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https://github.com/moonlight-stream/moonlight-embedded.git
synced 2025-07-01 23:35:47 +00:00
Add horizontal scrolling support with Sunshine
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7988594e9e
commit
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@ -66,7 +66,7 @@ struct input_device {
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int hats_state[3][2];
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int fd;
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char modifiers;
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__s32 mouseDeltaX, mouseDeltaY, mouseScroll;
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__s32 mouseDeltaX, mouseDeltaY, mouseVScroll, mouseHScroll;
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__s32 touchDownX, touchDownY, touchX, touchY;
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struct timeval touchDownTime;
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struct timeval btnDownTime;
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@ -273,9 +273,13 @@ static bool evdev_handle_event(struct input_event *ev, struct input_device *dev)
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dev->mouseDeltaX = 0;
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dev->mouseDeltaY = 0;
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}
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if (dev->mouseScroll != 0) {
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LiSendScrollEvent(dev->mouseScroll);
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dev->mouseScroll = 0;
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if (dev->mouseVScroll != 0) {
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LiSendScrollEvent(dev->mouseVScroll);
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dev->mouseVScroll = 0;
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}
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if (dev->mouseHScroll != 0) {
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LiSendHScrollEvent(dev->mouseHScroll);
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dev->mouseHScroll = 0;
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}
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if (dev->gamepadModified) {
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if (dev->controllerId < 0) {
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@ -483,8 +487,11 @@ static bool evdev_handle_event(struct input_event *ev, struct input_device *dev)
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case REL_Y:
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dev->mouseDeltaY = ev->value;
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break;
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case REL_HWHEEL:
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dev->mouseHScroll = ev->value;
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break;
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case REL_WHEEL:
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dev->mouseScroll = ev->value;
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dev->mouseVScroll = ev->value;
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break;
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}
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break;
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@ -164,8 +164,10 @@ int sdlinput_handle_event(SDL_Window* window, SDL_Event* event) {
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break;
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case SDL_MOUSEWHEEL:
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#if SDL_VERSION_ATLEAST(2, 0, 18)
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LiSendHighResHScrollEvent((short)(event->wheel.preciseX * 120)); // WHEEL_DELTA
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LiSendHighResScrollEvent((short)(event->wheel.preciseY * 120)); // WHEEL_DELTA
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#else
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LiSendHScrollEvent(event->wheel.x);
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LiSendScrollEvent(event->wheel.y);
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#endif
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break;
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@ -111,6 +111,12 @@ static int x11_handler(int fd) {
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case Button5:
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LiSendScrollEvent(-1);
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break;
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case 6:
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LiSendHScrollEvent(-1);
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break;
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case 7:
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LiSendHScrollEvent(1);
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break;
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case 8:
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button = BUTTON_X1;
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break;
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2
third_party/moonlight-common-c
vendored
2
third_party/moonlight-common-c
vendored
@ -1 +1 @@
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Subproject commit 50c0a51b10ecc5b3415ea78c21d96d679e2288f9
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Subproject commit d3cb8131d12832898af31c4f2484ec1bd6bed0f4
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