Update libgamestream for h265

This commit is contained in:
Iwan Timmer
2016-02-01 13:53:48 +01:00
parent e53be38bdb
commit 48bbcbf954
7 changed files with 26 additions and 9 deletions

View File

@@ -83,11 +83,6 @@ static void stream(PSERVER_DATA server, PCONFIGURATION config, enum platform sys
exit(-1);
}
// h265
if (config->hevc) {
config->stream.supportsHevc = 1;
}
int ret = gs_start_app(server, &config->stream, appId, config->sops, config->localaudio);
if (ret < 0) {
if (ret == GS_NOT_SUPPORTED_4K)
@@ -142,7 +137,7 @@ static void help() {
printf("\t-60fps\t\t\tUse 60fps [default]\n");
printf("\t-bitrate <bitrate>\tSpecify the bitrate in Kbps\n");
printf("\t-packetsize <size>\tSpecify the maximum packetsize in bytes\n");
printf("\t-hevc \t\tUse high efficiency video decoding (HEVC)\n");
printf("\t-forcehevc\t\tUse high efficiency video decoding (HEVC)\n");
printf("\t-remote\t\t\tEnable remote optimizations\n");
printf("\t-app <app>\t\tName of app to stream\n");
printf("\t-nosops\t\t\tDon't allow GFE to modify game settings\n");