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https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-04-12 19:06:09 +00:00
Update libgamestream for h265
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@@ -83,11 +83,6 @@ static void stream(PSERVER_DATA server, PCONFIGURATION config, enum platform sys
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exit(-1);
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}
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// h265
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if (config->hevc) {
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config->stream.supportsHevc = 1;
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}
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int ret = gs_start_app(server, &config->stream, appId, config->sops, config->localaudio);
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if (ret < 0) {
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if (ret == GS_NOT_SUPPORTED_4K)
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@@ -142,7 +137,7 @@ static void help() {
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printf("\t-60fps\t\t\tUse 60fps [default]\n");
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printf("\t-bitrate <bitrate>\tSpecify the bitrate in Kbps\n");
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printf("\t-packetsize <size>\tSpecify the maximum packetsize in bytes\n");
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printf("\t-hevc \t\tUse high efficiency video decoding (HEVC)\n");
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printf("\t-forcehevc\t\tUse high efficiency video decoding (HEVC)\n");
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printf("\t-remote\t\t\tEnable remote optimizations\n");
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printf("\t-app <app>\t\tName of app to stream\n");
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printf("\t-nosops\t\t\tDon't allow GFE to modify game settings\n");
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