/*
* This file is part of Moonlight Embedded.
*
* Copyright (C) 2015-2017 Iwan Timmer
*
* Moonlight is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* Moonlight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Moonlight; if not, see .
*/
#include "evdev.h"
#include "keyboard.h"
#include "../loop.h"
#include "libevdev/libevdev.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#if __BYTE_ORDER == __LITTLE_ENDIAN
#define int16_to_le(val) val
#else
#define int16_to_le(val) ((((val) >> 8) & 0x00FF) | (((val) << 8) & 0xFF00))
#endif
struct input_abs_parms {
int min, max;
int flat;
int avg;
int range, diff;
};
struct input_device {
struct libevdev *dev;
bool is_keyboard;
struct mapping* map;
int key_map[KEY_MAX];
int abs_map[ABS_MAX];
int hats_state[3][2];
int fd;
char modifiers;
__s32 mouseDeltaX, mouseDeltaY, mouseScroll;
short controllerId;
int haptic_effect_id;
int buttonFlags;
char leftTrigger, rightTrigger;
short leftStickX, leftStickY;
short rightStickX, rightStickY;
bool gamepadModified;
struct input_abs_parms xParms, yParms, rxParms, ryParms, zParms, rzParms;
};
#define HAT_UP 1
#define HAT_RIGHT 2
#define HAT_DOWN 4
#define HAT_LEFT 8
static const int hat_constants[3][3] = {{HAT_UP | HAT_LEFT, HAT_UP, HAT_UP | HAT_RIGHT}, {HAT_LEFT, 0, HAT_RIGHT}, {HAT_LEFT | HAT_DOWN, HAT_DOWN, HAT_DOWN | HAT_RIGHT}};
#define set_hat(flags, flag, hat, hat_flag) flags = (hat & hat_flag) == hat_flag ? flags | flag : flags & ~flag
static struct input_device* devices = NULL;
static int numDevices = 0;
static int assignedControllerIds = 0;
static short* currentKey;
static short* currentHat;
static short* currentHatDir;
static short* currentAbs;
static bool* currentReverse;
static bool grabbingDevices;
int evdev_gamepads = 0;
#define ACTION_MODIFIERS (MODIFIER_SHIFT|MODIFIER_ALT|MODIFIER_CTRL)
#define QUIT_KEY KEY_Q
#define QUIT_BUTTONS (PLAY_FLAG|BACK_FLAG|LB_FLAG|RB_FLAG)
static bool (*handler) (struct input_event*, struct input_device*);
static int evdev_get_map(int* map, int length, int value) {
for (int i = 0; i < length; i++) {
if (value == map[i])
return i;
}
return -1;
}
static bool evdev_init_parms(struct input_device *dev, struct input_abs_parms *parms, int code) {
int abs = evdev_get_map(dev->abs_map, ABS_MAX, code);
if (abs >= 0) {
parms->flat = libevdev_get_abs_flat(dev->dev, abs);
parms->min = libevdev_get_abs_minimum(dev->dev, abs);
parms->max = libevdev_get_abs_maximum(dev->dev, abs);
if (parms->flat == 0 && parms->min == 0 && parms->max == 0)
return false;
parms->avg = (parms->min+parms->max)/2;
parms->range = parms->max - parms->avg;
parms->diff = parms->max - parms->min;
}
return true;
}
static void evdev_remove(int devindex) {
numDevices--;
if (devices[devindex].controllerId >= 0)
assignedControllerIds &= ~(1 << devices[devindex].controllerId);
if (devindex != numDevices && numDevices > 0)
memcpy(&devices[devindex], &devices[numDevices], sizeof(struct input_device));
fprintf(stderr, "Removed input device\n");
}
static short evdev_convert_value(struct input_event *ev, struct input_device *dev, struct input_abs_parms *parms, bool reverse) {
if (parms->max == 0 && parms->min == 0) {
fprintf(stderr, "Axis not found: %d\n", ev->code);
return 0;
}
if (abs(ev->value - parms->avg) < parms->flat)
return 0;
else if (ev->value > parms->max)
return reverse?SHRT_MIN:SHRT_MAX;
else if (ev->value < parms->min)
