | (x)) : (buttonFlags & ~(x)))
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@@ -27,7 +27,6 @@
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-(id) initWithConfig:(StreamConfiguration*)config renderer:(VideoDecoderRenderer*)myRenderer connectionCallbacks:(id<ConnectionCallbacks>)callbacks serverMajorVersion:(int)serverMajorVersion;
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-(void) terminate;
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-(void) terminateInternal;
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-(void) main;
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@end
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@@ -23,6 +23,7 @@
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int _serverMajorVersion;
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}
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static NSLock* initLock;
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static OpusDecoder *opusDecoder;
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static id<ConnectionCallbacks> _callbacks;
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@@ -261,26 +262,28 @@ void ClDisplayTransientMessage(char* message)
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[_callbacks displayTransientMessage: message];
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}
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-(void) terminateInternal
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{
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// We dispatch this async to get out because this can be invoked
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// on a thread inside common and we don't want to deadlock
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dispatch_async(dispatch_get_main_queue(), ^{
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// This is safe to call even before LiStartConnection
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LiStopConnection();
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});
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}
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-(void) terminate
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{
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// We're guaranteed to not be on a moonlight-common thread
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// here so it's safe to call stop directly
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LiStopConnection();
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// We dispatch this async to get out because this can be invoked
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// on a thread inside common and we don't want to deadlock. It also avoids
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// blocking on the caller's thread waiting to acquire initLock.
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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[initLock lock];
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LiStopConnection();
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[initLock unlock];
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});
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}
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-(id) initWithConfig:(StreamConfiguration*)config renderer:(VideoDecoderRenderer*)myRenderer connectionCallbacks:(id<ConnectionCallbacks>)callbacks serverMajorVersion:(int)serverMajorVersion
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{
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self = [super init];
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// Use a lock to ensure that only one thread is initializing
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// or deinitializing a connection at a time.
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if (initLock == nil) {
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initLock = [[NSLock alloc] init];
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}
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_host = [config.host cStringUsingEncoding:NSUTF8StringEncoding];
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renderer = myRenderer;
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_callbacks = callbacks;
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@@ -403,12 +406,14 @@ static OSStatus playbackCallback(void *inRefCon,
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-(void) main
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{
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[initLock lock];
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LiStartConnection(_host,
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&_streamConfig,
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&_clCallbacks,
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&_drCallbacks,
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&_arCallbacks,
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NULL, 0, _serverMajorVersion);
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[initLock unlock];
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}
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@end
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@@ -14,6 +14,5 @@
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- (id) initWithConfig:(StreamConfiguration*)config renderView:(UIView*)view connectionCallbacks:(id<ConnectionCallbacks>)callback;
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- (void) stopStream;
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- (void) stopStreamInternal;
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@end
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@@ -91,20 +91,11 @@
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[opQueue addOperation:_connection];
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}
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// This should NEVER be called from within a thread
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// owned by moonlight-common
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- (void) stopStream
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{
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[_connection terminate];
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}
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// This should only be called from within a thread
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// owned by moonlight-common
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- (void) stopStreamInternal
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{
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[_connection terminateInternal];
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}
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- (BOOL) launchApp:(HttpManager*)hMan {
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HttpResponse* launchResp = [[HttpResponse alloc] init];
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[hMan executeRequestSynchronously:[HttpRequest requestForResponse:launchResp withUrlRequest:
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@@ -84,7 +84,7 @@
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[self presentViewController:conTermAlert animated:YES completion:nil];
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});
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[_streamMan stopStreamInternal];
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[_streamMan stopStream];
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}
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- (void) stageStarting:(char*)stageName {
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@@ -115,7 +115,7 @@
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[self presentViewController:alert animated:YES completion:nil];
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});
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[_streamMan stopStreamInternal];
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[_streamMan stopStream];
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}
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- (void) launchFailed:(NSString*)message {
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