mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-04-18 14:30:17 +00:00
General codebase clean-ups (no code changes)
* Remove trailing spaces * Replace TABs with spaces * Add missing indentation
This commit is contained in:
@@ -139,7 +139,7 @@ void egl_init(EGLNativeDisplayType native_display, NativeWindowType native_windo
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glGenBuffers(1, &ebo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elements), elements, GL_STATIC_DRAW);
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GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(vertex_shader, 1, &vertex_source, NULL);
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glCompileShader(vertex_shader);
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@@ -170,6 +170,6 @@ int ffmpeg_decode(unsigned char* indata, int inlen) {
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av_strerror(err, errorstring, sizeof(errorstring));
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fprintf(stderr, "Decode failed - %s\n", errorstring);
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}
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return err < 0 ? err : 0;
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}
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@@ -1,6 +1,6 @@
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/*
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* This file is part of Moonlight Embedded.
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*
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*
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* Based on Moonlight Pc implementation
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*
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* Moonlight is free software; you can redistribute it and/or modify
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@@ -46,7 +46,7 @@ static enum AVPixelFormat va_get_format(AVCodecContext* context, const enum AVPi
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fprintf(stderr, "Failed to initialize VAAPI frame context");
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return AV_PIX_FMT_NONE;
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}
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context->pix_fmt = AV_PIX_FMT_VAAPI;
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context->hw_device_ctx = device_ref;
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context->hw_frames_ctx = hw_ctx;
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@@ -139,11 +139,11 @@ static int decoder_renderer_setup(int videoFormat, int width, int height, int re
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}
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close(fd_fb);
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int regfbcount = MIN_FRAME_BUFFER_COUNT + 2;
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int picWidth = ((width + 15) & ~15);
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int picHeight = ((height + 15) & ~15);
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char v4l_device[16];
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sprintf(v4l_device, "/dev/video%d", 17);
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fd = open(v4l_device, O_RDWR, 0);
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@@ -192,7 +192,7 @@ static int decoder_renderer_setup(int videoFormat, int width, int height, int re
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fprintf(stderr, "Not enough video buffers\n");
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return -2;
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}
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for (int i = 0; i < regfbcount; i++) {
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struct v4l2_buffer buffer = {0};
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struct vpu_buf *buf;
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@@ -233,7 +233,7 @@ static int decoder_renderer_setup(int videoFormat, int width, int height, int re
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return -2;
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}
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}
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vpu_setup(buffers, regfbcount, width, height);
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if (pipe(pipefd) == -1 || pipe(clearpipefd) == -1) {
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@@ -143,7 +143,7 @@ void vpu_setup(struct vpu_buf* buffers[], int bufferCount, int width, int height
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}
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fb[i].bufMvCol = mvcol_md[i].phy_addr;
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}
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bufinfo.avcSliceBufInfo.bufferBase = slice_mem_desc.phy_addr;
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bufinfo.avcSliceBufInfo.bufferSize = phy_slicebuf_size;
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@@ -237,7 +237,7 @@ bool vpu_decode(PDECODE_UNIT decodeUnit) {
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fprintf(stderr, "Failed to decode frame\n");
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exit(EXIT_FAILURE);
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}
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currentFrame = outinfo.indexFrameDisplay;
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return true;
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}
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@@ -249,7 +249,7 @@ void vpu_clear(int disp_clr_index) {
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void vpu_cleanup() {
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IOFreePhyMem(&ps_mem_desc);
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IOFreePhyMem(&slice_mem_desc);
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IOFreeVirtMem(&mem_desc);
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IOFreePhyMem(&mem_desc);
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vpu_UnInit();
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@@ -39,7 +39,7 @@ static int sdl_setup(int videoFormat, int width, int height, int redrawRate, voi
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fprintf(stderr, "Couldn't initialize video decoding\n");
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return -1;
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}
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ffmpeg_buffer = malloc(DECODER_BUFFER_SIZE + AV_INPUT_BUFFER_PADDING_SIZE);
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if (ffmpeg_buffer == NULL) {
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fprintf(stderr, "Not enough memory\n");
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@@ -57,7 +57,7 @@ static int frame_handle(int pipefd) {
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if (frame) {
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if (ffmpeg_decoder == SOFTWARE)
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egl_draw(frame->data);
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#ifdef HAVE_VAAPI
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#ifdef HAVE_VAAPI
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else if (ffmpeg_decoder == VAAPI)
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vaapi_queue(frame, window, display_width, display_height);
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#endif
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