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UIScreen.bounds.size doesn't give the real resolution
We need to multiply it by the UIScreen.scale
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@ -48,8 +48,8 @@ static NSString* bitrateFormat = @"Bitrate: %d kbps";
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NSInteger width;
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NSInteger width;
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if ([self.resolutionSelector selectedSegmentIndex] == 2) {
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if ([self.resolutionSelector selectedSegmentIndex] == 2) {
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// Get screen native resolution
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// Get screen native resolution
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height = [UIScreen mainScreen].bounds.size.height;
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height = [UIScreen mainScreen].bounds.size.height * [UIScreen mainScreen].scale;
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width = [UIScreen mainScreen].bounds.size.width;
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width = [UIScreen mainScreen].bounds.size.width * [UIScreen mainScreen].scale;
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UIAlertView *alertResolution = [[UIAlertView alloc] initWithTitle:@"Native resolution"
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UIAlertView *alertResolution = [[UIAlertView alloc] initWithTitle:@"Native resolution"
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message:[NSString stringWithFormat:@"You must select the following resolution in the game settings : %lix%li", (long)width, (long)height]
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message:[NSString stringWithFormat:@"You must select the following resolution in the game settings : %lix%li", (long)width, (long)height]
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