Files
moonlight-embedded/src/com/limelight/gui/GamepadConfigFrame.java

362 lines
9.7 KiB
Java

package com.limelight.gui;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import java.util.HashMap;
import java.util.List;
import java.util.Map.Entry;
import javax.swing.Box;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.border.LineBorder;
import net.java.games.input.Component;
import net.java.games.input.Event;
import net.java.games.input.EventQueue;
import com.limelight.input.gamepad.GamepadComponent;
import com.limelight.input.gamepad.GamepadListener;
import com.limelight.input.gamepad.Gamepad;
import com.limelight.input.gamepad.GamepadHandler;
import com.limelight.input.gamepad.GamepadMapping;
import com.limelight.input.gamepad.GamepadMapping.Mapping;
import com.limelight.input.gamepad.SourceComponent;
import com.limelight.settings.GamepadSettingsManager;
/**
* A frame used to configure the gamepad mappings.
* @author Diego Waxemberg
*/
public class GamepadConfigFrame extends JFrame {
private static final long serialVersionUID = 1L;
private boolean configChanged = false;
private boolean shouldStartHandler = false;
private Thread mappingThread;
private GamepadMapping config;
private HashMap<Box, Mapping> componentMap;
/**
* Constructs a new config frame. The frame is initially invisible and will <br>
* be made visible after all components are built by calling <code>build()</code>
*/
public GamepadConfigFrame() {
super("Gamepad Settings");
System.out.println("Creating Settings Frame");
this.setSize(850, 550);
this.setResizable(false);
this.setAlwaysOnTop(true);
config = GamepadSettingsManager.getSettings();
}
/**
* Builds all components of the config frame and sets the frame visible.
*/
public void build() {
componentMap = new HashMap<Box, Mapping>();
GridLayout layout = new GridLayout(GamepadComponent.values().length/2 + 1, 2);
layout.setHgap(60);
layout.setVgap(3);
JPanel mainPanel = new JPanel(layout);
GamepadComponent[] components = GamepadComponent.values();
for (int i = 0; i < components.length; i++) {
Mapping mapping = config.get(components[i]);
if (mapping == null) {
mapping = config.new Mapping(components[i], false, false);
}
Box componentBox = createComponentBox(mapping);
mainPanel.add(componentBox);
}
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
this.setLocation(dim.width/2-this.getSize().width/2, dim.height/2-this.getSize().height/2);
this.setLayout(new BorderLayout());
this.getContentPane().add(mainPanel, "Center");
this.getContentPane().add(Box.createVerticalStrut(20), "North");
this.getContentPane().add(Box.createVerticalStrut(20), "South");
this.getContentPane().add(Box.createHorizontalStrut(20), "East");
this.getContentPane().add(Box.createHorizontalStrut(20), "West");
this.addWindowListener(createWindowListener());
this.setVisible(true);
}
/*
* Creates the box that holds the button and checkboxes
*/
private Box createComponentBox(Mapping mapping) {
Box componentBox = Box.createHorizontalBox();
JButton mapButton = new JButton();
JCheckBox invertBox = new JCheckBox("Invert");
JCheckBox triggerBox = new JCheckBox("Trigger");
Dimension buttonSize = new Dimension(110, 24);
mapButton.setMaximumSize(buttonSize);
mapButton.setMinimumSize(buttonSize);
mapButton.setPreferredSize(buttonSize);
mapButton.addActionListener(createMapListener());
mapButton.setText(config.getMapping(mapping.contComp));
invertBox.setSelected(mapping.invert);
invertBox.addItemListener(createInvertListener());
triggerBox.setSelected(mapping.trigger);
triggerBox.addItemListener(createTriggerListener());
triggerBox.setToolTipText("If this component should act as a trigger. (one-way axis)");
componentBox.add(Box.createHorizontalStrut(5));
componentBox.add(mapping.contComp.getLabel());
componentBox.add(Box.createHorizontalGlue());
componentBox.add(mapButton);
componentBox.add(invertBox);
componentBox.add(triggerBox);
componentBox.add(Box.createHorizontalStrut(5));
componentBox.setBorder(new LineBorder(Color.GRAY, 1, true));
componentMap.put(componentBox, mapping);
return componentBox;
}
//TODO: make createInvertListener() and createTriggerListener() one method. TOO MUCH COPY PASTA!