return reverse?SHRT_MAX:SHRT_MIN;
else if (reverse)
return (long long)(parms->max - (ev->valueavg?parms->flat*2:0) - ev->value) * (SHRT_MAX-SHRT_MIN) / (parms->max-parms->min-parms->flat*2) + SHRT_MIN;
else
return (long long)(ev->value - (ev->value>parms->avg?parms->flat*2:0) - parms->min) * (SHRT_MAX-SHRT_MIN) / (parms->max-parms->min-parms->flat*2) + SHRT_MIN;
}
static char evdev_convert_value_byte(struct input_event *ev, struct input_device *dev, struct input_abs_parms *parms) {
if (parms->max == 0 && parms->min == 0) {
fprintf(stderr, "Axis not found: %d\n", ev->code);
return 0;
}
if (abs(ev->value-parms->min)flat)
return 0;
else if (ev->value>parms->max)
return UCHAR_MAX;
else
return (ev->value - parms->flat - parms->min) * UCHAR_MAX / (parms->diff - parms->flat);
}
static bool evdev_handle_event(struct input_event *ev, struct input_device *dev) {
bool gamepadModified = false;
switch (ev->type) {
case EV_SYN:
if (dev->mouseDeltaX != 0 || dev->mouseDeltaY != 0) {
LiSendMouseMoveEvent(dev->mouseDeltaX, dev->mouseDeltaY);
dev->mouseDeltaX = 0;
dev->mouseDeltaY = 0;
}
if (dev->mouseScroll != 0) {
LiSendScrollEvent(dev->mouseScroll);
dev->mouseScroll = 0;
}
if (dev->gamepadModified) {
if (dev->controllerId < 0) {
for (int i = 0; i < 4; i++) {
if ((assignedControllerIds & (1 << i)) == 0) {
assignedControllerIds |= (1 << i);
dev->controllerId = i;
break;
}
}
//Use id 0 when too many gamepads are connected
if (dev->controllerId < 0)
dev->controllerId = 0;
}
LiSendMultiControllerEvent(dev->controllerId, assignedControllerIds, dev->buttonFlags, dev->leftTrigger, dev->rightTrigger, dev->leftStickX, dev->leftStickY, dev->rightStickX, dev->rightStickY);
dev->gamepadModified = false;
}
break;
case EV_KEY:
if (ev->code < sizeof(keyCodes)/sizeof(keyCodes[0])) {
char modifier = 0;
switch (ev->code) {
case KEY_LEFTSHIFT:
case KEY_RIGHTSHIFT:
modifier = MODIFIER_SHIFT;
break;
case KEY_LEFTALT:
case KEY_RIGHTALT:
modifier = MODIFIER_ALT;
break;
case KEY_LEFTCTRL:
case KEY_RIGHTCTRL:
modifier = MODIFIER_CTRL;
break;
}
if (modifier != 0) {
if (ev->value)
dev->modifiers |= modifier;
else
dev->modifiers &= ~modifier;
}
// Quit the stream if all the required quit keys are down
if ((dev->modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS &&
ev->code == QUIT_KEY && ev->value != 0) {
return false;
}
short code = 0x80 << 8 | keyCodes[ev->code];
LiSendKeyboardEvent(code, ev->value?KEY_ACTION_DOWN:KEY_ACTION_UP, dev->modifiers);
} else {
int mouseCode = 0;
short gamepadCode = 0;
int index = ev->code > BTN_MISC && ev->code < (BTN_MISC + KEY_MAX) ? dev->key_map[ev->code - BTN_MISC] : -1;
switch (ev->code) {
case BTN_LEFT:
mouseCode = BUTTON_LEFT;
break;
case BTN_MIDDLE:
mouseCode = BUTTON_MIDDLE;
break;
case BTN_RIGHT:
mouseCode = BUTTON_RIGHT;
break;
case BTN_SIDE:
mouseCode = BUTTON_X1;
break;
case BTN_EXTRA:
mouseCode = BUTTON_X2;
break;
default:
gamepadModified = true;
if (dev->map == NULL)
break;
else if (index == dev->map->btn_a)
gamepadCode = A_FLAG;
else if (index == dev->map->btn_x)
gamepadCode = X_FLAG;
else if (index == dev->map->btn_y)
gamepadCode = Y_FLAG;
else if (index == dev->map->btn_b)
gamepadCode = B_FLAG;
else if (index == dev->map->btn_dpup)
gamepadCode = UP_FLAG;
else if (index == dev->map->btn_dpdown)
gamepadCode = DOWN_FLAG;
else if (index == dev->map->btn_dpright)
gamepadCode = RIGHT_FLAG;
else if (index == dev->map->btn_dpleft)
