2015-08-09 22:29:03 +02:00

40 lines
1.2 KiB
C

/*
* This file is part of Moonlight Embedded.
*
* Copyright (C) 2015 Iwan Timmer
*
* Moonlight is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* Moonlight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Moonlight; if not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "xml.h"
#include "limelight-common/Limelight.h"
#include <stdbool.h>
typedef struct _SERVER_DATA {
const char* address;
bool paired;
int currentGame;
int serverMajorVersion;
} SERVER_DATA, *PSERVER_DATA;
int gs_init(PSERVER_DATA server, const char *keyDirectory);
int gs_start_app(PSERVER_DATA server, PSTREAM_CONFIGURATION config, int appId, bool sops, bool localaudio);
int gs_applist(PSERVER_DATA server, PAPP_LIST *app_list);
int gs_pair(PSERVER_DATA server, char* pin);
int gs_quit_app(PSERVER_DATA server);