/* * This file is part of Moonlight Embedded. * * Copyright (C) 2015 Iwan Timmer * * Moonlight is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * Moonlight is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Moonlight; if not, see . */ #ifdef HAVE_SDL #include #include #define SDL_NOTHING 0 #define SDL_QUIT_APPLICATION 1 #define SDL_MOUSE_GRAB 2 #define SDL_MOUSE_UNGRAB 3 #define SDL_TOGGLE_FULLSCREEN 4 #define SDL_CODE_FRAME 0 #define SDL_BUFFER_FRAMES 2 void sdl_init(int width, int height, bool fullscreen); void sdl_loop(); SDL_mutex *mutex; int sdlCurrentFrame, sdlNextFrame; #endif /* HAVE_SDL */