Switch to API 1.1 for moonlight-common-c

This commit is contained in:
Cameron Gutman
2015-06-19 22:15:03 -04:00
parent 47ae046169
commit fa4f1a323a
5 changed files with 9 additions and 31 deletions

View File

@@ -28,7 +28,7 @@ void decoder_renderer_setup(int width, int height, int redrawRate, void* context
fd = fopen(fileName, "w");
}
void decoder_renderer_release() {
void decoder_renderer_cleanup() {
fclose(fd);
}
@@ -43,8 +43,6 @@ int decoder_renderer_submit_decode_unit(PDECODE_UNIT decodeUnit) {
DECODER_RENDERER_CALLBACKS decoder_callbacks_fake = {
.setup = decoder_renderer_setup,
.start = NULL,
.stop = NULL,
.release = decoder_renderer_release,
.cleanup = decoder_renderer_cleanup,
.submitDecodeUnit = decoder_renderer_submit_decode_unit,
};

View File

@@ -412,7 +412,7 @@ static int decoder_renderer_submit_decode_unit(PDECODE_UNIT decodeUnit) {
return DR_OK;
}
static void decoder_renderer_release() {
static void decoder_renderer_cleanup() {
IOFreePhyMem(&ps_mem_desc);
IOFreePhyMem(&slice_mem_desc);
@@ -423,8 +423,6 @@ static void decoder_renderer_release() {
DECODER_RENDERER_CALLBACKS decoder_callbacks_imx = {
.setup = decoder_renderer_setup,
.start = NULL,
.stop = NULL,
.release = decoder_renderer_release,
.cleanup = decoder_renderer_cleanup,
.submitDecodeUnit = decoder_renderer_submit_decode_unit,
};

View File

@@ -130,7 +130,7 @@ static void decoder_renderer_setup(int width, int height, int redrawRate, void*
}
}
static void decoder_renderer_stop() {
static void decoder_renderer_cleanup() {
int status = 0;
buf->nFilledLen = 0;
@@ -145,9 +145,7 @@ static void decoder_renderer_stop() {
ilclient_flush_tunnels(tunnel, 0);
ilclient_disable_port_buffers(list[0], 130, NULL, NULL, NULL);
}
static void decoder_renderer_release() {
ilclient_disable_tunnel(tunnel);
ilclient_teardown_tunnels(tunnel);
@@ -228,8 +226,6 @@ static int decoder_renderer_submit_decode_unit(PDECODE_UNIT decodeUnit) {
DECODER_RENDERER_CALLBACKS decoder_callbacks_omx = {
.setup = decoder_renderer_setup,
.start = NULL,
.stop = decoder_renderer_stop,
.release = decoder_renderer_release,
.cleanup = decoder_renderer_cleanup,
.submitDecodeUnit = decoder_renderer_submit_decode_unit,
};