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Default to 60 FPS at all resolutions
The time of most hardware maxing at 1080p30 has long since passed.
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@ -79,16 +79,15 @@ Change the vertical resolution to I<HEIGHT>
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=item B<-fps> [I<FPS>]
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Change the number of frame per second to I<FPS>.
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Defaults to 60fps for 720p and 30fps for 1080p and higher.
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Only 30 and 60 fps are currently supported by Gamestream.
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Defaults to 60 FPS.
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=item B<-bitrate> [I<BITRATE>]
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Change bitrate to I<BITRATE> Kbps.
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By default the bitrate depends on the selected resolution and fps.
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For resolution 1080p and 60 fps and higher 20 Mbps is used.
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For resolution 1080p or 60 fps and higher 10 Mbps is used
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For other configurations 5 Mbps is used by default.
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By default the bitrate depends on the selected resolution and FPS.
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For resolution 1080p and 60 FPS and higher, 20 Mbps is used.
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For resolution 1080p or 60 FPS and higher, 10 Mbps is used
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For other configurations, 5 Mbps is used by default.
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=item B<-packetsize> [I<PACKETSIZE>]
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@ -316,7 +316,7 @@ void config_parse(int argc, char* argv[], PCONFIGURATION config) {
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config->stream.width = 1280;
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config->stream.height = 720;
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config->stream.fps = -1;
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config->stream.fps = 60;
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config->stream.bitrate = -1;
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config->stream.packetSize = 1024;
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config->stream.streamingRemotely = 0;
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@ -374,9 +374,6 @@ void config_parse(int argc, char* argv[], PCONFIGURATION config) {
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sprintf(config->key_dir, "%s" DEFAULT_CACHE_DIR MOONLIGHT_PATH, pw->pw_dir);
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}
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if (config->stream.fps == -1)
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config->stream.fps = config->stream.height >= 1080 ? 30 : 60;
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if (config->stream.bitrate == -1) {
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if (config->stream.height >= 1080 && config->stream.fps >= 60)
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config->stream.bitrate = 20000;
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