mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2025-07-01 23:35:47 +00:00
Fix pairing and streaming from Gen 7 servers
This commit is contained in:
parent
c6c4e5102c
commit
86532497ef
@ -166,87 +166,107 @@ static int load_cert(const char* keyDirectory) {
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}
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static int load_server_status(PSERVER_DATA server) {
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char *pairedText = NULL;
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char *currentGameText = NULL;
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char *versionText = NULL;
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char *stateText = NULL;
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char *heightText = NULL;
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char *serverCodecModeSupportText = NULL;
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uuid_t uuid;
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char uuid_str[37];
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int ret = GS_INVALID;
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int ret;
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char url[4096];
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uuid_generate_random(uuid);
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uuid_unparse(uuid, uuid_str);
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sprintf(url, "https://%s:47984/serverinfo?uniqueid=%s&uuid=%s", server->address, unique_id, uuid_str);
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int i;
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PHTTP_DATA data = http_create_data();
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if (data == NULL) {
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ret = GS_OUT_OF_MEMORY;
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goto cleanup;
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}
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if (http_request(url, data) != GS_OK) {
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ret = GS_IO_ERROR;
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goto cleanup;
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}
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i = 0;
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do {
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char *pairedText = NULL;
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char *currentGameText = NULL;
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char *versionText = NULL;
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char *stateText = NULL;
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char *heightText = NULL;
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char *serverCodecModeSupportText = NULL;
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if (xml_search(data->memory, data->size, "currentgame", ¤tGameText) != GS_OK) {
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goto cleanup;
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}
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ret = GS_INVALID;
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if (xml_search(data->memory, data->size, "PairStatus", &pairedText) != GS_OK)
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goto cleanup;
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uuid_generate_random(uuid);
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uuid_unparse(uuid, uuid_str);
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if (xml_search(data->memory, data->size, "appversion", &versionText) != GS_OK)
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goto cleanup;
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// Modern GFE versions don't allow serverinfo to be fetched over HTTPS if the client
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// is not already paired. Since we can't pair without knowing the server version, we
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// make another request over HTTP if the HTTPS request fails. We can't just use HTTP
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// for everything because it doesn't accurately tell us if we're paired.
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sprintf(url, "%s://%s:%d/serverinfo?uniqueid=%s&uuid=%s",
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i == 0 ? "https" : "http", server->address, i == 0 ? 47984 : 47989, unique_id, uuid_str);
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if (xml_search(data->memory, data->size, "state", &stateText) != GS_OK)
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goto cleanup;
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PHTTP_DATA data = http_create_data();
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if (data == NULL) {
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ret = GS_OUT_OF_MEMORY;
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goto cleanup;
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}
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if (http_request(url, data) != GS_OK) {
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ret = GS_IO_ERROR;
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goto cleanup;
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}
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if (xml_search(data->memory, data->size, "Height", &heightText) != GS_OK)
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goto cleanup;
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if (xml_search(data->memory, data->size, "currentgame", ¤tGameText) != GS_OK) {
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goto cleanup;
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}
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if (xml_search(data->memory, data->size, "ServerCodecModeSupport", &serverCodecModeSupportText) != GS_OK)
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goto cleanup;
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if (xml_search(data->memory, data->size, "PairStatus", &pairedText) != GS_OK)
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goto cleanup;
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if (xml_search(data->memory, data->size, "gputype", &server->gpuType) != GS_OK)
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goto cleanup;
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if (xml_search(data->memory, data->size, "appversion", &versionText) != GS_OK)
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goto cleanup;
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if (xml_search(data->memory, data->size, "GfeVersion", &server->gfeVersion) != GS_OK)
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goto cleanup;
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if (xml_search(data->memory, data->size, "state", &stateText) != GS_OK)
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goto cleanup;
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server->paired = pairedText != NULL && strcmp(pairedText, "1") == 0;
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server->currentGame = currentGameText == NULL ? 0 : atoi(currentGameText);
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server->supports4K = heightText != NULL && serverCodecModeSupportText != NULL && atoi(heightText) >= 2160;
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server->serverMajorVersion = atoi(versionText);
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if (strstr(stateText, "_SERVER_AVAILABLE")) {
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// After GFE 2.8, current game remains set even after streaming
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// has ended. We emulate the old behavior by forcing it to zero
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// if streaming is not active.
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server->currentGame = 0;
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}
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ret = GS_OK;
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if (xml_search(data->memory, data->size, "Height", &heightText) != GS_OK)
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goto cleanup;
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cleanup:
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if (data != NULL)
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http_free_data(data);
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if (xml_search(data->memory, data->size, "ServerCodecModeSupport", &serverCodecModeSupportText) != GS_OK)
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goto cleanup;
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if (pairedText != NULL)
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free(pairedText);
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if (xml_search(data->memory, data->size, "gputype", &server->gpuType) != GS_OK)
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goto cleanup;
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if (currentGameText != NULL)
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free(currentGameText);
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if (xml_search(data->memory, data->size, "GfeVersion", &server->gfeVersion) != GS_OK)
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goto cleanup;
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if (versionText != NULL)
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free(versionText);
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// These fields are present on all version of GFE that this client supports
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if (!strlen(currentGameText) || !strlen(pairedText) || !strlen(versionText) || !strlen(stateText))
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goto cleanup;
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if (heightText != NULL)
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free(heightText);
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server->paired = pairedText != NULL && strcmp(pairedText, "1") == 0;
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server->currentGame = currentGameText == NULL ? 0 : atoi(currentGameText);
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server->supports4K = heightText != NULL && serverCodecModeSupportText != NULL && atoi(heightText) >= 2160;
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server->serverMajorVersion = atoi(versionText);
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if (strstr(stateText, "_SERVER_AVAILABLE")) {
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// After GFE 2.8, current game remains set even after streaming
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// has ended. We emulate the old behavior by forcing it to zero
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// if streaming is not active.
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server->currentGame = 0;
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}
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ret = GS_OK;
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if (serverCodecModeSupportText != NULL)
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free(serverCodecModeSupportText);
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cleanup:
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if (data != NULL)
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http_free_data(data);
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if (pairedText != NULL)
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free(pairedText);
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if (currentGameText != NULL)
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free(currentGameText);
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if (versionText != NULL)
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free(versionText);
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if (heightText != NULL)
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free(heightText);
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if (serverCodecModeSupportText != NULL)
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free(serverCodecModeSupportText);
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i++;
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} while (ret != GS_OK && i < 2);
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return ret;
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}
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@ -561,7 +581,7 @@ int gs_start_app(PSERVER_DATA server, STREAM_CONFIGURATION *config, int appId, b
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srand(time(NULL));
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char url[4096];
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u_int32_t rikeyid = 1;
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u_int32_t rikeyid = 0;
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char rikey_hex[33];
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bytes_to_hex(config->remoteInputAesKey, rikey_hex, 16);
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@ -583,10 +603,10 @@ int gs_start_app(PSERVER_DATA server, STREAM_CONFIGURATION *config, int appId, b
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else
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goto cleanup;
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if ((ret = xml_search(data->memory, data->size, "cancel", &result)) != GS_OK)
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if ((ret = xml_search(data->memory, data->size, "gamesession", &result)) != GS_OK)
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goto cleanup;
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if (atoi(result) == 0) {
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if (!strcmp(result, "0")) {
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ret = GS_FAILED;
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goto cleanup;
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}
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