mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-06-16 22:01:11 +00:00
Convert line-endings to UNIX for ffmpeg.c
This commit is contained in:
+183
-183
@@ -1,183 +1,183 @@
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/*
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/*
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* This file is part of Moonlight Embedded.
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* This file is part of Moonlight Embedded.
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*
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*
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* Based on Moonlight Pc implementation
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* Based on Moonlight Pc implementation
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*
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*
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* Moonlight is free software; you can redistribute it and/or modify
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* Moonlight is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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* (at your option) any later version.
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*
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*
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* Moonlight is distributed in the hope that it will be useful,
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* Moonlight is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* GNU General Public License for more details.
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*
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*
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with Moonlight; if not, see <http://www.gnu.org/licenses/>.
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* along with Moonlight; if not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "ffmpeg.h"
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#include "ffmpeg.h"
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#ifdef HAVE_VDPAU
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#ifdef HAVE_VDPAU
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#include "ffmpeg_vdpau.h"
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#include "ffmpeg_vdpau.h"
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#endif
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#endif
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#include <Limelight.h>
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#include <Limelight.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <libswscale/swscale.h>
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#include <libswscale/swscale.h>
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#include <pthread.h>
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#include <pthread.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdbool.h>
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// General decoder and renderer state
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// General decoder and renderer state
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static AVPacket pkt;
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static AVPacket pkt;
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static AVCodec* decoder;
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static AVCodec* decoder;
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static AVCodecContext* decoder_ctx;
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static AVCodecContext* decoder_ctx;
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static AVFrame* dec_frame;
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static AVFrame* dec_frame;
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enum decoders {SOFTWARE, VDPAU};
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enum decoders {SOFTWARE, VDPAU};
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enum decoders decoder_system;
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enum decoders decoder_system;
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#define BYTES_PER_PIXEL 4
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#define BYTES_PER_PIXEL 4
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// This function must be called before
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// This function must be called before
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// any other decoding functions
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// any other decoding functions
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int ffmpeg_init(int videoFormat, int width, int height, int perf_lvl, int thread_count) {
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int ffmpeg_init(int videoFormat, int width, int height, int perf_lvl, int thread_count) {
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// Initialize the avcodec library and register codecs
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// Initialize the avcodec library and register codecs
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av_log_set_level(AV_LOG_QUIET);
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av_log_set_level(AV_LOG_QUIET);
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avcodec_register_all();
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avcodec_register_all();
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av_init_packet(&pkt);
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av_init_packet(&pkt);
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#ifdef HAVE_VDPAU
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#ifdef HAVE_VDPAU
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if (perf_lvl & HARDWARE_ACCELERATION) {
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if (perf_lvl & HARDWARE_ACCELERATION) {
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switch (videoFormat) {
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switch (videoFormat) {
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case VIDEO_FORMAT_H264:
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case VIDEO_FORMAT_H264:
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decoder = avcodec_find_decoder_by_name("h264_vdpau");
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decoder = avcodec_find_decoder_by_name("h264_vdpau");
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break;
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break;
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case VIDEO_FORMAT_H265:
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case VIDEO_FORMAT_H265:
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decoder = avcodec_find_decoder_by_name("hevc_vdpau");
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decoder = avcodec_find_decoder_by_name("hevc_vdpau");
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break;
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break;
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}
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}
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if (decoder != NULL)
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if (decoder != NULL)
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decoder_system = VDPAU;
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decoder_system = VDPAU;
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}
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}
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#endif
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#endif
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if (decoder == NULL) {
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if (decoder == NULL) {
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decoder_system = SOFTWARE;
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decoder_system = SOFTWARE;
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switch (videoFormat) {
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switch (videoFormat) {
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case VIDEO_FORMAT_H264:
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case VIDEO_FORMAT_H264:
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decoder = avcodec_find_decoder_by_name("h264");
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decoder = avcodec_find_decoder_by_name("h264");
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break;
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break;
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case VIDEO_FORMAT_H265:
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case VIDEO_FORMAT_H265:
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decoder = avcodec_find_decoder_by_name("hevc");
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decoder = avcodec_find_decoder_by_name("hevc");
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break;
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break;
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}
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}
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if (decoder == NULL) {
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if (decoder == NULL) {
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printf("Couldn't find decoder\n");
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printf("Couldn't find decoder\n");
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return -1;
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return -1;
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}
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}
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}
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}
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decoder_ctx = avcodec_alloc_context3(decoder);
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decoder_ctx = avcodec_alloc_context3(decoder);
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if (decoder_ctx == NULL) {
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if (decoder_ctx == NULL) {
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printf("Couldn't allocate context");
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printf("Couldn't allocate context");
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return -1;
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return -1;
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}
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}
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if (perf_lvl & DISABLE_LOOP_FILTER)
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if (perf_lvl & DISABLE_LOOP_FILTER)
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// Skip the loop filter for performance reasons
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// Skip the loop filter for performance reasons
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decoder_ctx->skip_loop_filter = AVDISCARD_ALL;
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decoder_ctx->skip_loop_filter = AVDISCARD_ALL;
