mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-04-10 01:46:16 +00:00
changed a poorly named variable
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@@ -46,13 +46,13 @@ public class Gamepad implements DeviceListener {
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return;
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}
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if (!mapped.contComp.isAnalog()) {
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if (!mapped.padComp.isAnalog()) {
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handleDigitalComponent(mapped, pressed);
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} else {
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handleAnalogComponent(mapped.contComp, sanitizeValue(mapped, pressed));
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handleAnalogComponent(mapped.padComp, sanitizeValue(mapped, pressed));
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}
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//printInfo(device, new SourceComponent(Type.BUTTON, buttonId), mapped.contComp, pressed ? 1F : 0F);
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//printInfo(device, new SourceComponent(Type.BUTTON, buttonId), mapped.padComp, pressed ? 1F : 0F);
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}
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@Override
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@@ -67,13 +67,13 @@ public class Gamepad implements DeviceListener {
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float value = sanitizeValue(mapped, newValue);
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if (mapped.contComp.isAnalog()) {
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handleAnalogComponent(mapped.contComp, value);
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if (mapped.padComp.isAnalog()) {
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handleAnalogComponent(mapped.padComp, value);
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} else {
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handleDigitalComponent(mapped, (value > 0.5));
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}
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//printInfo(device, new SourceComponent(Type.AXIS, axisId), mapped.contComp, newValue);
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//printInfo(device, new SourceComponent(Type.AXIS, axisId), mapped.padComp, newValue);
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}
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private float sanitizeValue(Mapping mapped, boolean value) {
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@@ -123,7 +123,7 @@ public class Gamepad implements DeviceListener {
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private void handleDigitalComponent(Mapping mapped, boolean pressed) {
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switch (mapped.contComp) {
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switch (mapped.padComp) {
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case BTN_A:
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toggle(ControllerPacket.A_FLAG, pressed);
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break;
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@@ -170,7 +170,7 @@ public class Gamepad implements DeviceListener {
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toggle(ControllerPacket.SPECIAL_BUTTON_FLAG, pressed);
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break;
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default:
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System.out.println("A mapping error has occured. Ignoring: " + mapped.contComp.name());
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System.out.println("A mapping error has occured. Ignoring: " + mapped.padComp.name());
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return;
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}
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if (conn != null) {
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@@ -49,13 +49,13 @@ public class GamepadMapping implements Serializable {
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/**
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* Gets the mapped ControllerComponent for the specified ControllerComponent.</br>
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* <b>NOTE: Iterates a hashmap, use sparingly</b>
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* @param contComp the component to get a mapping for
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* @param padComp the component to get a mapping for
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* @return a mapping or an null if there is none
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*/
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public Mapping get(GamepadComponent contComp) {
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public Mapping get(GamepadComponent padComp) {
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//#allTheJank
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for (Entry<SourceComponent, Mapping> entry : mapping.entrySet()) {
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if (entry.getValue().contComp == contComp) {
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if (entry.getValue().padComp == padComp) {
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return entry.getValue();
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}
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}
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@@ -65,12 +65,12 @@ public class GamepadMapping implements Serializable {
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/**
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* Gets the mapping for the specified component.</br>
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* <b>NOTE: Iterates a hashmap, use sparingly</b>
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* @param contComp the component to get a mapping for
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* @param padComp the component to get a mapping for
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* @return a mapping or an empty string if there is none
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*/
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public SourceComponent getMapping(GamepadComponent contComp) {
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public SourceComponent getMapping(GamepadComponent padComp) {
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for (Entry<SourceComponent, Mapping> entry : mapping.entrySet()) {
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if (entry.getValue().contComp == contComp) {
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if (entry.getValue().padComp == padComp) {
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return entry.getKey();
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}
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}
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@@ -87,7 +87,7 @@ public class GamepadMapping implements Serializable {
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/**
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* The component this mapping belongs to
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*/
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public GamepadComponent contComp;
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public GamepadComponent padComp;
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/**
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* Whether the value of this component should be inverted
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@@ -101,12 +101,12 @@ public class GamepadMapping implements Serializable {
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/**
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* Constructs a new mapping with the specified configuration
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* @param contComp the component this mapping belongs to
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* @param padComp the component this mapping belongs to
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* @param invert whether the value should be inverted
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* @param trigger whether this component should be treated as a trigger
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*/
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public Mapping(GamepadComponent contComp, boolean invert, boolean trigger) {
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this.contComp = contComp;
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public Mapping(GamepadComponent padComp, boolean invert, boolean trigger) {
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this.padComp = padComp;
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this.invert = invert;
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this.trigger = trigger;
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}
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