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Correct handling of triggers
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@@ -162,9 +162,9 @@ public class EvdevHandler extends EvdevReader {
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else if (value==EvdevConstants.KEY_RELEASED)
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buttonFlags &= ~gamepadButton;
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} else if (code==mapping.btn_tl2)
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leftTrigger = (byte) (value==EvdevConstants.KEY_PRESSED ? -1 : 0);
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leftTrigger = (byte) (value==EvdevConstants.KEY_PRESSED ? 0xFF : 0);
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else if (code==mapping.btn_tr2)
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rightTrigger = (byte) (value==EvdevConstants.KEY_PRESSED ? -1 : 0);
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rightTrigger = (byte) (value==EvdevConstants.KEY_PRESSED ? 0xFF : 0);
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else
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gamepadModified = false;
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}
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