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https://github.com/moonlight-stream/moonlight-embedded.git
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88 lines
2.3 KiB
Java
88 lines
2.3 KiB
Java
package com.limelight.binding.audio;
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import javax.sound.sampled.AudioFormat;
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import javax.sound.sampled.AudioSystem;
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import javax.sound.sampled.DataLine;
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import javax.sound.sampled.LineUnavailableException;
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import javax.sound.sampled.SourceDataLine;
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import com.limelight.nvstream.av.audio.AudioRenderer;
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import java.nio.ByteOrder;
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/**
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* Audio renderer implementation
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* @author Cameron Gutman<br>
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* Iwan Timmer
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*/
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public class JavaxAudioRenderer implements AudioRenderer {
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private SourceDataLine soundLine;
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private int channelCount;
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private int sampleRate;
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public static final int DEFAULT_BUFFER_SIZE = 4096;
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/**
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* Takes some audio data and writes it out to the renderer.
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* @param pcmData the array that contains the audio data
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* @param offset the offset at which the data starts in the array
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* @param length the length of data to be rendered
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*/
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@Override
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public void playDecodedAudio(byte[] pcmData, int offset, int length) {
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soundLine.write(pcmData, offset, length);
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}
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/**
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* Callback for when the stream session is closing and the audio renderer should stop.
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*/
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@Override
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public void streamClosing() {
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if (soundLine != null) {
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soundLine.close();
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}
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}
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private void createSoundLine(int bufferSize) {
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AudioFormat audioFormat = new AudioFormat(sampleRate, 16, channelCount, true, ByteOrder.nativeOrder()==ByteOrder.BIG_ENDIAN);
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DataLine.Info info;
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if (bufferSize == DEFAULT_BUFFER_SIZE) {
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info = new DataLine.Info(SourceDataLine.class, audioFormat);
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}
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else {
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info = new DataLine.Info(SourceDataLine.class, audioFormat, bufferSize);
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}
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try {
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soundLine = (SourceDataLine) AudioSystem.getLine(info);
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if (bufferSize == DEFAULT_BUFFER_SIZE) {
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soundLine.open(audioFormat);
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}
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else {
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soundLine.open(audioFormat, bufferSize);
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}
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soundLine.start();
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} catch (LineUnavailableException e) {
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soundLine = null;
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}
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}
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/**
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* The callback for the audio stream being initialized and starting to receive.
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* @param channelCount the number of channels in the audio
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* @param sampleRate the sample rate for the audio.
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*/
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@Override
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public void streamInitialized(int channelCount, int sampleRate) {
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this.channelCount = channelCount;
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this.sampleRate = sampleRate;
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createSoundLine(DEFAULT_BUFFER_SIZE);
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}
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}
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