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Fix typo in analog stick deadzone area
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@@ -951,7 +951,7 @@ static float L3_Y;
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|| [self isDeadZone:touch
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|| [self isDeadZone:touch
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startX:_rightStickBackground.frame.origin.x - 15
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startX:_rightStickBackground.frame.origin.x - 15
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startY:_rightStickBackground.frame.origin.y - 15
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startY:_rightStickBackground.frame.origin.y - 15
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endX:_rightStickBackground.frame.origin.y + _rightStickBackground.frame.size.width + 15
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endX:_rightStickBackground.frame.origin.x + _rightStickBackground.frame.size.width + 15
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endY:_view.frame.origin.y + _view.frame.size.height];
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endY:_view.frame.origin.y + _view.frame.size.height];
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}
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}
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