Replace SDL key handling with Moonlight Qt code

The existing code had a bunch of incorrectly mapped keys and was using
keysym instead of scancode which causes issues with non-US keyboards.
This commit is contained in:
Cameron Gutman 2024-02-19 16:16:02 -06:00
parent 55b49221d8
commit 883498d642
2 changed files with 239 additions and 122 deletions

View File

@ -59,11 +59,232 @@ typedef struct _GAMEPAD_STATE {
static GAMEPAD_STATE gamepads[MAX_GAMEPADS];
static int keyboard_modifiers;
static int activeGamepadMask = 0;
int sdl_gamepads = 0;
#define VK_0 0x30
#define VK_A 0x41
// These are real Windows VK_* codes
#ifndef VK_F1
#define VK_F1 0x70
#define VK_F13 0x7C
#define VK_NUMPAD0 0x60
#endif
int vk_for_sdl_scancode(SDL_Scancode scancode) {
// Set keycode. We explicitly use scancode here because GFE will try to correct
// for AZERTY layouts on the host but it depends on receiving VK_ values matching
// a QWERTY layout to work.
if (scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_9) {
// SDL defines SDL_SCANCODE_0 > SDL_SCANCODE_9, so we need to handle that manually
return (scancode - SDL_SCANCODE_1) + VK_0 + 1;
}
else if (scancode >= SDL_SCANCODE_A && scancode <= SDL_SCANCODE_Z) {
return (scancode - SDL_SCANCODE_A) + VK_A;
}
else if (scancode >= SDL_SCANCODE_F1 && scancode <= SDL_SCANCODE_F12) {
return (scancode - SDL_SCANCODE_F1) + VK_F1;
}
else if (scancode >= SDL_SCANCODE_F13 && scancode <= SDL_SCANCODE_F24) {
return (scancode - SDL_SCANCODE_F13) + VK_F13;
}
else if (scancode >= SDL_SCANCODE_KP_1 && scancode <= SDL_SCANCODE_KP_9) {
// SDL defines SDL_SCANCODE_KP_0 > SDL_SCANCODE_KP_9, so we need to handle that manually
return (scancode - SDL_SCANCODE_KP_1) + VK_NUMPAD0 + 1;
}
else {
switch (scancode) {
case SDL_SCANCODE_BACKSPACE:
return 0x08;
case SDL_SCANCODE_TAB:
return 0x09;
case SDL_SCANCODE_CLEAR:
return 0x0C;
case SDL_SCANCODE_KP_ENTER:
case SDL_SCANCODE_RETURN:
return 0x0D;
case SDL_SCANCODE_PAUSE:
return 0x13;
case SDL_SCANCODE_CAPSLOCK:
return 0x14;
case SDL_SCANCODE_ESCAPE:
return 0x1B;
case SDL_SCANCODE_SPACE:
return 0x20;
case SDL_SCANCODE_PAGEUP:
return 0x21;
case SDL_SCANCODE_PAGEDOWN:
return 0x22;
case SDL_SCANCODE_END:
return 0x23;
case SDL_SCANCODE_HOME:
return 0x24;
case SDL_SCANCODE_LEFT:
return 0x25;
case SDL_SCANCODE_UP:
return 0x26;
case SDL_SCANCODE_RIGHT:
return 0x27;
case SDL_SCANCODE_DOWN:
return 0x28;
case SDL_SCANCODE_SELECT:
return 0x29;
case SDL_SCANCODE_EXECUTE:
return 0x2B;
case SDL_SCANCODE_PRINTSCREEN:
return 0x2C;
case SDL_SCANCODE_INSERT:
return 0x2D;
case SDL_SCANCODE_DELETE:
return 0x2E;
case SDL_SCANCODE_HELP:
return 0x2F;
case SDL_SCANCODE_KP_0:
// See comment above about why we only handle SDL_SCANCODE_KP_0 here
return VK_NUMPAD0;
case SDL_SCANCODE_0:
// See comment above about why we only handle SDL_SCANCODE_0 here
return VK_0;
case SDL_SCANCODE_KP_MULTIPLY:
return 0x6A;
case SDL_SCANCODE_KP_PLUS:
return 0x6B;
case SDL_SCANCODE_KP_COMMA:
return 0x6C;
case SDL_SCANCODE_KP_MINUS:
return 0x6D;
case SDL_SCANCODE_KP_PERIOD:
return 0x6E;
case SDL_SCANCODE_KP_DIVIDE:
return 0x6F;
case SDL_SCANCODE_NUMLOCKCLEAR:
return 0x90;
case SDL_SCANCODE_SCROLLLOCK:
return 0x91;
case SDL_SCANCODE_LSHIFT:
return 0xA0;
case SDL_SCANCODE_RSHIFT:
return 0xA1;
case SDL_SCANCODE_LCTRL:
return 0xA2;
case SDL_SCANCODE_RCTRL:
return 0xA3;
case SDL_SCANCODE_LALT:
return 0xA4;
case SDL_SCANCODE_RALT:
return 0xA5;
case SDL_SCANCODE_LGUI:
return 0x5B;
case SDL_SCANCODE_RGUI:
return 0x5C;
case SDL_SCANCODE_APPLICATION:
return 0x5D;
case SDL_SCANCODE_AC_BACK:
