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Create stream view hierarchy programmatically
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21
Limelight/Stream/ConnectionCallbacks.h
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21
Limelight/Stream/ConnectionCallbacks.h
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//
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// ConnectionCallbacks.h
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// Moonlight
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//
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// Created by Cameron Gutman on 11/1/20.
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// Copyright © 2020 Moonlight Game Streaming Project. All rights reserved.
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//
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@protocol ConnectionCallbacks <NSObject>
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- (void) connectionStarted;
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- (void) connectionTerminated:(int)errorCode;
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- (void) stageStarting:(const char*)stageName;
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- (void) stageComplete:(const char*)stageName;
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- (void) stageFailed:(const char*)stageName withError:(int)errorCode portTestFlags:(int)portTestFlags;
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- (void) launchFailed:(NSString*)message;
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- (void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor;
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- (void) connectionStatusUpdate:(int)status;
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- (void) videoContentShown;
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@end
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