package com.limelight.input.gamepad; import java.io.Serializable; import java.util.HashMap; import java.util.Map.Entry; /** * Mappings for gamepad components * @author Diego Waxemberg */ public class GamepadMapping implements Serializable { private static final long serialVersionUID = -185035113915743149L; private HashMap mapping; /** * Constructs a new mapping that has nothing mapped. */ public GamepadMapping() { mapping = new HashMap(); } /** * Inserts the specified mapping into this map * @param toMap a Mapping that will be mapped to the specified gamepad component * @param comp the gamepad component to map to. */ public void insertMapping(Mapping toMap, SourceComponent comp) { mapping.put(comp, toMap); } /** * Gets the mapping for the specified gamepad component * @param comp the gamepad component to get a mapping for * @return a mapping for the requested component */ public Mapping get(SourceComponent comp) { return mapping.get(comp); } /** * Removes the mapping to the specified component * @param comp the component to no longer be mapped. */ public void remove(SourceComponent comp) { mapping.remove(comp); } /** * Gets the mapped ControllerComponent for the specified ControllerComponent.
* NOTE: Iterates a hashmap, use sparingly * @param padComp the component to get a mapping for * @return a mapping or an null if there is none */ public Mapping get(GamepadComponent padComp) { //#allTheJank for (Entry entry : mapping.entrySet()) { if (entry.getValue().padComp == padComp) { return entry.getValue(); } } return null; } /** * Gets the mapping for the specified component.
* NOTE: Iterates a hashmap, use sparingly * @param padComp the component to get a mapping for * @return a mapping or an empty string if there is none */ public SourceComponent getMapping(GamepadComponent padComp) { for (Entry entry : mapping.entrySet()) { if (entry.getValue().padComp == padComp) { return entry.getKey(); } } return null; } /** * Represents a mapping, that is which gamepad component, whether it is inverted, a trigger, etc. * @author Diego Waxemberg */ public class Mapping implements Serializable { private static final long serialVersionUID = -8407172977953214242L; /** * The component this mapping belongs to */ public GamepadComponent padComp; /** * Whether the value of this component should be inverted */ public boolean invert; /** * Whether this component should be treated as a trigger */ public boolean trigger; /** * Constructs a new mapping with the specified configuration * @param padComp the component this mapping belongs to * @param invert whether the value should be inverted * @param trigger whether this component should be treated as a trigger */ public Mapping(GamepadComponent padComp, boolean invert, boolean trigger) { this.padComp = padComp; this.invert = invert; this.trigger = trigger; } } }