mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-04-06 16:06:02 +00:00
Remove Gamepad from limelight-pc
This commit is contained in:
@@ -5,8 +5,6 @@ import java.io.IOException;
|
||||
import com.limelight.binding.LibraryHelper;
|
||||
import com.limelight.binding.PlatformBinding;
|
||||
import com.limelight.input.EvdevHandler;
|
||||
import com.limelight.input.gamepad.Gamepad;
|
||||
import com.limelight.input.gamepad.GamepadListener;
|
||||
import com.limelight.nvstream.NvConnection;
|
||||
import com.limelight.nvstream.NvConnectionListener;
|
||||
import com.limelight.nvstream.StreamConfiguration;
|
||||
@@ -59,8 +57,6 @@ public class Limelight implements NvConnectionListener {
|
||||
displayError("Input", "Input (" + input + ") could not be found");
|
||||
}
|
||||
}
|
||||
|
||||
GamepadListener.getInstance().addDeviceListener(new Gamepad(conn));
|
||||
}
|
||||
|
||||
private void pair() {
|
||||
|
||||
@@ -1,222 +0,0 @@
|
||||
package com.limelight.input.gamepad;
|
||||
|
||||
import com.limelight.input.Device;
|
||||
import com.limelight.input.DeviceListener;
|
||||
import com.limelight.input.gamepad.GamepadMapping.Mapping;
|
||||
import com.limelight.input.gamepad.SourceComponent.Type;
|
||||
import com.limelight.nvstream.NvConnection;
|
||||
import com.limelight.nvstream.input.ControllerPacket;
|
||||
import com.limelight.settings.GamepadSettingsManager;
|
||||
|
||||
/**
|
||||
* Represents a gamepad connected to the system
|
||||
* @author Diego Waxemberg
|
||||
*/
|
||||
public class Gamepad implements DeviceListener {
|
||||
|
||||
private short inputMap = 0x0000;
|
||||
private byte leftTrigger = 0x00;
|
||||
private byte rightTrigger = 0x00;
|
||||
private short rightStickX = 0x0000;
|
||||
private short rightStickY = 0x0000;
|
||||
private short leftStickX = 0x0000;
|
||||
private short leftStickY = 0x0000;
|
||||
|
||||
private NvConnection conn;
|
||||
|
||||
public Gamepad(NvConnection conn) {
|
||||
this.conn = conn;
|
||||
}
|
||||
|
||||
public Gamepad() {
|
||||
this(null);
|
||||
}
|
||||
|
||||
public void setConnection(NvConnection conn) {
|
||||
this.conn = conn;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleButton(Device device, int buttonId, boolean pressed) {
|
||||
GamepadMapping mapping = GamepadSettingsManager.getSettings();
|
||||
|
||||
Mapping mapped = mapping.get(new SourceComponent(Type.BUTTON, buttonId));
|
||||
if (mapped == null) {
|
||||
System.out.println("Unmapped button pressed: " + buttonId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mapped.padComp.isAnalog()) {
|
||||
handleDigitalComponent(mapped, pressed);
|
||||
} else {
|
||||
handleAnalogComponent(mapped.padComp, sanitizeValue(mapped, pressed));
|
||||
}
|
||||
|
||||
//printInfo(device, new SourceComponent(Type.BUTTON, buttonId), mapped.padComp, pressed ? 1F : 0F);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleAxis(Device device, int axisId, float newValue, float lastValue) {
|
||||
GamepadMapping mapping = GamepadSettingsManager.getSettings();
|
||||
|
||||
Mapping mapped = mapping.get(new SourceComponent(Type.AXIS, axisId));
|
||||
if (mapped == null) {
|
||||
System.out.println("Unmapped axis moved: " + axisId);
|
||||
return;
|
||||
}
|
||||
|
||||
float value = sanitizeValue(mapped, newValue);
|
||||
|
||||
if (mapped.padComp.isAnalog()) {
|
||||
handleAnalogComponent(mapped.padComp, value);
|
||||
} else {
|
||||
handleDigitalComponent(mapped, (value > 0.5));
|
||||
}
|
||||
|
||||