return 0xA6;
case SDL_SCANCODE_AC_FORWARD:
return 0xA7;
case SDL_SCANCODE_AC_REFRESH:
return 0xA8;
case SDL_SCANCODE_AC_STOP:
return 0xA9;
case SDL_SCANCODE_AC_SEARCH:
return 0xAA;
case SDL_SCANCODE_AC_BOOKMARKS:
return 0xAB;
case SDL_SCANCODE_AC_HOME:
return 0xAC;
case SDL_SCANCODE_SEMICOLON:
return 0xBA;
case SDL_SCANCODE_EQUALS:
return 0xBB;
case SDL_SCANCODE_COMMA:
return 0xBC;
case SDL_SCANCODE_MINUS:
return 0xBD;
case SDL_SCANCODE_PERIOD:
return 0xBE;
case SDL_SCANCODE_SLASH:
return 0xBF;
case SDL_SCANCODE_GRAVE:
return 0xC0;
case SDL_SCANCODE_LEFTBRACKET:
return 0xDB;
case SDL_SCANCODE_BACKSLASH:
return 0xDC;
case SDL_SCANCODE_RIGHTBRACKET:
return 0xDD;
case SDL_SCANCODE_APOSTROPHE:
return 0xDE;
case SDL_SCANCODE_NONUSBACKSLASH:
return 0xE2;
default:
return 0;
}
}
}
static void send_controller_arrival(PGAMEPAD_STATE state) {
#if SDL_VERSION_ATLEAST(2, 0, 18)
unsigned int supportedButtonFlags = 0;
@ -274,57 +495,30 @@ int sdlinput_handle_event(SDL_Window* window, SDL_Event* event) {
return 0;
case SDL_KEYDOWN:
case SDL_KEYUP:
button = event->key.keysym.sym;
if (button >= 0x21 && button <= 0x2f)
button = keyCodes1[button - 0x21];
else if (button >= 0x3a && button <= 0x40)
button = keyCodes2[button - 0x3a];
else if (button >= 0x5b && button <= 0x60)
button = keyCodes3[button - 0x5b];
else if (button >= 0x40000039 && button < 0x40000039 + sizeof(keyCodes4))
button = keyCodes4[button - 0x40000039];
else if (button >= 0x400000E0 && button <= 0x400000E7)
button = keyCodes5[button - 0x400000E0];
else if (button >= 0x61 && button <= 0x7a)
button -= 0x20;
else if (button == 0x7f)
button = 0x2e;
button = vk_for_sdl_scancode(event->key.keysym.scancode);
int modifier = 0;
switch (event->key.keysym.sym) {
case SDLK_RSHIFT:
case SDLK_LSHIFT:
modifier = MODIFIER_SHIFT;
break;
case SDLK_RALT:
case SDLK_LALT:
modifier = MODIFIER_ALT;
break;
case SDLK_RCTRL:
case SDLK_LCTRL:
modifier = MODIFIER_CTRL;
break;
case SDLK_RGUI:
case SDLK_LGUI:
modifier = MODIFIER_META;
break;
int modifiers = 0;
if (event->key.keysym.mod & KMOD_CTRL) {
modifiers |= MODIFIER_CTRL;
}
if (event->key.keysym.mod & KMOD_ALT) {
modifiers |= MODIFIER_ALT;
}
if (event->key.keysym.mod & KMOD_SHIFT) {
modifiers |= MODIFIER_SHIFT;
}
if (event->key.keysym.mod & KMOD_GUI) {
modifiers |= MODIFIER_META;
}
if (modifier != 0) {
if (event->type==SDL_KEYDOWN)
keyboard_modifiers |= modifier;
else
keyboard_modifiers &= ~modifier;
}
LiSendKeyboardEvent(0x80 << 8 | button, event->type==SDL_KEYDOWN?KEY_ACTION_DOWN:KEY_ACTION_UP, keyboard_modifiers);
LiSendKeyboardEvent(0x80 << 8 | button, event->type==SDL_KEYDOWN?KEY_ACTION_DOWN:KEY_ACTION_UP, modifiers);
// Quit the stream if all the required quit keys are down
if ((keyboard_modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == QUIT_KEY && event->type==SDL_KEYUP)
if ((modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == QUIT_KEY && event->type==SDL_KEYUP)
return SDL_QUIT_APPLICATION;
else if ((keyboard_modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == FULLSCREEN_KEY && event->type==SDL_KEYUP)
else if ((modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == FULLSCREEN_KEY && event->type==SDL_KEYUP)
return SDL_TOGGLE_FULLSCREEN;
else if ((keyboard_modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == UNGRAB_KEY && event->type==SDL_KEYUP)
else if ((modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == UNGRAB_KEY && event->type==SDL_KEYUP)
return SDL_GetRelativeMouseMode() ? SDL_MOUSE_UNGRAB : SDL_MOUSE_GRAB;
break;
case SDL_FINGERDOWN:

