mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2025-08-18 01:15:59 +00:00
78 lines
2.9 KiB
CMake
78 lines
2.9 KiB
CMake
project(moonlight-embedded C)
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cmake_minimum_required(VERSION 3.1)
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SET(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
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aux_source_directory(./src SRC_LIST)
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aux_source_directory(./src/input SRC_LIST)
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list(APPEND SRC_LIST ./src/video/fake.c)
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set(MOONLIGHT_DEFINITIONS)
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find_package(ALSA REQUIRED)
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find_package(Opus REQUIRED)
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find_package(Broadcom)
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find_package(Freescale)
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find_package(CEC)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(EVDEV REQUIRED libevdev)
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pkg_check_modules(UDEV REQUIRED libudev)
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pkg_check_modules(SDL sdl2)
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pkg_check_modules(AVCODEC libavcodec)
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pkg_check_modules(AVUTIL libavutil)
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pkg_check_modules(SWSCALE libswscale)
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if(BROADCOM_FOUND)
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aux_source_directory(./third_party/ilclient SRC_LIST)
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aux_source_directory(./third_party/h264bitstream SRC_LIST)
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list(APPEND SRC_LIST ./src/video/omx.c)
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list(APPEND MOONLIGHT_DEFINITIONS HAVE_OMX)
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endif()
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if(FREESCALE_FOUND)
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list(APPEND SRC_LIST ./src/video/imx.c)
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list(APPEND MOONLIGHT_DEFINITIONS HAVE_IMX)
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endif()
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if (AVCODEC_FOUND AND AVUTIL_FOUND AND SWSCALE_FOUND AND SDL_FOUND)
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list(APPEND SRC_LIST ./src/video/ffmpeg.c ./src/video/sdl.c)
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list(APPEND MOONLIGHT_DEFINITIONS HAVE_SDL)
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endif()
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add_subdirectory(libgamestream)
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add_executable(moonlight ${SRC_LIST})
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target_link_libraries(moonlight PUBLIC gamestream)
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set_property(TARGET moonlight PROPERTY C_STANDARD 11)
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if (CEC_FOUND)
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list(APPEND MOONLIGHT_DEFINITIONS HAVE_LIBCEC)
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target_include_directories(moonlight PRIVATE ./third_party/libcec ${CEC_INCLUDE_DIRS})
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target_link_libraries (moonlight PUBLIC ${CEC_LIBRARIES})
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endif()
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if(BROADCOM_FOUND)
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target_include_directories(moonlight PRIVATE ./third_party/ilclient ./third_party/h264bitstream ${BROADCOM_INCLUDE_DIRS})
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target_link_libraries (moonlight PUBLIC ${BROADCOM_LIBRARIES})
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list(APPEND MOONLIGHT_DEFINITIONS ${BROADCOM_DEFINITIONS})
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endif()
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if(FREESCALE_FOUND)
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target_include_directories(moonlight PRIVATE ${FREESCALE_INCLUDE_DIRS})
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target_link_libraries (moonlight PUBLIC ${FREESCALE_LIBRARIES})
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endif()
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if (AVCODEC_FOUND AND AVUTIL_FOUND AND SWSCALE_FOUND AND SDL_FOUND)
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target_include_directories(moonlight PRIVATE ${SDL_INCLUDE_DIRS} ${AVCODEC_INCLUDE_DIRS} ${AVUTIL_INCLUDE_DIRS} ${SWSCALE_INCLUDE_DIRS})
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target_link_libraries(moonlight PUBLIC ${SDL_LIBRARIES} ${AVCODEC_LIBRARIES} ${AVUTIL_LIBRARIES} ${SWSCALE_LIBRARIES})
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endif()
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set_property(TARGET moonlight PROPERTY COMPILE_DEFINITIONS ${MOONLIGHT_DEFINITIONS})
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target_include_directories(moonlight PRIVATE ./libgamestream ./third_party/moonlight-common-c ${OPUS_INCLUDE_DIRS} ${EVDEV_INCLUDE_DIRS} ${UDEV_INCLUDE_DIRS})
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target_link_libraries (moonlight PUBLIC ${EVDEV_LIBRARIES} ${ALSA_LIBRARY} ${OPUS_LIBRARY} ${UDEV_LIBRARIES} ${CMAKE_DL_LIBS})
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include(${CMAKE_ROOT}/Modules/GNUInstallDirs.cmake)
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install(TARGETS moonlight DESTINATION ${CMAKE_INSTALL_BINDIR})
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install(DIRECTORY mappings DESTINATION ${CMAKE_INSTALL_DATADIR})
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