/* * This file is part of Moonlight Embedded. * * Copyright (C) 2015 Iwan Timmer * * Moonlight is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * Moonlight is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Moonlight; if not, see . */ #pragma once #include "xml.h" #include "limelight-common/Limelight.h" #include typedef struct _SERVER_DATA { const char* address; char* gpuType; char* gfeVersion; bool paired; bool supports4K; int currentGame; int serverMajorVersion; } SERVER_DATA, *PSERVER_DATA; int gs_init(PSERVER_DATA server, const char *keyDirectory); int gs_start_app(PSERVER_DATA server, PSTREAM_CONFIGURATION config, int appId, bool sops, bool localaudio); int gs_applist(PSERVER_DATA server, PAPP_LIST *app_list); int gs_pair(PSERVER_DATA server, char* pin); int gs_quit_app(PSERVER_DATA server);