//printInfo(device, new SourceComponent(Type.AXIS, axisId), mapped.padComp, newValue);
|
||||
}
|
||||
|
||||
private float sanitizeValue(Mapping mapped, boolean value) {
|
||||
if (mapped.invert) {
|
||||
return value ? 0F : 1F;
|
||||
} else {
|
||||
return value ? 1F : 0F;
|
||||
}
|
||||
}
|
||||
|
||||
private float sanitizeValue(Mapping mapped, float value) {
|
||||
float retVal = value;
|
||||
if (mapped.invert) {
|
||||
retVal = -retVal;
|
||||
}
|
||||
if (mapped.trigger) {
|
||||
retVal = (retVal + 1) / 2;
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
private void handleAnalogComponent(GamepadComponent padComp, float value) {
|
||||
switch (padComp) {
|
||||
case LS_X:
|
||||
leftStickX = (short)Math.round(value * 0x7FFF);
|
||||
break;
|
||||
case LS_Y:
|
||||
leftStickY = (short)Math.round(value * 0x7FFF);
|
||||
break;
|
||||
case RS_X:
|
||||
rightStickX = (short)Math.round(value * 0x7FFF);
|
||||
break;
|
||||
case RS_Y:
|
||||
rightStickY = (short)Math.round(value * 0x7FFF);
|
||||
break;
|
||||
case LT:
|
||||
leftTrigger = (byte)Math.round(value * 0xFF);
|
||||
break;
|
||||
case RT:
|
||||
rightTrigger = (byte)Math.round(value * 0xFF);
|
||||
break;
|
||||
default:
|
||||
System.out.println("A mapping error has occured. Ignoring: " + padComp.name());
|
||||
break;
|
||||
}
|
||||
if (conn != null) {
|
||||
sendControllerPacket();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void handleDigitalComponent(Mapping mapped, boolean pressed) {
|
||||
switch (mapped.padComp) {
|
||||
case BTN_A:
|
||||
toggle(ControllerPacket.A_FLAG, pressed);
|
||||
break;
|
||||
case BTN_X:
|
||||
toggle(ControllerPacket.X_FLAG, pressed);
|
||||
break;
|
||||
case BTN_Y:
|
||||
toggle(ControllerPacket.Y_FLAG, pressed);
|
||||
break;
|
||||
case BTN_B:
|
||||
toggle(ControllerPacket.B_FLAG, pressed);
|
||||
break;
|
||||
case DPAD_UP:
|
||||
toggle(ControllerPacket.UP_FLAG, pressed);
|
||||
break;
|
||||
case DPAD_DOWN:
|
||||
toggle(ControllerPacket.DOWN_FLAG, pressed);
|
||||
break;
|
||||
case DPAD_LEFT:
|
||||
toggle(ControllerPacket.LEFT_FLAG, pressed);
|
||||
break;
|
||||
case DPAD_RIGHT:
|
||||
toggle(ControllerPacket.RIGHT_FLAG, pressed);
|
||||
break;
|
||||
case LS_THUMB:
|
||||
toggle(ControllerPacket.LS_CLK_FLAG, pressed);
|
||||
break;
|
||||
case RS_THUMB:
|
||||
toggle(ControllerPacket.RS_CLK_FLAG, pressed);
|
||||
break;
|
||||
case LB:
|
||||
toggle(ControllerPacket.LB_FLAG, pressed);
|
||||
break;
|
||||
case RB:
|
||||
toggle(ControllerPacket.RB_FLAG, pressed);
|
||||
break;
|
||||
case BTN_START:
|
||||
toggle(ControllerPacket.PLAY_FLAG, pressed);
|
||||
break;
|
||||
case BTN_BACK:
|
||||
toggle(ControllerPacket.BACK_FLAG, pressed);
|
||||
break;
|
||||
case BTN_SPECIAL:
|
||||
toggle(ControllerPacket.SPECIAL_BUTTON_FLAG, pressed);
|
||||
break;
|
||||
default:
|
||||
System.out.println("A mapping error has occured. Ignoring: " + mapped.padComp.name());
|
||||
return;
|
||||
}
|
||||
if (conn != null) {
|
||||
sendControllerPacket();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Sends a controller packet to the specified connection containing the current gamepad values
|
||||
*/
|
||||
private void sendControllerPacket() {
|
||||
if (conn != null) {
|
||||
conn.sendControllerInput(inputMap, leftTrigger, rightTrigger,
|
||||
leftStickX, leftStickY, rightStickX, rightStickY);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Prints out the specified event information for the given gamepad
|
||||
* used for debugging, normally unused.
