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https://github.com/moonlight-stream/moonlight-embedded.git
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40 lines
1.2 KiB
C
40 lines
1.2 KiB
C
/*
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* This file is part of Moonlight Embedded.
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*
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* Copyright (C) 2015 Iwan Timmer
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*
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* Moonlight is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* Moonlight is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Moonlight; if not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "xml.h"
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#include "limelight-common/Limelight.h"
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#include <stdbool.h>
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typedef struct _SERVER_DATA {
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const char* address;
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bool paired;
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int currentGame;
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int serverMajorVersion;
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} SERVER_DATA, *PSERVER_DATA;
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int gs_init(PSERVER_DATA server, const char *keyDirectory);
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int gs_start_app(PSERVER_DATA server, PSTREAM_CONFIGURATION config, int appId, bool sops, bool localaudio);
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int gs_applist(PSERVER_DATA server, PAPP_LIST *app_list);
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int gs_pair(PSERVER_DATA server, char* pin);
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int gs_quit_app(PSERVER_DATA server);
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