project(moonlight-embedded C) cmake_minimum_required(VERSION 3.1) set(MOONLIGHT_MAJOR_VERSION 0) set(MOONLIGHT_MINOR_VERSION 1) set(MOONLIGHT_PATCH_VERSION 0) set(MOONLIGHT_VERSION ${MOONLIGHT_MAJOR_VERSION}.${MOONLIGHT_MINOR_VERSION}.${MOONLIGHT_PATCH_VERSION}) SET(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") aux_source_directory(./src SRC_LIST) aux_source_directory(./src/input SRC_LIST) set(MOONLIGHT_DEFINITIONS) find_package(ALSA REQUIRED) find_package(Opus REQUIRED) find_package(Broadcom) find_package(Freescale) find_package(CEC) find_package(PkgConfig REQUIRED) pkg_check_modules(EVDEV REQUIRED libevdev) pkg_check_modules(UDEV REQUIRED libudev) pkg_check_modules(SDL sdl2) pkg_check_modules(AVCODEC libavcodec) pkg_check_modules(AVUTIL libavutil) pkg_check_modules(SWSCALE libswscale) if(CEC_FOUND) include_directories(./third_party/libcec) list(APPEND MOONLIGHT_DEFINITIONS HAVE_LIBCEC) endif() if(CMAKE_BUILD_TYPE MATCHES Debug) list(APPEND SRC_LIST ./src/video/fake.c) list(APPEND MOONLIGHT_DEFINITIONS HAVE_FAKE LC_DEBUG) elseif(NOT BROADCOM_FOUND AND NOT FREESCALE_FOUND AND NOT (AVCODEC_FOUND AND AVUTIL_FOUND AND SWSCALE_FOUND AND SDL_FOUND)) message(FATAL_ERROR "No video output available") endif() if(BROADCOM_FOUND) aux_source_directory(./third_party/ilclient SRC_LIST) aux_source_directory(./third_party/h264bitstream SRC_LIST) list(APPEND SRC_LIST ./src/video/omx.c) list(APPEND MOONLIGHT_DEFINITIONS HAVE_OMX) endif() if(FREESCALE_FOUND) list(APPEND SRC_LIST ./src/video/imx.c) list(APPEND MOONLIGHT_DEFINITIONS HAVE_IMX) endif() if (AVCODEC_FOUND AND AVUTIL_FOUND AND SWSCALE_FOUND AND SDL_FOUND) list(APPEND SRC_LIST ./src/video/ffmpeg.c ./src/video/sdl.c ./src/audio/sdl.c) list(APPEND MOONLIGHT_DEFINITIONS HAVE_SDL) endif() list(APPEND SRC_LIST ./src/audio/alsa.c) add_subdirectory(libgamestream) add_executable(moonlight ${SRC_LIST}) target_link_libraries(moonlight PUBLIC gamestream) set_property(TARGET moonlight PROPERTY C_STANDARD 11) if (CEC_FOUND) list(APPEND MOONLIGHT_DEFINITIONS HAVE_LIBCEC) target_include_directories(moonlight PRIVATE ./third_party/libcec ${CEC_INCLUDE_DIRS}) target_link_libraries (moonlight PUBLIC ${CEC_LIBRARIES}) endif() if(BROADCOM_FOUND) target_include_directories(moonlight PRIVATE ./third_party/ilclient ./third_party/h264bitstream ${BROADCOM_INCLUDE_DIRS}) target_link_libraries (moonlight PUBLIC ${BROADCOM_LIBRARIES}) list(APPEND MOONLIGHT_DEFINITIONS ${BROADCOM_DEFINITIONS}) endif() if(FREESCALE_FOUND) target_include_directories(moonlight PRIVATE ${FREESCALE_INCLUDE_DIRS}) target_link_libraries (moonlight PUBLIC ${FREESCALE_LIBRARIES}) endif() if (AVCODEC_FOUND AND AVUTIL_FOUND AND SWSCALE_FOUND AND SDL_FOUND) target_include_directories(moonlight PRIVATE ${SDL_INCLUDE_DIRS} ${AVCODEC_INCLUDE_DIRS} ${AVUTIL_INCLUDE_DIRS} ${SWSCALE_INCLUDE_DIRS}) target_link_libraries(moonlight PUBLIC ${SDL_LIBRARIES} ${AVCODEC_LIBRARIES} ${AVUTIL_LIBRARIES} ${SWSCALE_LIBRARIES}) endif() set_property(TARGET moonlight PROPERTY COMPILE_DEFINITIONS ${MOONLIGHT_DEFINITIONS}) target_include_directories(moonlight PRIVATE ./libgamestream ./third_party/moonlight-common-c ${OPUS_INCLUDE_DIRS} ${EVDEV_INCLUDE_DIRS} ${UDEV_INCLUDE_DIRS}) target_link_libraries (moonlight PUBLIC ${EVDEV_LIBRARIES} ${ALSA_LIBRARY} ${OPUS_LIBRARY} ${UDEV_LIBRARIES} ${CMAKE_DL_LIBS}) include(${CMAKE_ROOT}/Modules/GNUInstallDirs.cmake) install(TARGETS moonlight DESTINATION ${CMAKE_INSTALL_BINDIR}) install(DIRECTORY mappings DESTINATION ${CMAKE_INSTALL_DATADIR})