mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-04-09 17:36:11 +00:00
fixed up gamepad mapping a bit. added options to invert and to act as a trigger
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@@ -3,6 +3,7 @@ package com.limelight.input;
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import java.io.Serializable;
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import javax.swing.JButton;
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import javax.swing.JCheckBox;
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import javax.swing.JLabel;
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public enum ControllerComponent implements Serializable {
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@@ -15,13 +16,24 @@ public enum ControllerComponent implements Serializable {
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private JLabel label;
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private JButton mapButton;
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private JCheckBox invertBox;
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private JCheckBox triggerBox;
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private boolean analog;
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private boolean invert;
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private boolean trigger;
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private ControllerComponent(String name, boolean analog) {
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this.label = new JLabel(name);
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this.mapButton = new JButton();
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this.mapButton.setName(this.name());
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this.invertBox = new JCheckBox("Invert");
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this.invertBox.setName(this.name());
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this.triggerBox = new JCheckBox("Trigger");
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this.triggerBox.setName(this.name());
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this.triggerBox.setToolTipText("If this component should act as a trigger.");
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this.analog = analog;
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this.invert = false;
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this.trigger = false;
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}
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public JLabel getLabel() {
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@@ -32,7 +44,31 @@ public enum ControllerComponent implements Serializable {
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return mapButton;
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}
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public JCheckBox getInvertBox() {
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return invertBox;
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}
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public JCheckBox getTriggerBox() {
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return triggerBox;
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}
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public boolean isAnalog() {
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return analog;
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}
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public boolean isTrigger() {
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return trigger;
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}
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public void trigger(boolean isTrigger) {
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trigger = isTrigger;
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}
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public void invert(boolean invert) {
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this.invert = invert;
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}
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public boolean invert() {
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return invert;
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}
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}
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@@ -107,13 +107,24 @@ public class Gamepad {
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ControllerComponent contComp = config.getControllerComponent(comp);
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if (contComp != null) {
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if (contComp.isAnalog()) {
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handleAnalog(contComp, value);
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handleAnalog(contComp, sanitizeValue(contComp, value));
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} else {
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handleButtons(contComp, value);
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handleButtons(contComp, sanitizeValue(contComp, value));
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}
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}
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}
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private float sanitizeValue(ControllerComponent contComp, float value) {
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float sanitized = value;
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if (contComp.invert()) {
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sanitized = -sanitized;
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}
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if (contComp.isTrigger()) {
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sanitized = (sanitized + 1)/2;
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}
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return sanitized;
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}
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private void toggle(short button, boolean press) {
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if (press) {
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inputMap |= button;
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@@ -123,8 +134,6 @@ public class Gamepad {
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}
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private void handleAnalog(ControllerComponent contComp, float value) {
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switch (contComp) {
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case LS_X:
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leftStickX = (short)Math.round(value * 0x7FFF);
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@@ -139,10 +148,10 @@ public class Gamepad {
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rightStickY = (short)Math.round(value * 0x7FFF);
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break;
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case LT:
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leftTrigger = (byte)Math.round((value + 1) / 2 * 0xFF);
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leftTrigger = (byte)Math.round(value * 0xFF);
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break;
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case RT:
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rightTrigger = (byte)Math.round((value + 1) / 2 * 0xFF);
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rightTrigger = (byte)Math.round(value * 0xFF);
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break;
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default:
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System.out.println("A mapping error has occured. Ignoring: " + contComp.name());
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@@ -23,6 +23,10 @@ public class GamepadMapping implements Serializable {
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return mapping.get(comp.getIdentifier().getName());
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}
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public void removeMapping(Component comp) {
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mapping.remove(comp.getIdentifier().getName());
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}
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/**
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* Gets the mapping for the specified component.</br>
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* NOTE: Use sparingly takes O(N) time.
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