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https://github.com/moonlight-stream/moonlight-embedded.git
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Add support for X1 and X2 mouse buttons
This commit is contained in:
committed by
Iwan Timmer
parent
c52ba9c041
commit
e21e2074e3
@@ -246,6 +246,12 @@ static bool evdev_handle_event(struct input_event *ev, struct input_device *dev)
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case BTN_RIGHT:
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case BTN_RIGHT:
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mouseCode = BUTTON_RIGHT;
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mouseCode = BUTTON_RIGHT;
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break;
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break;
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case BTN_SIDE:
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mouseCode = BUTTON_X1;
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break;
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case BTN_EXTRA:
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mouseCode = BUTTON_X2;
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break;
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default:
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default:
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gamepadModified = true;
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gamepadModified = true;
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if (dev->map == NULL)
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if (dev->map == NULL)
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@@ -96,6 +96,12 @@ int sdlinput_handle_event(SDL_Event* event) {
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case SDL_BUTTON_RIGHT:
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case SDL_BUTTON_RIGHT:
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button = BUTTON_RIGHT;
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button = BUTTON_RIGHT;
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break;
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break;
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case SDL_BUTTON_X1:
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button = BUTTON_X1;
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break;
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case SDL_BUTTON_X2:
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button = BUTTON_X2;
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break;
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}
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}
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if (button != 0)
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if (button != 0)
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@@ -110,6 +110,12 @@ static int x11_handler(int fd) {
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case Button5:
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case Button5:
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LiSendScrollEvent(-1);
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LiSendScrollEvent(-1);
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break;
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break;
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case 8:
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button = BUTTON_X1;
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break;
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case 9:
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button = BUTTON_X2;
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break;
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}
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}
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if (button != 0)
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if (button != 0)
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2
third_party/moonlight-common-c
vendored
2
third_party/moonlight-common-c
vendored
Submodule third_party/moonlight-common-c updated: 2f641016ce...6bb60b1977
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