gamepadCode = LEFT_FLAG;
else if (index == dev->map->btn_leftstick)
gamepadCode = LS_CLK_FLAG;
else if (index == dev->map->btn_rightstick)
gamepadCode = RS_CLK_FLAG;
else if (index == dev->map->btn_leftshoulder)
gamepadCode = LB_FLAG;
else if (index == dev->map->btn_rightshoulder)
gamepadCode = RB_FLAG;
else if (index == dev->map->btn_start)
gamepadCode = PLAY_FLAG;
else if (index == dev->map->btn_back)
gamepadCode = BACK_FLAG;
else if (index == dev->map->btn_guide)
gamepadCode = SPECIAL_FLAG;
}
if (mouseCode != 0) {
LiSendMouseButtonEvent(ev->value?BUTTON_ACTION_PRESS:BUTTON_ACTION_RELEASE, mouseCode);
gamepadModified = false;
} else if (gamepadCode != 0) {
if (ev->value)
dev->buttonFlags |= gamepadCode;
else
dev->buttonFlags &= ~gamepadCode;
} else if (dev->map != NULL && index == dev->map->btn_lefttrigger)
dev->leftTrigger = ev->value ? UCHAR_MAX : 0;
else if (dev->map != NULL && index == dev->map->btn_righttrigger)
dev->rightTrigger = ev->value ? UCHAR_MAX : 0;
else {
if (dev->map != NULL)
fprintf(stderr, "Unmapped button: %d\n", ev->code);
gamepadModified = false;
}
}
break;
case EV_REL:
switch (ev->code) {
case REL_X:
dev->mouseDeltaX = ev->value;
break;
case REL_Y:
dev->mouseDeltaY = ev->value;
break;
case REL_WHEEL:
dev->mouseScroll = ev->value;
break;
}
break;
case EV_ABS:
if (dev->map == NULL)
break;
gamepadModified = true;
int index = dev->abs_map[ev->code];
int hat_index = (ev->code - ABS_HAT0X) / 2;
int hat_dir_index = (ev->code - ABS_HAT0X) % 2;
switch (ev->code) {
case ABS_HAT0X:
case ABS_HAT0Y:
case ABS_HAT1X:
case ABS_HAT1Y:
case ABS_HAT2X:
case ABS_HAT2Y:
case ABS_HAT3X:
case ABS_HAT3Y:
dev->hats_state[hat_index][hat_dir_index] = ev->value < 0 ? -1 : (ev->value == 0 ? 0 : 1);
int hat_state = hat_constants[dev->hats_state[hat_index][1] + 1][dev->hats_state[hat_index][0] + 1];
if (hat_index == dev->map->hat_dpup)
set_hat(dev->buttonFlags, UP_FLAG, hat_state, dev->map->hat_dir_dpup);
if (hat_index == dev->map->hat_dpdown)
set_hat(dev->buttonFlags, DOWN_FLAG, hat_state, dev->map->hat_dir_dpdown);
if (hat_index == dev->map->hat_dpright)
set_hat(dev->buttonFlags, RIGHT_FLAG, hat_state, dev->map->hat_dir_dpright);
if (hat_index == dev->map->hat_dpleft)
set_hat(dev->buttonFlags, LEFT_FLAG, hat_state, dev->map->hat_dir_dpleft);
break;
default:
if (index == dev->map->abs_leftx)
dev->leftStickX = evdev_convert_value(ev, dev, &dev->xParms, dev->map->reverse_leftx);
else if (index == dev->map->abs_lefty)
dev->leftStickY = evdev_convert_value(ev, dev, &dev->yParms, !dev->map->reverse_lefty);
else if (index == dev->map->abs_rightx)
dev->rightStickX = evdev_convert_value(ev, dev, &dev->rxParms, dev->map->reverse_rightx);
else if (index == dev->map->abs_righty)
dev->rightStickY = evdev_convert_value(ev, dev, &dev->ryParms, !dev->map->reverse_righty);
else if (index == dev->map->abs_lefttrigger)
dev->leftTrigger = evdev_convert_value_byte(ev, dev, &dev->zParms);
else if (index == dev->map->abs_righttrigger)
dev->rightTrigger = evdev_convert_value_byte(ev, dev, &dev->rzParms);
else
gamepadModified = false;
}
}
if (gamepadModified && (dev->buttonFlags & QUIT_BUTTONS) == QUIT_BUTTONS)
return false;
dev->gamepadModified |= gamepadModified;
return true;
}
static bool evdev_handle_mapping_event(struct input_event *ev, struct input_device *dev) {
int index, hat_index;
switch (ev->type) {
case EV_KEY:
