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https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-04-05 07:26:07 +00:00
changed a poorly named variable
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@@ -49,13 +49,13 @@ public class GamepadMapping implements Serializable {
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/**
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* Gets the mapped ControllerComponent for the specified ControllerComponent.</br>
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* <b>NOTE: Iterates a hashmap, use sparingly</b>
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* @param contComp the component to get a mapping for
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* @param padComp the component to get a mapping for
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* @return a mapping or an null if there is none
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*/
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public Mapping get(GamepadComponent contComp) {
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public Mapping get(GamepadComponent padComp) {
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//#allTheJank
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for (Entry<SourceComponent, Mapping> entry : mapping.entrySet()) {
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if (entry.getValue().contComp == contComp) {
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if (entry.getValue().padComp == padComp) {
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return entry.getValue();
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}
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}
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@@ -65,12 +65,12 @@ public class GamepadMapping implements Serializable {
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/**
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* Gets the mapping for the specified component.</br>
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* <b>NOTE: Iterates a hashmap, use sparingly</b>
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* @param contComp the component to get a mapping for
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* @param padComp the component to get a mapping for
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* @return a mapping or an empty string if there is none
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*/
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public SourceComponent getMapping(GamepadComponent contComp) {
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public SourceComponent getMapping(GamepadComponent padComp) {
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for (Entry<SourceComponent, Mapping> entry : mapping.entrySet()) {
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if (entry.getValue().contComp == contComp) {
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if (entry.getValue().padComp == padComp) {
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return entry.getKey();
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}
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}
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@@ -87,7 +87,7 @@ public class GamepadMapping implements Serializable {
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/**
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* The component this mapping belongs to
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*/
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public GamepadComponent contComp;
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public GamepadComponent padComp;
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/**
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* Whether the value of this component should be inverted
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@@ -101,12 +101,12 @@ public class GamepadMapping implements Serializable {
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/**
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* Constructs a new mapping with the specified configuration
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* @param contComp the component this mapping belongs to
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* @param padComp the component this mapping belongs to
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* @param invert whether the value should be inverted
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* @param trigger whether this component should be treated as a trigger
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*/
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public Mapping(GamepadComponent contComp, boolean invert, boolean trigger) {
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this.contComp = contComp;
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public Mapping(GamepadComponent padComp, boolean invert, boolean trigger) {
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this.padComp = padComp;
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this.invert = invert;
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this.trigger = trigger;
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}
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