Files
moonlight-embedded/src/com/limelight/binding/audio/JavaxAudioRenderer.java

143 lines
4.1 KiB
Java

package com.limelight.binding.audio;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import com.limelight.nvstream.av.ByteBufferDescriptor;
import com.limelight.nvstream.av.audio.AudioRenderer;
import java.nio.ByteOrder;
import java.util.LinkedList;
/**
* Audio renderer implementation
* @author Cameron Gutman
*/
public class JavaxAudioRenderer implements AudioRenderer {
private SourceDataLine soundLine;
private LinkedList<ByteBufferDescriptor> soundBuffer;
private byte[] lineBuffer;
private int channelCount;
private int sampleRate;
private boolean reallocateLines;
public static final int DEFAULT_BUFFER_SIZE = 0;
public static final int STARING_BUFFER_SIZE = 4096;
public static final int STAGING_BUFFERS = 3; // 3 complete frames of audio
/**
* Takes some audio data and writes it out to the renderer.
* @param pcmData the array that contains the audio data
* @param offset the offset at which the data starts in the array
* @param length the length of data to be rendered
*/
@Override
public void playDecodedAudio(byte[] pcmData, int offset, int length) {
if (soundLine != null) {
// Queue the decoded samples into the staging sound buffer
if (soundBuffer.size() > STAGING_BUFFERS) {
soundBuffer.removeFirst();
}
soundBuffer.addLast(new ByteBufferDescriptor(pcmData, offset, length));
int available = soundLine.available();
if (reallocateLines) {
// Kinda jank. If the queued is larger than available, we are going to have a delay
// so we increase the buffer size
int size = 0;
for (ByteBufferDescriptor desc : soundBuffer) {
size += desc.length;
}
if (available < size) {
System.out.println("buffer too full, buffer size: " + soundLine.getBufferSize());
int currentBuffer = soundLine.getBufferSize();
soundLine.close();
createSoundLine(currentBuffer*2);
if (soundLine != null) {
available = soundLine.available();
System.out.println("creating new line with buffer size: " + soundLine.getBufferSize());
}
else {
available = 0;
System.out.println("failed to create sound line");
}
}
}
// If there's space available in the sound line, pull some data out
// of the staging buffer and write it to the sound line
while (available > 0 && !soundBuffer.isEmpty()) {
ByteBufferDescriptor buff = soundBuffer.peek();
if (buff.length > available) {
break;
}
available -= soundLine.write(buff.data, buff.offset, buff.length);
soundBuffer.remove();
}
}
}
/**
* Callback for when the stream session is closing and the audio renderer should stop.
*/
@Override
public void streamClosing() {
if (soundLine != null) {
soundLine.close();
}
}
private void createSoundLine(int bufferSize) {
AudioFormat audioFormat = new AudioFormat(sampleRate, 16, channelCount, true, ByteOrder.nativeOrder()==ByteOrder.BIG_ENDIAN);
DataLine.Info info;
if (bufferSize == DEFAULT_BUFFER_SIZE) {
info = new DataLine.Info(SourceDataLine.class, audioFormat);
}
else {
info = new DataLine.Info(SourceDataLine.class, audioFormat, bufferSize);
}
try {
soundLine = (SourceDataLine) AudioSystem.getLine(info);
if (bufferSize == DEFAULT_BUFFER_SIZE) {
soundLine.open(audioFormat);
}
else {
soundLine.open(audioFormat, bufferSize);
}
soundLine.start();
lineBuffer = new byte[soundLine.getBufferSize()];
soundBuffer = new LinkedList<ByteBufferDescriptor>();
} catch (LineUnavailableException e) {
soundLine = null;
}
}
/**
* The callback for the audio stream being initialized and starting to receive.
* @param channelCount the number of channels in the audio
* @param sampleRate the sample rate for the audio.
*/
@Override
public void streamInitialized(int channelCount, int sampleRate) {
this.channelCount = channelCount;
this.sampleRate = sampleRate;
createSoundLine(STARING_BUFFER_SIZE);
reallocateLines = true;
}
}