index = ev->code > BTN_MISC && ev->code < (BTN_MISC + KEY_MAX) ? dev->key_map[ev->code - BTN_MISC] : -1;
if (currentKey != NULL) {
if (ev->value)
*currentKey = index;
else if (*currentKey != -1 && index == *currentKey)
return false;
}
break;
case EV_ABS:
hat_index = (ev->code - ABS_HAT0X) / 2;
if (hat_index >= 0 && hat_index < 4) {
int hat_dir_index = (ev->code - ABS_HAT0X) % 2;
dev->hats_state[hat_index][hat_dir_index] = ev->value < 0 ? -1 : (ev->value == 0 ? 0 : 1);
}
if (currentAbs != NULL) {
struct input_abs_parms parms;
evdev_init_parms(dev, &parms, ev->code);
if (ev->value > parms.avg + parms.range/2) {
*currentAbs = dev->abs_map[ev->code];
*currentReverse = false;
} else if (ev->value < parms.avg - parms.range/2) {
*currentAbs = dev->abs_map[ev->code];
*currentReverse = true;
} else if (ev->code == *currentAbs)
return false;
} else if (currentHat != NULL) {
if (hat_index >= 0 && hat_index < 4) {
*currentHat = hat_index;
*currentHatDir = hat_constants[dev->hats_state[hat_index][1] + 1][dev->hats_state[hat_index][0] + 1];
return false;
}
}
break;
}
return true;
}
static void evdev_drain(void) {
for (int i = 0; i < numDevices; i++) {
struct input_event ev;
while (libevdev_next_event(devices[i].dev, LIBEVDEV_READ_FLAG_NORMAL, &ev) >= 0);
}
}
static int evdev_handle(int fd) {
for (int i=0;i= 0) {
if (rc == LIBEVDEV_READ_STATUS_SYNC)
fprintf(stderr, "Error: cannot keep up\n");
else if (rc == LIBEVDEV_READ_STATUS_SUCCESS) {
if (!handler(&ev, &devices[i]))
return LOOP_RETURN;
}
}
if (rc == -ENODEV) {
evdev_remove(i);
} else if (rc != -EAGAIN && rc < 0) {
fprintf(stderr, "Error: %s\n", strerror(-rc));
exit(EXIT_FAILURE);
}
}
}
return LOOP_OK;
}
void evdev_create(const char* device, struct mapping* mappings, bool verbose) {
int fd = open(device, O_RDONLY|O_NONBLOCK);
if (fd <= 0) {
fprintf(stderr, "Failed to open device %s\n", device);
fflush(stderr);
return;
}
struct libevdev *evdev = libevdev_new();
libevdev_set_fd(evdev, fd);
const char* name = libevdev_get_name(evdev);
int16_t guid[8] = {0};
guid[0] = int16_to_le(libevdev_get_id_bustype(evdev));
int16_t vendor = libevdev_get_id_vendor(evdev);
int16_t product = libevdev_get_id_product(evdev);
if (vendor && product) {
guid[2] = int16_to_le(vendor);
guid[4] = int16_to_le(product);
guid[6] = int16_to_le(libevdev_get_id_version(evdev));
} else
strncpy((char*) &guid[2], name, 11);
char str_guid[33];
char* buf = str_guid;
for (int i = 0; i < 16; i++)
buf += sprintf(buf, "%02x", ((unsigned char*) guid)[i]);
struct mapping* default_mapping = NULL;
struct mapping* xwc_mapping = NULL;
while (mappings != NULL) {
if (strncmp(str_guid, mappings->guid, 32) == 0) {
if (verbose)
printf("Detected %s (%s) on %s as %s\n", name, str_guid, device, mappings->name);
break;
} else if (strncmp("default", mappings->guid, 32) == 0)
default_mapping = mappings;
else if (strncmp("xwc", mappings->guid, 32) == 0)
xwc_mapping = mappings;
mappings = mappings->next;
}
if (mappings == NULL && strstr(name, "Xbox 360 Wireless Receiver") != NULL)
mappings = xwc_mapping;
bool is_keyboard = libevdev_has_event_code(evdev, EV_KEY, KEY_Q);
bool is_mouse = libevdev_has_event_type(evdev, EV_REL) || libevdev_has_event_code(evdev, EV_KEY, BTN_LEFT);
if (mappings == NULL && !(is_keyboard || is_mouse)) {
fprintf(stderr, "No mapping available for %s (%s) on %s\n", name, str_guid, device);
mappings = default_mapping;
}
