moonlight-embedded/CMakeLists.txt
2017-06-10 16:01:43 +02:00

182 lines
6.6 KiB
CMake

project(moonlight-embedded C)
cmake_minimum_required(VERSION 3.1)
SET(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
include(${CMAKE_ROOT}/Modules/GNUInstallDirs.cmake)
set(MOONLIGHT_MAJOR_VERSION 2)
set(MOONLIGHT_MINOR_VERSION 3)
set(MOONLIGHT_PATCH_VERSION 0)
set(MOONLIGHT_VERSION ${MOONLIGHT_MAJOR_VERSION}.${MOONLIGHT_MINOR_VERSION}.${MOONLIGHT_PATCH_VERSION})
aux_source_directory(./src SRC_LIST)
list(APPEND SRC_LIST ./src/input/evdev.c ./src/input/mapping.c ./src/input/udev.c)
set(MOONLIGHT_DEFINITIONS)
find_package(ALSA)
find_package(Opus REQUIRED)
find_package(Broadcom)
find_package(Freescale)
find_package(Amlogic)
find_package(PkgConfig REQUIRED)
pkg_check_modules(EVDEV REQUIRED libevdev)
pkg_check_modules(UDEV REQUIRED libudev)
pkg_check_modules(SDL sdl2>=2.0.4)
pkg_check_modules(AVCODEC libavcodec)
pkg_check_modules(AVUTIL libavutil)
pkg_check_modules(XLIB x11)
pkg_check_modules(LIBVA vdpau)
pkg_check_modules(PULSE libpulse-simple)
pkg_check_modules(CEC libcec>=3.0.0)
pkg_check_modules(EGL egl)
pkg_check_modules(GLES glesv2)
set(VDPAU_FOUND FALSE)
set(SOFTWARE_FOUND FALSE)
if(AVCODEC_FOUND AND AVUTIL_FOUND)
if(EGL_FOUND AND GLES_FOUND AND XLIB_FOUND)
set(X11_FOUND TRUE)
if(XLIB_FOUND AND LIBVA_FOUND)
set(VDPAU_FOUND TRUE)
endif()
endif()
if(SDL_FOUND OR X11_FOUND)
set(SOFTWARE_FOUND TRUE)
endif()
endif()
SET(MOONLIGHT_COMMON_INCLUDE_DIR ./third_party/moonlight-common-c/src)
SET(GAMESTREAM_INCLUDE_DIR ./libgamestream)
if(NOT AMLOGIC_FOUND AND NOT BROADCOM_FOUND AND NOT FREESCALE_FOUND AND NOT SOFTWARE_FOUND)
message(FATAL_ERROR "No video output available")
endif()
if (SOFTWARE_FOUND)
list(APPEND SRC_LIST ./src/video/ffmpeg.c)
if (SDL_FOUND)
list(APPEND SRC_LIST ./src/video/sdl.c ./src/audio/sdl.c ./src/input/sdl.c)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_SDL)
list(APPEND MOONLIGHT_OPTIONS SDL)
endif()
if (X11_FOUND)
list(APPEND SRC_LIST ./src/video/x11.c ./src/video/egl.c ./src/input/x11.c)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_X11)
list(APPEND MOONLIGHT_OPTIONS X11)
endif()
if(VDPAU_FOUND)
list(APPEND SRC_LIST ./src/video/ffmpeg_vdpau.c)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_VDPAU)
list(APPEND MOONLIGHT_OPTIONS VDPAU)
endif()
endif()
if (AMLOGIC_FOUND OR BROADCOM_FOUND OR FREESCALE_FOUND OR X11_FOUND)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_EMBEDDED)
list(APPEND MOONLIGHT_OPTIONS EMBEDDED)
endif()
if (ALSA_FOUND)
list(APPEND SRC_LIST ./src/audio/alsa.c)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_ALSA)
list(APPEND MOONLIGHT_OPTIONS ALSA)
endif()
if (PULSE_FOUND)
list(APPEND SRC_LIST ./src/audio/pulse.c)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_PULSE)
list(APPEND MOONLIGHT_OPTIONS PULSE)
endif()
if (CEC_FOUND)
list(APPEND SRC_LIST ./src/input/cec.c)
endif()
include_directories("${PROJECT_BINARY_DIR}")
add_subdirectory(libgamestream)
add_executable(moonlight ${SRC_LIST})
target_link_libraries(moonlight gamestream)
set_property(TARGET moonlight PROPERTY C_STANDARD 99)
if (CEC_FOUND)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_LIBCEC)
list(APPEND MOONLIGHT_OPTIONS CEC)
target_include_directories(moonlight PRIVATE ./third_party/libcec ${CEC_INCLUDE_DIRS})
target_link_libraries(moonlight ${CEC_LIBRARIES})
endif()