/*
* Creates the listener for the invert checkbox
*/
private ItemListener createInvertListener() {
return new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
JCheckBox clicked = (JCheckBox)e.getItem();
GamepadComponent contComp = GamepadComponent.valueOf(clicked.getName());
config.get(contComp).invert = (e.getStateChange() == ItemEvent.SELECTED);
configChanged = true;
}
};
}
/*
* Creates the listener for the trigger checkbox
*/
private ItemListener createTriggerListener() {
return new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
JCheckBox clicked = (JCheckBox)e.getItem();
GamepadComponent contComp = GamepadComponent.valueOf(clicked.getName());
config.get(contComp).trigger = (e.getStateChange() == ItemEvent.SELECTED);
configChanged = true;
}
};
}
/*
* Creates the listener for the window.
* It will save configs on exit and restart controller threads
*/
private WindowListener createWindowListener() {
return new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
if (mappingThread != null && mappingThread.isAlive()) {
mappingThread.interrupt();
}
if (configChanged) {
updateConfigs();
GamepadListener.startUp();
}
if (shouldStartHandler) {
GamepadHandler.startUp();
}
dispose();
}
};
}
/*
* Creates the listener for the map button
*/
private ActionListener createMapListener() {
return new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Box toMap = (Box)((JButton)e.getSource()).getParent();
List<Gamepad> gamepads = GamepadHandler.getGamepads();
if (gamepads.isEmpty()) {
JOptionPane.showMessageDialog(GamepadConfigFrame.this, "No Gamepad Detected");
return;
}
map(toMap, gamepads.get(0));
}
};
}
/*
* Maps a gamepad component to the clicked component
*/
private void map(final Box toMap, final Gamepad pad) {
if (mappingThread == null || !mappingThread.isAlive()) {
//a little janky, could probably be fixed up a bit
final JButton buttonPressed = getButton(toMap);
final Mapping mappingToMap = componentMap.get(toMap);
buttonPressed.setSelected(true);
GamepadListener.stopListening();
if (GamepadHandler.isRunning()) {
GamepadHandler.stopHandler();
shouldStartHandler = true;
}
buttonPressed.setText("Select Input");
mappingThread = new Thread(new Runnable() {
@Override
public void run() {
SourceComponent newComponent = waitForNewMapping(pad);
consumeEvents(pad);
if (newComponent != null) {
Mapping oldConfig = config.get(newComponent);
if (oldConfig != null) {
getButton(getBox(oldConfig)).setText("");
}
config.insertMapping(mappingToMap, newComponent);
buttonPressed.setText(newComponent.getComponent().getName());
configChanged = true;
} else {
buttonPressed.setText(config.getMapping(mappingToMap.contComp));
}
buttonPressed.setSelected(false);
}
});
mappingThread.setName("Gamepad Mapping Thread");
mappingThread.start();
}
}
/*
* Waits until the user chooses what to map to the clicked component
*/
private SourceComponent waitForNewMapping(Gamepad pad) {
SourceComponent newMapping = null;
while (newMapping == null) {
if (pad.poll()) {
EventQueue queue = pad.getEvents();
Event event = new Event();
while (queue.getNextEvent(event)) {
if (!pad.poll()) {
break;
}
if (event.getComponent().getIdentifier() == Component.Identifier.Axis.POV) {
newMapping = new SourceComponent(event.getComponent(), ""+event.getValue());
break;
}
else if (!event.getComponent().isAnalog() || Math.abs(event.getValue()) > .75F) {
newMapping = new SourceComponent(event.getComponent(), "");
break;
}
}
} else {
break;
}
try {
Thread.sleep(100);
} catch (InterruptedException e) {}
}
return newMapping;
}
/*
* Consumes any events left in the queue after the mapping has been made
*/
private void consumeEvents(final Gamepad pad) {
EventQueue queue = pad.getEvents();
Event event = new Event();
for (int i = 0; i < 5; i++) {
if (!pad.poll()) {
break;
}
// Drop all events currently in the queue
while (queue.getNextEvent(event) && pad.poll());
// Give the queue a bit of time to fill again
try {
Thread.sleep(50);
} catch (InterruptedException e) {}
}
}
/*
* Helper method to get the box component that contains the given a mapping
*/
private Box getBox(Mapping mapping) {
for (Entry<Box, Mapping> entry : componentMap.entrySet()) {
if (entry.getValue() == mapping) {
return entry.getKey();
}
}
return null;
}
/*
* Helper method to get the button out of the box component
*/
private JButton getButton(Box componentBox) {
for (java.awt.Component comp : componentBox.getComponents()) {
if (comp instanceof JButton)
return (JButton)comp;
}
return null;
}
/*
* Writes the current cofig to the configs on disk.
*/
private void updateConfigs() {
GamepadSettingsManager.writeSettings(config);
}
}