Merge branch 'library' into master

This commit is contained in:
Iwan Timmer
2015-07-23 17:35:55 +02:00
25 changed files with 968 additions and 643 deletions

View File

@@ -1,21 +1,17 @@
project(moonlight-embedded C)
cmake_minimum_required(VERSION 3.1)
set(MOONLIGHT_MAJOR_VERSION 0)
set(MOONLIGHT_MINOR_VERSION 1)
set(MOONLIGHT_PATCH_VERSION 0)
set(MOONLIGHT_VERSION ${MOONLIGHT_MAJOR_VERSION}.${MOONLIGHT_MINOR_VERSION}.${MOONLIGHT_PATCH_VERSION})
SET(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
aux_source_directory(./src SRC_LIST)
aux_source_directory(./third_party/moonlight-common-c/limelight-common SRC_LIST)
aux_source_directory(./third_party/moonlight-common-c/limelight-common/OpenAES SRC_LIST)
include_directories(./third_party/moonlight-common-c)
aux_source_directory(./src/input SRC_LIST)
set(MOONLIGHT_DEFINITIONS)
find_package(Threads REQUIRED)
find_package(CURL REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(EXPAT REQUIRED)
find_package(ALSA REQUIRED)
find_package(Opus REQUIRED)
find_package(Broadcom)
@@ -24,7 +20,6 @@ find_package(CEC)
find_package(PkgConfig REQUIRED)
pkg_check_modules(EVDEV REQUIRED libevdev)
pkg_check_modules(AVAHI REQUIRED avahi-client)
pkg_check_modules(UDEV REQUIRED libudev)
if(CEC_FOUND)
@@ -51,23 +46,32 @@ if(FREESCALE_FOUND)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_IMX)
endif()
add_subdirectory(libgamestream)
add_executable(moonlight ${SRC_LIST})
target_link_libraries(moonlight PUBLIC gamestream)
set_property(TARGET moonlight PROPERTY C_STANDARD 11)
if (CEC_FOUND)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_LIBCEC)
target_include_directories(moonlight PRIVATE ./third_party/libcec ${CEC_INCLUDE_DIRS})
target_link_libraries (moonlight PUBLIC ${CEC_LIBRARIES})
endif()
if(BROADCOM_FOUND)
include_directories(./third_party/ilclient ./third_party/h264bitstream ${BROADCOM_INCLUDE_DIRS})
target_include_directories(moonlight PRIVATE ./third_party/ilclient ./third_party/h264bitstream ${BROADCOM_INCLUDE_DIRS})
target_link_libraries (moonlight PUBLIC ${BROADCOM_LIBRARIES})
list(APPEND MOONLIGHT_DEFINITIONS ${BROADCOM_DEFINITIONS})
endif()
if(FREESCALE_FOUND)
include_directories(${FREESCALE_INCLUDE_DIRS})
target_include_directories(moonlight PRIVATE ${FREESCALE_INCLUDE_DIRS})
target_link_libraries (moonlight PUBLIC ${FREESCALE_LIBRARIES})
endif()
set_property(TARGET moonlight PROPERTY COMPILE_DEFINITIONS ${MOONLIGHT_DEFINITIONS})
include_directories(./third_party/moonlight-common-c ${OPUS_INCLUDE_DIRS} ${EVDEV_INCLUDE_DIRS} ${AVAHI_INCLUDE_DIRS} ${UDEV_INCLUDE_DIRS} ${CEC_INCLUDE_DIRS})
target_link_libraries (moonlight PUBLIC ${CMAKE_THREAD_LIBS_INIT} ${CURL_LIBRARIES} ${OPENSSL_LIBRARIES} ${EXPAT_LIBRARIES} ${EVDEV_LIBRARIES} ${ALSA_LIBRARY} ${OPUS_LIBRARY} ${AVAHI_LIBRARIES} ${UDEV_LIBRARIES} ${CMAKE_DL_LIBS} ${CEC_LIBRARIES})
target_include_directories(moonlight PRIVATE ./libgamestream ./third_party/moonlight-common-c ${OPUS_INCLUDE_DIRS} ${EVDEV_INCLUDE_DIRS} ${UDEV_INCLUDE_DIRS})
target_link_libraries (moonlight PUBLIC ${EVDEV_LIBRARIES} ${ALSA_LIBRARY} ${OPUS_LIBRARY} ${UDEV_LIBRARIES} ${CMAKE_DL_LIBS})
include(${CMAKE_ROOT}/Modules/GNUInstallDirs.cmake)
install(TARGETS moonlight DESTINATION ${CMAKE_INSTALL_BINDIR})