/* * This file is part of Moonlight Embedded. * * Copyright (C) 2015-2017 Iwan Timmer * * Moonlight is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * Moonlight is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Moonlight; if not, see . */ #pragma once #include "xml.h" #include #include #define MIN_SUPPORTED_GFE_VERSION 3 #define MAX_SUPPORTED_GFE_VERSION 7 typedef struct _SERVER_DATA { char* gpuType; bool paired; bool unsupported; bool isNvidiaSoftware; int currentGame; int serverMajorVersion; char* gsVersion; PDISPLAY_MODE modes; SERVER_INFORMATION serverInfo; unsigned short httpPort; unsigned short httpsPort; } SERVER_DATA, *PSERVER_DATA; int gs_init(PSERVER_DATA server, char* address, unsigned short httpPort, const char *keyDirectory, int logLevel, bool unsupported); int gs_start_app(PSERVER_DATA server, PSTREAM_CONFIGURATION config, int appId, bool sops, bool localaudio, int gamepad_mask); int gs_applist(PSERVER_DATA server, PAPP_LIST *app_list); int gs_unpair(PSERVER_DATA server); int gs_pair(PSERVER_DATA server, char* pin); int gs_quit_app(PSERVER_DATA server);