if(AMLOGIC_FOUND)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_AML)
list(APPEND MOONLIGHT_OPTIONS AML)
add_library(moonlight-aml SHARED ./src/video/aml.c ${ILCLIENT_SRC_LIST})
target_include_directories(moonlight-aml PRIVATE ${AMLOGIC_INCLUDE_DIRS} ${GAMESTREAM_INCLUDE_DIR} ${MOONLIGHT_COMMON_INCLUDE_DIR})
target_link_libraries(moonlight-aml gamestream ${AMLOGIC_LIBRARIES})
set_property(TARGET moonlight-aml PROPERTY COMPILE_DEFINITIONS ${AMLOGIC_DEFINITIONS})
install(TARGETS moonlight-aml DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(BROADCOM_FOUND)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_PI)
list(APPEND MOONLIGHT_OPTIONS PI)
aux_source_directory(./third_party/ilclient ILCLIENT_SRC_LIST)
add_library(moonlight-pi SHARED ./src/video/pi.c ./src/audio/omx.c ${ILCLIENT_SRC_LIST})
target_include_directories(moonlight-pi PRIVATE ./third_party/ilclient ${BROADCOM_INCLUDE_DIRS} ${GAMESTREAM_INCLUDE_DIR} ${MOONLIGHT_COMMON_INCLUDE_DIR} ${OPUS_INCLUDE_DIRS})
target_link_libraries(moonlight-pi gamestream ${BROADCOM_LIBRARIES} ${OPUS_LIBRARY})
set_property(TARGET moonlight-pi PROPERTY COMPILE_DEFINITIONS ${BROADCOM_DEFINITIONS})
install(TARGETS moonlight-pi DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(FREESCALE_FOUND)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_IMX)
list(APPEND MOONLIGHT_OPTIONS IMX)
add_library(moonlight-imx SHARED ./src/video/imx.c ./src/video/imx_vpu.c)
target_include_directories(moonlight-imx PRIVATE ${FREESCALE_INCLUDE_DIRS} ${GAMESTREAM_INCLUDE_DIR} ${MOONLIGHT_COMMON_INCLUDE_DIR})
target_link_libraries(moonlight-imx gamestream ${FREESCALE_LIBRARIES})
install(TARGETS moonlight-imx DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(SDL_FOUND)
target_include_directories(moonlight PRIVATE ${SDL_INCLUDE_DIRS})
target_link_libraries(moonlight ${SDL_LIBRARIES})
endif()
if(X11_FOUND)
target_include_directories(moonlight PRIVATE ${XLIB_INCLUDE_DIRS} ${EGL_INCLUDE_DIRS} ${GLES_INCLUDE_DIRS})
target_link_libraries(moonlight ${XLIB_LIBRARIES} ${EGL_LIBRARIES} ${GLES_LIBRARIES})
endif()
if (SOFTWARE_FOUND)
target_include_directories(moonlight PRIVATE ${AVCODEC_INCLUDE_DIRS} ${AVUTIL_INCLUDE_DIRS})
target_link_libraries(moonlight ${AVCODEC_LIBRARIES} ${AVUTIL_LIBRARIES})
if(VDPAU_FOUND)
target_include_directories(moonlight PRIVATE ${XLIB_INCLUDE_DIRS} ${LIBVA_INCLUDE_DIRS})
target_link_libraries(moonlight ${XLIB_LIBRARIES} ${LIBVA_LIBRARIES})
endif()
endif()
if (ALSA_FOUND)
target_include_directories(moonlight PRIVATE ${ALSA_INCLUDE_DIR})
target_link_libraries(moonlight ${ALSA_LIBRARY})
endif()
if (PULSE_FOUND)
target_include_directories(moonlight PRIVATE ${PULSE_INCLUDE_DIRS})
target_link_libraries(moonlight ${PULSE_LIBRARIES})
endif()
configure_file("./src/configuration.h.in" "${PROJECT_BINARY_DIR}/configuration.h")
set_property(TARGET moonlight PROPERTY COMPILE_DEFINITIONS ${MOONLIGHT_DEFINITIONS})
target_include_directories(moonlight PRIVATE ${GAMESTREAM_INCLUDE_DIR} ${MOONLIGHT_COMMON_INCLUDE_DIR} ${OPUS_INCLUDE_DIRS} ${EVDEV_INCLUDE_DIRS} ${UDEV_INCLUDE_DIRS})
target_link_libraries(moonlight ${EVDEV_LIBRARIES} ${OPUS_LIBRARY} ${UDEV_LIBRARIES} ${CMAKE_DL_LIBS})
add_subdirectory(docs)
install(TARGETS moonlight DESTINATION ${CMAKE_INSTALL_BINDIR})
install(FILES gamecontrollerdb.txt DESTINATION ${CMAKE_INSTALL_DATADIR}/moonlight)
install(FILES moonlight.conf DESTINATION ${CMAKE_INSTALL_SYSCONFDIR})