if (!is_keyboard && !is_mouse)
evdev_gamepads++;
int dev = numDevices;
numDevices++;
if (devices == NULL) {
devices = malloc(sizeof(struct input_device));
} else {
devices = realloc(devices, sizeof(struct input_device)*numDevices);
}
if (devices == NULL) {
fprintf(stderr, "Not enough memory\n");
exit(EXIT_FAILURE);
}
memset(&devices[dev], 0, sizeof(devices[0]));
devices[dev].fd = fd;
devices[dev].dev = evdev;
devices[dev].map = mappings;
memset(&devices[dev].key_map, -2, sizeof(devices[dev].key_map));
memset(&devices[dev].abs_map, -2, sizeof(devices[dev].abs_map));
devices[dev].is_keyboard = is_keyboard;
int nbuttons = 0;
for (int i = BTN_JOYSTICK; i < KEY_MAX; ++i) {
if (libevdev_has_event_code(devices[dev].dev, EV_KEY, i))
devices[dev].key_map[i - BTN_MISC] = nbuttons++;
}
for (int i = BTN_MISC; i < BTN_JOYSTICK; ++i) {
if (libevdev_has_event_code(devices[dev].dev, EV_KEY, i))
devices[dev].key_map[i - BTN_MISC] = nbuttons++;
}
int naxes = 0;
for (int i = 0; i < ABS_MAX; ++i) {
/* Skip hats */
if (i == ABS_HAT0X)
i = ABS_HAT3Y;
else if (libevdev_has_event_code(devices[dev].dev, EV_ABS, i))
devices[dev].abs_map[i] = naxes++;
}
devices[dev].controllerId = -1;
devices[dev].haptic_effect_id = -1;
if (devices[dev].map != NULL) {
bool valid = evdev_init_parms(&devices[dev], &(devices[dev].xParms), devices[dev].map->abs_leftx);
valid &= evdev_init_parms(&devices[dev], &(devices[dev].yParms), devices[dev].map->abs_lefty);
valid &= evdev_init_parms(&devices[dev], &(devices[dev].zParms), devices[dev].map->abs_lefttrigger);
valid &= evdev_init_parms(&devices[dev], &(devices[dev].rxParms), devices[dev].map->abs_rightx);
valid &= evdev_init_parms(&devices[dev], &(devices[dev].ryParms), devices[dev].map->abs_righty);
valid &= evdev_init_parms(&devices[dev], &(devices[dev].rzParms), devices[dev].map->abs_righttrigger);
if (!valid)
fprintf(stderr, "Mapping for %s (%s) on %s is incorrect\n", name, str_guid, device);
}
if (grabbingDevices && is_keyboard) {
if (ioctl(fd, EVIOCGRAB, 1) < 0) {
fprintf(stderr, "EVIOCGRAB failed with error %d\n", errno);
}
}
loop_add_fd(devices[dev].fd, &evdev_handle, POLLIN);
}
static void evdev_map_key(char* keyName, short* key) {
printf("Press %s\n", keyName);
currentKey = key;
currentHat = NULL;
currentAbs = NULL;
*key = -1;
loop_main();
usleep(250000);
evdev_drain();
}
static void evdev_map_abs(char* keyName, short* abs, bool* reverse) {
printf("Move %s\n", keyName);
currentKey = NULL;
currentHat = NULL;
currentAbs = abs;
currentReverse = reverse;
*abs = -1;
loop_main();
usleep(250000);
evdev_drain();
}
static void evdev_map_hatkey(char* keyName, short* hat, short* hat_dir, short* key) {
printf("Press %s\n", keyName);
currentKey = key;
currentHat = hat;
currentHatDir = hat_dir;
currentAbs = NULL;
*key = -1;
*hat = -1;
*hat_dir = -1;
*currentReverse = false;
loop_main();
usleep(250000);
evdev_drain();
}
static void evdev_map_abskey(char* keyName, short* abs, short* key, bool* reverse) {
printf("Press %s\n", keyName);
currentKey = key;
currentHat = NULL;
currentAbs = abs;
currentReverse = reverse;
*key = -1;
*abs = -1;
*currentReverse = false;
loop_main();
usleep(250000);
evdev_drain();
}
void evdev_map(char* device) {
int fd = open(device, O_RDONLY|O_NONBLOCK);
struct libevdev *evdev = libevdev_new();
libevdev_set_fd(evdev, fd);
const char* name = libevdev_get_name(evdev);
int16_t guid[8] = {0};
