Add D-Pad support for 360 controllers. Currently, the 360 D-Pad can only be mapped as D-Pad buttons.

This commit is contained in:
Cameron Gutman
2013-12-29 22:56:27 -06:00
parent 7206adc42c
commit e70fb18828
5 changed files with 146 additions and 16 deletions

View File

@@ -5,6 +5,7 @@ import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.ControllerPacket;
import net.java.games.input.Component;
import net.java.games.input.Component.Identifier;
import net.java.games.input.Controller;
import net.java.games.input.Event;
import net.java.games.input.EventQueue;
@@ -97,8 +98,7 @@ public class Gamepad {
* Prints out the specified event information for the given gamepad
* used for debugging, normally unused.
*/
@SuppressWarnings("unused")
private void printInfo(Controller gamepad, Event event) {
public static void printInfo(Controller gamepad, Event event) {
Component comp = event.getComponent();
StringBuilder builder = new StringBuilder(gamepad.getName());
@@ -108,9 +108,40 @@ public class Gamepad {
builder.append(comp.getName()).append(" changed to ");
float value = event.getValue();
float value = event.getValue();
if(comp.isAnalog()) {
builder.append(value);
} else if (comp.getIdentifier() == Identifier.Axis.POV) {
if (value == Component.POV.DOWN) {
builder.append("Down");
}
else if (value == Component.POV.UP) {
builder.append("Up");
}
else if (value == Component.POV.LEFT) {
builder.append("Left");
}
else if (value == Component.POV.RIGHT) {
builder.append("Right");
}
else if (value == Component.POV.CENTER) {
builder.append("Center");
}
else if (value == Component.POV.DOWN_LEFT) {
builder.append("Down-left");
}
else if (value == Component.POV.DOWN_RIGHT) {
builder.append("Down-right");
}
else if (value == Component.POV.UP_LEFT) {
builder.append("Up-left");
}
else if (value == Component.POV.UP_RIGHT) {
builder.append("Up-right");
}
else {
builder.append("Unknown");
}
} else {
if(value==1.0f) {
builder.append("On");
@@ -140,6 +171,9 @@ public class Gamepad {
if (mapping != null) {
if (mapping.contComp.isAnalog()) {
handleAnalog(mapping.contComp, sanitizeValue(mapping, value));
} else if (comp.getIdentifier() == Component.Identifier.Axis.POV) {
// The values are directional constants so they cannot be sanitized
handlePOV(value);
} else {
handleButtons(mapping.contComp, sanitizeValue(mapping, value));
}
@@ -171,6 +205,47 @@ public class Gamepad {
}
}
/*
* Handles POV component input
*/
private void handlePOV(float value) {
if (value == Component.POV.UP ||
value == Component.POV.UP_LEFT ||
value == Component.POV.UP_RIGHT) {
toggle(ControllerPacket.UP_FLAG, true);
}
else {
toggle(ControllerPacket.UP_FLAG, false);
}
if (value == Component.POV.DOWN ||
value == Component.POV.DOWN_LEFT ||
value == Component.POV.DOWN_RIGHT) {
toggle(ControllerPacket.DOWN_FLAG, true);
}
else {
toggle(ControllerPacket.DOWN_FLAG, false);
}
if (value == Component.POV.LEFT ||
value == Component.POV.DOWN_LEFT ||
value == Component.POV.UP_LEFT) {
toggle(ControllerPacket.LEFT_FLAG, true);
}
else {
toggle(ControllerPacket.LEFT_FLAG, false);
}
if (value == Component.POV.RIGHT ||
value == Component.POV.UP_RIGHT ||
value == Component.POV.DOWN_RIGHT) {
toggle(ControllerPacket.RIGHT_FLAG, true);
}
else {
toggle(ControllerPacket.RIGHT_FLAG, false);
}
}
/*
* Handles analog component input
*/