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refactored project directories
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//
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// StreamView.m
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// Limelight
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//
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// Created by Cameron Gutman on 10/19/14.
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// Copyright (c) 2014 Limelight Stream. All rights reserved.
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//
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#import "StreamView.h"
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#include <Limelight.h>
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@implementation StreamView {
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CGPoint touchLocation;
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BOOL touchMoved;
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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UITouch *touch = [[event allTouches] anyObject];
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touchLocation = [touch locationInView:self];
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touchMoved = false;
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NSLog(@"Touch down");
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint currentLocation = [touch locationInView:self];
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if (touchLocation.x != currentLocation.x ||
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touchLocation.y != currentLocation.y)
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{
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LiSendMouseMoveEvent(currentLocation.x - touchLocation.x,
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currentLocation.y - touchLocation.y );
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touchMoved = true;
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touchLocation = currentLocation;
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}
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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NSLog(@"Touch up");
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if (!touchMoved) {
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NSLog(@"Sending left mouse button press");
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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// Wait 100 ms to simulate a real button press
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usleep(100 * 1000);
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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}
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}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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}
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@end
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