guid[0] = int16_to_le(libevdev_get_id_bustype(evdev));
guid[2] = int16_to_le(libevdev_get_id_vendor(evdev));
guid[4] = int16_to_le(libevdev_get_id_product(evdev));
guid[6] = int16_to_le(libevdev_get_id_version(evdev));
char str_guid[33];
char* buf = str_guid;
for (int i = 0; i < 16; i++)
buf += sprintf(buf, "%02x", ((unsigned char*) guid)[i]);
struct mapping map;
strncpy(map.name, libevdev_get_name(evdev), sizeof(map.name));
strncpy(map.guid, str_guid, sizeof(map.guid));
libevdev_free(evdev);
close(fd);
handler = evdev_handle_mapping_event;
evdev_map_abs("Left Stick Right", &(map.abs_leftx), &(map.reverse_leftx));
evdev_map_abs("Left Stick Up", &(map.abs_lefty), &(map.reverse_lefty));
evdev_map_key("Left Stick Button", &(map.btn_leftstick));
evdev_map_abs("Right Stick Right", &(map.abs_rightx), &(map.reverse_rightx));
evdev_map_abs("Right Stick Up", &(map.abs_righty), &(map.reverse_righty));
evdev_map_key("Right Stick Button", &(map.btn_rightstick));
evdev_map_hatkey("D-Pad Right", &(map.hat_dpright), &(map.hat_dir_dpright), &(map.btn_dpright));
evdev_map_hatkey("D-Pad Left", &(map.hat_dpleft), &(map.hat_dir_dpleft), &(map.btn_dpleft));
evdev_map_hatkey("D-Pad Up", &(map.hat_dpup), &(map.hat_dir_dpup), &(map.btn_dpup));
evdev_map_hatkey("D-Pad Down", &(map.hat_dpdown), &(map.hat_dir_dpdown), &(map.btn_dpdown));
evdev_map_key("Button X (1)", &(map.btn_x));
evdev_map_key("Button A (2)", &(map.btn_a));
evdev_map_key("Button B (3)", &(map.btn_b));
evdev_map_key("Button Y (4)", &(map.btn_y));
evdev_map_key("Back Button", &(map.btn_back));
evdev_map_key("Start Button", &(map.btn_start));
evdev_map_key("Special Button", &(map.btn_guide));
bool ignored;
evdev_map_abskey("Left Trigger", &(map.abs_lefttrigger), &(map.btn_lefttrigger), &ignored);
evdev_map_abskey("Right Trigger", &(map.abs_righttrigger), &(map.btn_righttrigger), &ignored);
evdev_map_key("Left Bumper", &(map.btn_leftshoulder));
evdev_map_key("Right Bumper", &(map.btn_rightshoulder));
mapping_print(&map);
}
void evdev_start() {
// After grabbing, the only way to quit via the keyboard
// is via the special key combo that the input handling
// code looks for. For this reason, we wait to grab until
// we're ready to take input events. Ctrl+C works up until
// this point.
for (int i = 0; i < numDevices; i++) {
if (devices[i].is_keyboard && ioctl(devices[i].fd, EVIOCGRAB, 1) < 0) {
fprintf(stderr, "EVIOCGRAB failed with error %d\n", errno);
}
}
// Any new input devices detected after this point will be grabbed immediately
grabbingDevices = true;
// Handle input events until the quit combo is pressed
}
void evdev_stop() {
evdev_drain();
}
void evdev_init() {
handler = evdev_handle_event;
}
static struct input_device* evdev_get_input_device(unsigned short controller_id) {
for (int i=0; ihaptic_effect_id >= 0) {
ioctl(device->fd, EVIOCRMFF, device->haptic_effect_id);
device->haptic_effect_id = -1;
}
if (low_freq_motor == 0 && high_freq_motor == 0)
return;
struct ff_effect effect = {0};
effect.type = FF_RUMBLE;
effect.id = -1;
effect.replay.length = USHRT_MAX;
effect.u.rumble.strong_magnitude = low_freq_motor;
effect.u.rumble.weak_magnitude = high_freq_motor;
if (ioctl(device->fd, EVIOCSFF, &effect) == -1)
return;
struct input_event event = {0};
event.type = EV_FF;
event.code = effect.id;
write(device->fd, (const void*) &event, sizeof(event));
device->haptic_effect_id = effect.id;
}