mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-04-08 08:56:17 +00:00
more gamepad changes
- now have a menu bar to access settings - now handle user input to assign mappings - fixed some typos - now properly shutdown controller threads on exit - renamed GamepadSettings to GamepadMapping - created a lock to ensure we do not add/remove gamepads from the list while we are handling their events - fixed settings directory booch
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@@ -7,34 +7,42 @@ import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import java.util.List;
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import javax.swing.Box;
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import javax.swing.BoxLayout;
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import javax.swing.JButton;
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import javax.swing.JFrame;
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import javax.swing.JOptionPane;
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import javax.swing.JPanel;
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import javax.swing.JTextField;
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import net.java.games.input.Component;
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import net.java.games.input.Event;
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import net.java.games.input.EventQueue;
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import com.limelight.input.ControllerComponent;
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import com.limelight.input.ControllerListener;
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import com.limelight.input.Gamepad;
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import com.limelight.input.GamepadHandler;
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import com.limelight.input.GamepadSettings;
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import com.limelight.input.GamepadMapping;
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import com.limelight.settings.GamepadSettingsManager;
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public class SettingsFrame extends JFrame {
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private static final long serialVersionUID = 1L;
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private boolean configChanged = false;
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private GamepadSettings config;
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private boolean shouldStartHandler = false;
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private GamepadMapping config;
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public SettingsFrame() {
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super("Limelight Settings");
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this.setSize(800, 500);
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super("Gamepad Settings");
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System.out.println("Creating Settings Frame");
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this.setSize(500, 500);
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this.setResizable(false);
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this.setAlwaysOnTop(true);
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config = GamepadSettingsManager.getSettings();
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}
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public void build() {
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@@ -48,7 +56,6 @@ public class SettingsFrame extends JFrame {
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leftColumn.add(Box.createVerticalStrut(10));
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rightColumn.add(Box.createVerticalStrut(10));
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ControllerComponent[] components = ControllerComponent.values();
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for (int i = 0; i < components.length; i++) {
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Box componentBox = Box.createHorizontalBox();
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@@ -58,8 +65,14 @@ public class SettingsFrame extends JFrame {
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componentBox.add(Box.createHorizontalGlue());
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componentBox.add(components[i].getMapButton());
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componentBox.add(Box.createHorizontalStrut(10));
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components[i].getMapButton().setMaximumSize(new Dimension(50, 30));
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Dimension buttonSize = new Dimension(50,30);
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components[i].getMapButton().setMaximumSize(buttonSize);
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components[i].getMapButton().setMinimumSize(buttonSize);
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components[i].getMapButton().setPreferredSize(buttonSize);
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components[i].getMapButton().addActionListener(createListener());
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components[i].getMapButton().setText(config.getMapping(components[i]));
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if (i > components.length / 2) {
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rightColumn.add(componentBox);
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if (i < components.length - 1) {
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@@ -91,6 +104,10 @@ public class SettingsFrame extends JFrame {
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super.windowClosing(e);
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if (configChanged) {
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updateConfigs();
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ControllerListener.startUp();
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}
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if (shouldStartHandler) {
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GamepadHandler.startUp();
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}
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}
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});
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@@ -105,25 +122,56 @@ public class SettingsFrame extends JFrame {
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@Override
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public void actionPerformed(ActionEvent e) {
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//#allthejank
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ControllerComponent contComp = ControllerComponent.valueOf(((JTextField)e.getSource()).getName());
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ControllerComponent contComp = ControllerComponent.valueOf(((JButton)e.getSource()).getName());
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List<Gamepad> gamepads = GamepadHandler.getGamepads();
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if (gamepads.isEmpty()) {
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JOptionPane.showMessageDialog(SettingsFrame.this, "No Gamepad Detected");
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return;
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}
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contComp.getMapButton().setText("Select Input");
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Gamepad listenPad = GamepadHandler.getGamepads().get(0);
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listenPad.poll();
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EventQueue queue = listenPad.getEvents();
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Event event = new Event();
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queue.getNextEvent(event);
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Component comp = event.getComponent();
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contComp.getMapButton().setText(comp.getName());
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ControllerListener.stopListening();
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config = listenPad.getConfiguration();
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if (config == null) {
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config = new GamepadSettings();
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if (GamepadHandler.isRunning()) {
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GamepadHandler.stopHandler();
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shouldStartHandler = true;
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}
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config.insertSetting(contComp, comp);
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final Gamepad listenPad = gamepads.get(0);
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Component newMapping = null;
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while (newMapping == null) {
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listenPad.poll();
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EventQueue queue = listenPad.getEvents();
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Event event = new Event();
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while (queue.getNextEvent(event)) {
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if (Math.abs(event.getValue()) > .75F) {
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newMapping = event.getComponent();
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break;
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}
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}
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}
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//spin off a new thread to handle any other events we got
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new Thread(new Runnable() {
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@Override
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public void run() {
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listenPad.poll();
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listenPad.handleEvents(null);
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}
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}).start();
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ControllerComponent oldConfig = config.getControllerComponent(newMapping);
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if (oldConfig != null) {
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oldConfig.getMapButton().setText("");
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}
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config.insertMapping(contComp, newMapping);
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contComp.getMapButton().setText(newMapping.getName());
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configChanged = true;
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}
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};
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