/* * This file is part of Moonlight Embedded. * * Copyright (C) 2015 Iwan Timmer * * Moonlight is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * Moonlight is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Moonlight; if not, see . */ #ifdef HAVE_SDL #include "sdl.h" #include "input/sdl.h" #include static bool done; static int fullscreen_flags; static SDL_Window *window; static SDL_Renderer *renderer; static SDL_Texture *bmp; SDL_mutex *mutex; int sdlCurrentFrame, sdlNextFrame; void sdl_init(int width, int height, bool fullscreen) { sdlCurrentFrame = sdlNextFrame = 0; if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) { fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError()); exit(1); } fullscreen_flags = fullscreen?SDL_WINDOW_FULLSCREEN:0; window = SDL_CreateWindow("Moonlight", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL | fullscreen_flags); if(!window) { fprintf(stderr, "SDL: could not create window - exiting\n"); exit(1); } renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (!renderer) { printf("SDL_CreateRenderer failed: %s\n", SDL_GetError()); exit(1); } bmp = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, width, height); if (!bmp) { fprintf(stderr, "SDL: could not create texture - exiting\n"); exit(1); } mutex = SDL_CreateMutex(); if (!mutex) { fprintf(stderr, "Couldn't create mutex\n"); exit(1); } } void sdl_loop() { SDL_Event event; SDL_SetRelativeMouseMode(SDL_TRUE); while(!done && SDL_WaitEvent(&event)) { switch (sdlinput_handle_event(&event)) { case SDL_QUIT_APPLICATION: done = true; break; case SDL_TOGGLE_FULLSCREEN: fullscreen_flags ^= SDL_WINDOW_FULLSCREEN; SDL_SetWindowFullscreen(window, fullscreen_flags); case SDL_MOUSE_GRAB: SDL_SetRelativeMouseMode(SDL_TRUE); break; case SDL_MOUSE_UNGRAB: SDL_SetRelativeMouseMode(SDL_FALSE); break; default: if (event.type == SDL_QUIT) done = true; else if (event.type == SDL_USEREVENT) { if (event.user.code == SDL_CODE_FRAME) { if (++sdlCurrentFrame <= sdlNextFrame - SDL_BUFFER_FRAMES) { //Skip frame } else if (SDL_LockMutex(mutex) == 0) { Uint8** data = ((Uint8**) event.user.data1); int* linesize = ((int*) event.user.data2); SDL_UpdateYUVTexture(bmp, NULL, data[0], linesize[0], data[1], linesize[1], data[2], linesize[2]); SDL_UnlockMutex(mutex); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, bmp, NULL, NULL); SDL_RenderPresent(renderer); } else fprintf(stderr, "Couldn't lock mutex\n"); } } } } SDL_DestroyWindow(window); SDL_Quit(); } #endif /* HAVE_SDL */