View File

@ -22,83 +22,6 @@
extern int sdl_gamepads;
static const short keyCodes1[] = {
0, //SDLK_EXCLAIM
0, //SDLK_QUOTEDBL
0, //SDLK_HASH
0, //SDLK_DOLLAR
0, //SDLK_PERCENT
0, //SDLK_AMPERSAND
0xDE, //SDLK_QUOTE
0, //SDLK_LEFTPAREN
0, //SDLK_RIGHTPAREN
0, //SDLK_ASTERISK
0, //SDLK_PLUS
0xBC, //SDLK_COMMA
0xBD, //SDLK_MINUS
0xBE, //SDLK_PERIOD
0xBF, //SDLK_SLASH
};
static const short keyCodes2[] = {
0, //SDLK_COLON
0xBA, //SDLK_SEMICOLON
0, //SDLK_LESS
0xBB, //SDLK_EQUALS
0, //SDLK_GREATER
0, //SDLK_QUESTION
0, //SDLK_AT
};
static const short keyCodes3[] = {
0xDB, //SDLK_LEFTBRACKET
0xDC, //SDLK_BACKSLASH
0xDD, //SDLK_RIGHTBRACKET
0, //SDLK_CARET
0, //SDLK_UNDERSCORE
0xC0, //SDLK_BACKQUOTE
};
static const short keyCodes4[] = {
0x14, //SDLK_CAPSLOCK
0x70, //SDLK_F1
0x71, //SDLK_F2
0x72, //SDLK_F3
0x73, //SDLK_F4
0x74, //SDLK_F5
0x75, //SDLK_F6
0x76, //SDLK_F7
0x77, //SDLK_F8
0x78, //SDLK_F9
0x79, //SDLK_F10
0x7A, //SDLK_F11
0x7B, //SDLK_F12
0, //SDLK_PRINTSCREEN
0x91, //SDLK_SCROLLLOCK
0x13, //SDLK_PAUSE
0x2D, //SDLK_INSERT
0x24, //SDLK_HOME
0x21, //SDLK_PAGEUP
0, //Not used
0x23, //SDLK_END
0x22, //SDLK_PAGEDOWN
0x27, //SDLK_RIGHT
0x25, //SDLK_LEFT
0x28, //SDLK_DOWN
0x26, //SDLK_UP
};
static const short keyCodes5[] = {
0xA2, //SDLK_LCTRL
0xA0, //SDLK_LSHIFT
0xA4, //SDLK_LALT
0x5B, //SDLK_LGUI
0xA3, //SDLK_RCTRL
0xA1, //SDLK_RSHIFT
0xA5, //SDLK_RALT
0x5C, //SDLK_RGUI
};
void sdlinput_init(char* mappings);
int sdlinput_handle_event(SDL_Window* window, SDL_Event* event);
void sdlinput_rumble(unsigned short controller_id, unsigned short low_freq_motor, unsigned short high_freq_motor);