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Lock around LiStartConnection() and LiStopConnection() to fix thread-safety issues. This will hopefully address the crashes seen in 1.0.3 and 1.0.4.
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@@ -27,7 +27,6 @@
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-(id) initWithConfig:(StreamConfiguration*)config renderer:(VideoDecoderRenderer*)myRenderer connectionCallbacks:(id<ConnectionCallbacks>)callbacks serverMajorVersion:(int)serverMajorVersion;
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-(void) terminate;
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-(void) terminateInternal;
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-(void) main;
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@end
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