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https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-02-16 02:20:42 +00:00
Fix build with 64-bit time on 32-bit platforms
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@@ -439,14 +439,18 @@ static bool evdev_handle_event(struct input_event *ev, struct input_device *dev)
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break;
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case BTN_TOUCH:
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if (ev->value == 1) {
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dev->touchDownTime = ev->time;
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dev->touchDownTime.tv_sec = ev->input_event_sec;
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dev->touchDownTime.tv_usec = ev->input_event_usec;
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} else {
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if (dev->touchDownX != TOUCH_UP && dev->touchDownY != TOUCH_UP) {
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int deltaX = dev->touchX - dev->touchDownX;
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int deltaY = dev->touchY - dev->touchDownY;
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if (deltaX * deltaX + deltaY * deltaY < TOUCH_CLICK_RADIUS * TOUCH_CLICK_RADIUS) {
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struct timeval eventTime;
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eventTime.tv_sec = ev->input_event_sec;
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eventTime.tv_usec = ev->input_event_usec;
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struct timeval elapsedTime;
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timersub(&ev->time, &dev->touchDownTime, &elapsedTime);
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timersub(&eventTime, &dev->touchDownTime, &elapsedTime);
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int holdTimeMs = elapsedTime.tv_sec * 1000 + elapsedTime.tv_usec / 1000;
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int button = holdTimeMs >= TOUCH_RCLICK_TIME ? BUTTON_RIGHT : BUTTON_LEFT;
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, button);
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@@ -512,13 +516,17 @@ static bool evdev_handle_event(struct input_event *ev, struct input_device *dev)
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} else if (gamepadCode != 0) {
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if (ev->value) {
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dev->buttonFlags |= gamepadCode;
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dev->btnDownTime = ev->time;
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dev->btnDownTime.tv_sec = ev->input_event_sec;
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dev->btnDownTime.tv_usec = ev->input_event_usec;
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} else
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dev->buttonFlags &= ~gamepadCode;
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if (mouseEmulationEnabled && gamepadCode == PLAY_FLAG && ev->value == 0) {
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struct timeval eventTime;
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eventTime.tv_sec = ev->input_event_sec;
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eventTime.tv_usec = ev->input_event_usec;
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struct timeval elapsedTime;
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timersub(&ev->time, &dev->btnDownTime, &elapsedTime);
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timersub(&eventTime, &dev->btnDownTime, &elapsedTime);
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int holdTimeMs = elapsedTime.tv_sec * 1000 + elapsedTime.tv_usec / 1000;
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if (holdTimeMs >= MOUSE_EMULATION_LONG_PRESS_TIME) {
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if (dev->mouseEmulation) {
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