more gamepad stuff

- now have settings files
- now read/write gamepad settings to file
- now map button/axis for gamepads
This commit is contained in:
Diego Waxemberg
2013-12-19 20:31:33 -05:00
parent 0885b876d5
commit c414fca5af
9 changed files with 223 additions and 32 deletions

View File

@@ -1,9 +1,11 @@
package com.limelight.input;
import javax.swing.JLabel;
import javax.swing.JTextField;
import java.io.Serializable;
public enum ControllerComponent {
import javax.swing.JButton;
import javax.swing.JLabel;
public enum ControllerComponent implements Serializable {
BTN_A("Button 1 (A)", false), BTN_X("Button 2 (X)", false), BTN_Y("Button 3 (Y)", false), BTN_B("Button 4 (B)", false),
DPAD_UP("D-pad Up", false), DPAD_DOWN("D-pad Down", false), DPAD_LEFT("D-pad Left", false), DPAD_RIGHT("D-pad Right", false),
LS_X("Left Stick X", true), LS_Y("Left Stick X", true), RS_X("Right Stick X", true), RS_Y("Left Stick Y", true),
@@ -12,14 +14,13 @@ public enum ControllerComponent {
BTN_START("Start Button", false), BTN_BACK("Back Button", false), BTN_SPECIAL("Special Button", false);
private JLabel label;
private JTextField textBox;
private JButton mapButton;
private boolean analog;
private ControllerComponent(String name, boolean analog) {
this.label = new JLabel(name);
this.textBox = new JTextField();
this.textBox.setEditable(false);
this.textBox.setName(this.name());
this.mapButton = new JButton();
this.mapButton.setName(this.name());
this.analog = analog;
}
@@ -27,8 +28,8 @@ public enum ControllerComponent {
return label;
}
public JTextField getTextField() {
return textBox;
public JButton getMapButton() {
return mapButton;
}
public boolean isAnalog() {

View File

@@ -18,6 +18,7 @@ public class ControllerListener {
*/
public static boolean startUp() {
if (listenerThread == null || !listenerThread.isAlive()) {
System.out.println("Controller Listener thread starting up");
listenerThread = new Thread() {
@Override
public void run() {
@@ -36,13 +37,14 @@ public class ControllerListener {
Class<? extends ControllerEnvironment> defEnv = ControllerEnvironment.getDefaultEnvironment().getClass();
construct = defEnv.getDeclaredConstructor();
construct.setAccessible(true);
ControllerEnvironment defaultEnv = null;
//TODO: allow "rescanning" to work again
defaultEnv = (ControllerEnvironment)construct.newInstance();
while(!isInterrupted()) {
ControllerEnvironment defaultEnv = null;
defaultEnv = (ControllerEnvironment)construct.newInstance();
Controller[] ca = defaultEnv.getControllers();
LinkedList<Controller> gamepads = new LinkedList<Controller>();
@@ -60,9 +62,7 @@ public class ControllerListener {
}
GamepadHandler.addGamepads(gamepads);
if (conn != null) {
GamepadHandler.setConnection(conn);
}
GamepadHandler.setConnection(conn);
try {
Thread.sleep(1000);
@@ -83,12 +83,19 @@ public class ControllerListener {
public static void stopListening() {
if (listenerThread != null && listenerThread.isAlive()) {
System.out.println("Stopping Controller Listener thread");
listenerThread.interrupt();
}
}
public static void startSendingInput(NvConnection connection) {
System.out.println("Starting to send controller input");
conn = connection;
}
public static void stopSendingInput() {
System.out.println("Stopping sending controller input");
conn = null;
}
}

View File

@@ -104,11 +104,13 @@ public class Gamepad {
}
private void handleComponent(Component comp, float value) {
ControllerComponent contComp = config.getControllerComponent(comp);
if (contComp.isAnalog()) {
handleAnalog(contComp, value);
} else {
handleButtons(contComp, value);
if (config != null) {
ControllerComponent contComp = config.getControllerComponent(comp);
if (contComp.isAnalog()) {
handleAnalog(contComp, value);
} else {
handleButtons(contComp, value);
}
}
}
@@ -147,14 +149,14 @@ public class Gamepad {
break;
}
}
private void handleButtons(ControllerComponent contComp, float value) {
boolean press = false;
if (value > 0.5F) {
press = true;
}
switch (contComp) {
case BTN_A:
toggle(ControllerPacket.A_FLAG, press);

View File

@@ -6,6 +6,7 @@ import java.util.LinkedList;
import java.util.List;
import com.limelight.nvstream.NvConnection;
import com.limelight.settings.GamepadSettingsManager;
import net.java.games.input.Controller;
@@ -18,9 +19,11 @@ public class GamepadHandler {
gamepads.clear();
GamepadSettings settings = GamepadSettingsManager.getSettings();
for (Controller pad : pads) {
gamepads.add(new Gamepad(pad, null)); //TODO: need to create/get the settings for this controller
gamepads.add(new Gamepad(pad, settings));
}
}
@@ -34,6 +37,7 @@ public class GamepadHandler {
public static void startUp() {
if (handler == null || !handler.isAlive()) {
System.out.println("Gamepad Handler thread starting up");
handler = new Thread(new Runnable() {
@Override
public void run() {
@@ -42,6 +46,7 @@ public class GamepadHandler {
if (!gamepad.poll()) {
break;
}
gamepad.handleEvents(conn);
}
try {
@@ -56,6 +61,7 @@ public class GamepadHandler {
public static void stopHandler() {
if (handler != null && handler.isAlive()) {
System.out.println("Stopping Gamepad Handler thread");
handler.interrupt();
conn = null;
}

View File

@@ -1,10 +1,13 @@
package com.limelight.input;
import java.io.Serializable;
import java.util.HashMap;
import net.java.games.input.Component;
public class GamepadSettings {
public class GamepadSettings implements Serializable {
private static final long serialVersionUID = -185035113915743149L;
private HashMap<ControllerComponent, Component> mapping;
private HashMap<Component, ControllerComponent> inverseMapping;