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https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-22 16:26:59 +00:00
Refactor relative touch handling into a separate class
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@@ -11,20 +11,14 @@
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#import "DataManager.h"
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#import "ControllerSupport.h"
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#import "KeyboardSupport.h"
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#import "RelativeTouchHandler.h"
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static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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static const int REFERENCE_WIDTH = 1280;
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static const int REFERENCE_HEIGHT = 720;
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@implementation StreamView {
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CGPoint touchLocation, originalLocation;
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BOOL touchMoved;
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OnScreenControls* onScreenControls;
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BOOL isInputingText;
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BOOL isDragging;
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NSTimer* dragTimer;
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float streamAspectRatio;
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@@ -38,10 +32,7 @@ static const int REFERENCE_HEIGHT = 720;
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double accumulatedMouseDeltaX;
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double accumulatedMouseDeltaY;
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#if TARGET_OS_TV
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UIGestureRecognizer* remotePressRecognizer;
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UIGestureRecognizer* remoteLongPressRecognizer;
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#endif
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RelativeTouchHandler* touchHandler;
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id<UserInteractionDelegate> interactionDelegate;
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NSTimer* interactionTimer;
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@@ -57,18 +48,11 @@ static const int REFERENCE_HEIGHT = 720;
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self->interactionDelegate = interactionDelegate;
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self->streamAspectRatio = (float)streamConfig.width / (float)streamConfig.height;
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self->touchHandler = [[RelativeTouchHandler alloc] initWithView:self];
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TemporarySettings* settings = [[[DataManager alloc] init] getSettings];
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#if TARGET_OS_TV
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remotePressRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(remoteButtonPressed:)];
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remotePressRecognizer.allowedPressTypes = @[@(UIPressTypeSelect)];
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remoteLongPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(remoteButtonLongPressed:)];
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remoteLongPressRecognizer.allowedPressTypes = @[@(UIPressTypeSelect)];
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[self addGestureRecognizer:remotePressRecognizer];
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[self addGestureRecognizer:remoteLongPressRecognizer];
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#else
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#if !TARGET_OS_TV
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onScreenControls = [[OnScreenControls alloc] initWithView:self controllerSup:controllerSupport swipeDelegate:swipeDelegate];
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OnScreenControlsLevel level = (OnScreenControlsLevel)[settings.onscreenControls integerValue];
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if (level == OnScreenControlsLevelAuto) {
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@@ -149,11 +133,6 @@ static const int REFERENCE_HEIGHT = 720;
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}
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}
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- (BOOL)isConfirmedMove:(CGPoint)currentPoint from:(CGPoint)originalPoint {
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// Movements of greater than 5 pixels are considered confirmed
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return hypotf(originalPoint.x - currentPoint.x, originalPoint.y - currentPoint.y) >= 5;
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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if ([self handleMouseButtonEvent:BUTTON_ACTION_PRESS
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forTouches:touches
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@@ -168,23 +147,28 @@ static const int REFERENCE_HEIGHT = 720;
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[self startInteractionTimer];
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if (![onScreenControls handleTouchDownEvent:touches]) {
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UITouch *touch = [[event allTouches] anyObject];
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originalLocation = touchLocation = [touch locationInView:self];
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touchMoved = false;
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if ([[event allTouches] count] == 1 && !isDragging) {
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dragTimer = [NSTimer scheduledTimerWithTimeInterval:0.650
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target:self
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selector:@selector(onDragStart:)
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userInfo:nil
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repeats:NO];
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if ([[event allTouches] count] == 3) {
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if (isInputingText) {
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Log(LOG_D, @"Closing the keyboard");
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[_keyInputField resignFirstResponder];
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isInputingText = false;
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} else {
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Log(LOG_D, @"Opening the keyboard");
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// Prepare the textbox used to capture keyboard events.
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_keyInputField.delegate = self;
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_keyInputField.text = @"0";
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[_keyInputField becomeFirstResponder];
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[_keyInputField addTarget:self action:@selector(onKeyboardPressed:) forControlEvents:UIControlEventEditingChanged];
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// Undo causes issues for our state management, so turn it off
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[_keyInputField.undoManager disableUndoRegistration];
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isInputingText = true;
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}
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}
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else {
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[touchHandler touchesBegan:touches withEvent:event];
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}
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}
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}
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- (void)onDragStart:(NSTimer*)timer {
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if (!touchMoved && !isDragging){
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isDragging = true;
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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}
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}
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@@ -276,46 +260,8 @@ static const int REFERENCE_HEIGHT = 720;
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hasUserInteracted = YES;
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if (![onScreenControls handleTouchMovedEvent:touches]) {
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if ([[event allTouches] count] == 1) {
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint currentLocation = [touch locationInView:self];
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if (touchLocation.x != currentLocation.x ||
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touchLocation.y != currentLocation.y)
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{
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int deltaX = (currentLocation.x - touchLocation.x) * (REFERENCE_WIDTH / self.bounds.size.width);
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int deltaY = (currentLocation.y - touchLocation.y) * (REFERENCE_HEIGHT / self.bounds.size.height);
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if (deltaX != 0 || deltaY != 0) {
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LiSendMouseMoveEvent(deltaX, deltaY);
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touchLocation = currentLocation;
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// If we've moved far enough to confirm this wasn't just human/machine error,
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// mark it as such.
