mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-02-16 10:30:47 +00:00
116 lines
3.4 KiB
C
116 lines
3.4 KiB
C
/*
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* This file is part of Moonlight Embedded.
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*
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* Copyright (C) 2015 Iwan Timmer
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*
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* Moonlight is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* Moonlight is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Moonlight; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef HAVE_SDL
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#include "sdl.h"
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#include "input/sdl.h"
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#include <Limelight.h>
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static bool done;
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static int fullscreen_flags;
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDL_Texture *bmp;
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SDL_mutex *mutex;
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int sdlCurrentFrame, sdlNextFrame;
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void sdl_init(int width, int height, bool fullscreen) {
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sdlCurrentFrame = sdlNextFrame = 0;
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
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fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
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exit(1);
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}
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fullscreen_flags = fullscreen?SDL_WINDOW_FULLSCREEN:0;
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window = SDL_CreateWindow("Moonlight", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL | fullscreen_flags);
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if(!window) {
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fprintf(stderr, "SDL: could not create window - exiting\n");
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exit(1);
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}
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SDL_SetRelativeMouseMode(SDL_TRUE);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!renderer) {
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printf("SDL_CreateRenderer failed: %s\n", SDL_GetError());
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exit(1);
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}
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bmp = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, width, height);
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if (!bmp) {
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fprintf(stderr, "SDL: could not create texture - exiting\n");
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exit(1);
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}
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mutex = SDL_CreateMutex();
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if (!mutex) {
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fprintf(stderr, "Couldn't create mutex\n");
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exit(1);
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}
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}
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void sdl_loop() {
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SDL_Event event;
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while(!done && SDL_WaitEvent(&event)) {
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switch (sdlinput_handle_event(&event)) {
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case SDL_QUIT_APPLICATION:
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done = true;
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break;
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case SDL_TOGGLE_FULLSCREEN:
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fullscreen_flags ^= SDL_WINDOW_FULLSCREEN;
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SDL_SetWindowFullscreen(window, fullscreen_flags);
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case SDL_MOUSE_GRAB:
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SDL_SetRelativeMouseMode(SDL_TRUE);
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break;
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case SDL_MOUSE_UNGRAB:
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SDL_SetRelativeMouseMode(SDL_FALSE);
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break;
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default:
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if (event.type == SDL_QUIT)
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done = true;
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else if (event.type == SDL_USEREVENT) {
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if (event.user.code == SDL_CODE_FRAME) {
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if (++sdlCurrentFrame <= sdlNextFrame - SDL_BUFFER_FRAMES) {
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//Skip frame
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} else if (SDL_LockMutex(mutex) == 0) {
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Uint8** data = ((Uint8**) event.user.data1);
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int* linesize = ((int*) event.user.data2);
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SDL_UpdateYUVTexture(bmp, NULL, data[0], linesize[0], data[1], linesize[1], data[2], linesize[2]);
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SDL_UnlockMutex(mutex);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, bmp, NULL, NULL);
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SDL_RenderPresent(renderer);
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} else
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fprintf(stderr, "Couldn't lock mutex\n");
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}
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}
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}
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}
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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#endif /* HAVE_SDL */
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