Set C99 usage globally instead of per target

This commit is contained in:
Iwan Timmer 2017-09-06 22:14:22 +02:00
parent a4e19af04f
commit d32b5b656f
2 changed files with 1 additions and 3 deletions

View File

@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.1)
project(moonlight-embedded VERSION 2.4.3 LANGUAGES C) project(moonlight-embedded VERSION 2.4.3 LANGUAGES C)
SET(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") SET(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
include(${CMAKE_ROOT}/Modules/GNUInstallDirs.cmake) include(${CMAKE_ROOT}/Modules/GNUInstallDirs.cmake)
set_property(GLOBAL PROPERTY C_STANDARD 99)
aux_source_directory(./src SRC_LIST) aux_source_directory(./src SRC_LIST)
list(APPEND SRC_LIST ./src/input/evdev.c ./src/input/mapping.c ./src/input/udev.c) list(APPEND SRC_LIST ./src/input/evdev.c ./src/input/mapping.c ./src/input/udev.c)
@ -106,7 +107,6 @@ add_subdirectory(libgamestream)
add_executable(moonlight ${SRC_LIST}) add_executable(moonlight ${SRC_LIST})
target_link_libraries(moonlight gamestream) target_link_libraries(moonlight gamestream)
set_property(TARGET moonlight PROPERTY C_STANDARD 99)
if (CEC_FOUND) if (CEC_FOUND)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_LIBCEC) list(APPEND MOONLIGHT_DEFINITIONS HAVE_LIBCEC)

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@ -16,10 +16,8 @@ aux_source_directory(../third_party/moonlight-common-c/src MOONLIGHT_COMMON_SRC_
aux_source_directory(../third_party/moonlight-common-c/reedsolomon MOONLIGHT_COMMON_SRC_LIST) aux_source_directory(../third_party/moonlight-common-c/reedsolomon MOONLIGHT_COMMON_SRC_LIST)
add_library(moonlight-common SHARED ${MOONLIGHT_COMMON_SRC_LIST}) add_library(moonlight-common SHARED ${MOONLIGHT_COMMON_SRC_LIST})
set_property(TARGET moonlight-common PROPERTY C_STANDARD 99)
add_library(gamestream SHARED ${GAMESTREAM_SRC_LIST}) add_library(gamestream SHARED ${GAMESTREAM_SRC_LIST})
set_property(TARGET gamestream PROPERTY C_STANDARD 99)
target_link_libraries(gamestream moonlight-common) target_link_libraries(gamestream moonlight-common)
set_target_properties(gamestream PROPERTIES SOVERSION ${SO_VERSION} VERSION ${PROJECT_VERSION}) set_target_properties(gamestream PROPERTIES SOVERSION ${SO_VERSION} VERSION ${PROJECT_VERSION})