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if (perf_lvl & LOW_LATENCY_DECODE)
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if (perf_lvl & LOW_LATENCY_DECODE)
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// Use low delay single threaded encoding
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// Use low delay single threaded encoding
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decoder_ctx->flags |= CODEC_FLAG_LOW_DELAY;
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decoder_ctx->flags |= CODEC_FLAG_LOW_DELAY;
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if (perf_lvl & SLICE_THREADING)
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if (perf_lvl & SLICE_THREADING)
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decoder_ctx->thread_type = FF_THREAD_SLICE;
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decoder_ctx->thread_type = FF_THREAD_SLICE;
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else
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else
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decoder_ctx->thread_type = FF_THREAD_FRAME;
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decoder_ctx->thread_type = FF_THREAD_FRAME;
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decoder_ctx->thread_count = thread_count;
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decoder_ctx->thread_count = thread_count;
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decoder_ctx->width = width;
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decoder_ctx->width = width;
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decoder_ctx->height = height;
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decoder_ctx->height = height;
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decoder_ctx->pix_fmt = AV_PIX_FMT_YUV420P;
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decoder_ctx->pix_fmt = AV_PIX_FMT_YUV420P;
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int err = avcodec_open2(decoder_ctx, decoder, NULL);
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int err = avcodec_open2(decoder_ctx, decoder, NULL);
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if (err < 0) {
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if (err < 0) {
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printf("Couldn't open codec");
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printf("Couldn't open codec");
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return err;
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return err;
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}
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}
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dec_frame = av_frame_alloc();
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dec_frame = av_frame_alloc();
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if (dec_frame == NULL) {
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if (dec_frame == NULL) {
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printf("Couldn't allocate frame");
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printf("Couldn't allocate frame");
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return -1;
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return -1;
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}
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}
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#ifdef HAVE_VDPAU
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#ifdef HAVE_VDPAU
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if (decoder_system == VDPAU)
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if (decoder_system == VDPAU)
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vdpau_init(decoder_ctx, width, height);
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vdpau_init(decoder_ctx, width, height);
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#endif
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#endif
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return 0;
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return 0;
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}
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}
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// This function must be called after
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// This function must be called after
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// decoding is finished
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// decoding is finished
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void ffmpeg_destroy(void) {
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void ffmpeg_destroy(void) {
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if (decoder_ctx) {
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if (decoder_ctx) {
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avcodec_close(decoder_ctx);
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avcodec_close(decoder_ctx);
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av_free(decoder_ctx);
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av_free(decoder_ctx);
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decoder_ctx = NULL;
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decoder_ctx = NULL;
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}
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}
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if (dec_frame) {
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if (dec_frame) {
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av_frame_free(&dec_frame);
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av_frame_free(&dec_frame);
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dec_frame = NULL;
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dec_frame = NULL;
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}
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}
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}
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}
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AVFrame* ffmpeg_get_frame() {
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AVFrame* ffmpeg_get_frame() {
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if (decoder_system == SOFTWARE)
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if (decoder_system == SOFTWARE)
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return dec_frame;
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return dec_frame;
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#ifdef HAVE_VDPAU
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#ifdef HAVE_VDPAU
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else if (decoder_system == VDPAU)
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else if (decoder_system == VDPAU)
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return vdpau_get_frame(dec_frame);
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return vdpau_get_frame(dec_frame);
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#endif
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#endif
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}
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}
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// packets must be decoded in order
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// packets must be decoded in order
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// indata must be inlen + FF_INPUT_BUFFER_PADDING_SIZE in length
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// indata must be inlen + FF_INPUT_BUFFER_PADDING_SIZE in length
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int ffmpeg_decode(unsigned char* indata, int inlen) {
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int ffmpeg_decode(unsigned char* indata, int inlen) {
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int err;
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int err;
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int got_pic = 0;
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int got_pic = 0;
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pkt.data = indata;
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pkt.data = indata;
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pkt.size = inlen;
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pkt.size = inlen;
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while (pkt.size > 0) {
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while (pkt.size > 0) {
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got_pic = 0;
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got_pic = 0;
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err = avcodec_decode_video2(decoder_ctx, dec_frame, &got_pic, &pkt);
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err = avcodec_decode_video2(decoder_ctx, dec_frame, &got_pic, &pkt);
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if (err < 0) {
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if (err < 0) {
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char errorstring[512];
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char errorstring[512];
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av_strerror(err, errorstring, sizeof(errorstring));
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av_strerror(err, errorstring, sizeof(errorstring));
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fprintf(stderr, "Decode failed - %s\n", errorstring);
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fprintf(stderr, "Decode failed - %s\n", errorstring);
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got_pic = 0;
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got_pic = 0;
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break;
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break;
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}
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}
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pkt.size -= err;
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pkt.size -= err;
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pkt.data += err;
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pkt.data += err;
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}
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}
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if (got_pic) {
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if (got_pic) {
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return 1;
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return 1;
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}
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}
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return err < 0 ? err : 0;
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return err < 0 ? err : 0;
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}
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}
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