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if ([self isConfirmedMove:touchLocation from:originalLocation]) {
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touchMoved = true;
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}
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}
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}
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} else if ([[event allTouches] count] == 2) {
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CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:self];
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CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:self];
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CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
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if (touchLocation.y != avgLocation.y) {
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LiSendScrollEvent(avgLocation.y - touchLocation.y);
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}
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// If we've moved far enough to confirm this wasn't just human/machine error,
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// mark it as such.
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if ([self isConfirmedMove:firstLocation from:originalLocation]) {
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touchMoved = true;
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}
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touchLocation = avgLocation;
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}
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[touchHandler touchesMoved:touches withEvent:event];
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}
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}
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- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
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@@ -369,108 +315,18 @@ static const int REFERENCE_HEIGHT = 720;
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hasUserInteracted = YES;
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if (![onScreenControls handleTouchUpEvent:touches]) {
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[dragTimer invalidate];
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dragTimer = nil;
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if (isDragging) {
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isDragging = false;
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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} else if (!touchMoved) {
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if ([[event allTouches] count] == 3) {
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if (isInputingText) {
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Log(LOG_D, @"Closing the keyboard");
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[_keyInputField resignFirstResponder];
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isInputingText = false;
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} else {
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Log(LOG_D, @"Opening the keyboard");
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// Prepare the textbox used to capture keyboard events.
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_keyInputField.delegate = self;
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_keyInputField.text = @"0";
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[_keyInputField becomeFirstResponder];
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[_keyInputField addTarget:self action:@selector(onKeyboardPressed:) forControlEvents:UIControlEventEditingChanged];
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// Undo causes issues for our state management, so turn it off
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[_keyInputField.undoManager disableUndoRegistration];
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isInputingText = true;
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}
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} else if ([[event allTouches] count] == 2) {
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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Log(LOG_D, @"Sending right mouse button press");
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
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// Wait 100 ms to simulate a real button press
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usleep(100 * 1000);
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
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});
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} else if ([[event allTouches] count] == 1) {
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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if (!self->isDragging){
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Log(LOG_D, @"Sending left mouse button press");
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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// Wait 100 ms to simulate a real button press
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usleep(100 * 1000);
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}
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self->isDragging = false;
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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});
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}
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}
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// We we're moving from 2+ touches to 1. Synchronize the current position
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// of the active finger so we don't jump unexpectedly on the next touchesMoved
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// callback when finger 1 switches on us.
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if ([[event allTouches] count] - [touches count] == 1) {
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NSMutableSet *activeSet = [[NSMutableSet alloc] initWithCapacity:[[event allTouches] count]];
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[activeSet unionSet:[event allTouches]];
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[activeSet minusSet:touches];
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touchLocation = [[activeSet anyObject] locationInView:self];
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// Mark this touch as moved so we don't send a left mouse click if the user
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// right clicks without moving their other finger.
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touchMoved = true;
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}
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[touchHandler touchesEnded:touches withEvent:event];
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}
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}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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[dragTimer invalidate];
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dragTimer = nil;
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if (isDragging) {
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isDragging = false;
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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}
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[touchHandler touchesCancelled:touches withEvent:event];
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[self handleMouseButtonEvent:BUTTON_ACTION_RELEASE
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forTouches:touches
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withEvent:event];
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}
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#if TARGET_OS_TV
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- (void)remoteButtonPressed:(id)sender {
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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Log(LOG_D, @"Sending left mouse button press");
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// Mark this as touchMoved to avoid a duplicate press on touch up
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self->touchMoved = true;
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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// Wait 100 ms to simulate a real button press
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usleep(100 * 1000);
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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});
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}
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- (void)remoteButtonLongPressed:(id)sender {
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Log(LOG_D, @"Holding left mouse button");
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isDragging = true;
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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}
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#else
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#if !TARGET_OS_TV
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- (void) updateCursorLocation:(CGPoint)location {
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// These are now relative to the StreamView, however we need to scale them
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// further to make them relative to the actual video portion.
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