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
private void printInfo(Device device, SourceComponent sourceComp, GamepadComponent padComp, float value) {
|
||||
|
||||
StringBuilder builder = new StringBuilder();
|
||||
|
||||
builder.append(sourceComp.getType().name() + ": ");
|
||||
builder.append(sourceComp.getId() + " ");
|
||||
builder.append("mapped to: " + padComp + " ");
|
||||
builder.append("changed to ");
|
||||
|
||||
System.out.println(builder.toString());
|
||||
}
|
||||
|
||||
/*
|
||||
* Toggles a flag that indicates the specified button was pressed or released
|
||||
*/
|
||||
private void toggle(short button, boolean pressed) {
|
||||
if (pressed) {
|
||||
inputMap |= button;
|
||||
} else {
|
||||
inputMap &= ~button;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
package com.limelight.input.gamepad;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
import javax.swing.JLabel;
|
||||
|
||||
/**
|
||||
* Enumerator for every gamepad component GFE recognizes
|
||||
* @author Diego Waxemberg
|
||||
*/
|
||||
public enum GamepadComponent implements Serializable {
|
||||
BTN_A("Button 1 (A)", false), BTN_X("Button 2 (X)", false), BTN_Y("Button 3 (Y)", false), BTN_B("Button 4 (B)", false),
|
||||
DPAD_UP("D-pad Up", false), DPAD_DOWN("D-pad Down", false), DPAD_LEFT("D-pad Left", false), DPAD_RIGHT("D-pad Right", false),
|
||||
LS_X("Left Stick X", true), LS_Y("Left Stick Y", true), RS_X("Right Stick X", true), RS_Y("Right Stick Y", true),
|
||||
LS_THUMB("Left Stick Button", false), RS_THUMB("Right Stick Button", false),
|
||||
LT("Left Trigger", true), RT("Right Trigger", true), LB("Left Bumper", false), RB("Right Bumper", false),
|
||||
BTN_START("Start Button", false), BTN_BACK("Back Button", false), BTN_SPECIAL("Special Button", false);
|
||||
|
||||
private JLabel label;
|
||||
private boolean analog;
|
||||
|
||||
/*
|
||||
* Constructs the enumerator with the given name for a label and whether it is analog or not
|
||||
*/
|
||||
private GamepadComponent(String name, boolean analog) {
|
||||
this.label = new JLabel(name);
|
||||
this.analog = analog;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the label for this gamepad component
|
||||
* @return a label with the name of this component as the text
|
||||
*/
|
||||
public JLabel getLabel() {
|
||||
return label;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this component is analog or digital
|
||||
* @return whether this component is analog
|
||||
*/
|
||||
public boolean isAnalog() {
|
||||
return analog;
|
||||
}
|
||||
}
|
||||
@@ -1,83 +0,0 @@
|
||||
package com.limelight.input.gamepad;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
|
||||
import com.limelight.input.Device;
|
||||
import com.limelight.input.DeviceListener;
|
||||
|
||||
/**
|
||||
* Listens to <code>Controller</code>s connected to this computer and gives any gamepad to the gamepad handler
|
||||
* @author Diego Waxemberg
|
||||
*/
|
||||
public class GamepadListener implements NativeGamepadListener {
|
||||
private HashMap<Integer, Device> devices;
|
||||
private List<DeviceListener> listeners;
|
||||
|
||||
private static GamepadListener singleton;
|
||||
|
||||
public static GamepadListener getInstance() {
|
||||
if (singleton == null) {
|
||||
singleton = new GamepadListener();
|
||||
}
|
||||
return singleton;
|
||||
}
|
||||
|
||||
private GamepadListener() {
|
||||
devices = new HashMap<Integer, Device>();
|
||||
listeners = new LinkedList<DeviceListener>();
|
||||
}
|
||||
|
||||
public int deviceCount() {
|
||||
return devices.size();
|
||||
}
|
||||
|
||||
public void addDeviceListener(DeviceListener listener) {
|
||||
listeners.add(listener);
|
||||
}
|
||||
|
||||
public List<DeviceListener> getListeners() {
|
||||
return Collections.unmodifiableList(listeners);
|
||||
}
|
||||
|
||||
public void removeListener(DeviceListener listener) {
|
||||
listeners.remove(listener);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deviceAttached(int deviceId, int numButtons, int numAxes) {
|
||||
devices.put(deviceId, new Device(deviceId, numButtons, numAxes));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deviceRemoved(int deviceId) {
|
||||
devices.remove(deviceId);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buttonDown(int deviceId, int buttonId) {
|
||||
Device dev = devices.get(deviceId);
|
||||
for (DeviceListener listener : listeners) {
|
||||
listener.handleButton(dev, buttonId, true);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buttonUp(int deviceId, int buttonId) {
|
||||
Device dev = devices.get(deviceId);
|
||||
for (DeviceListener listener : listeners) {
|
||||
listener.handleButton(dev, buttonId, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void axisMoved(int deviceId, int axisId, float value, float lastValue) {
|
||||
Device dev = devices.get(deviceId);
|
||||
for (DeviceListener listener : listeners) {
|
||||
listener.handleAxis(dev, axisId, value, lastValue);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
package com.limelight.input.gamepad;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
/**
|
||||
* Mappings for gamepad components
|
||||
* @author Diego Waxemberg
|
||||
*/
|
||||
public class GamepadMapping implements Serializable {
|
||||
private static final long serialVersionUID = -185035113915743149L;
|
||||
|
||||
private HashMap<SourceComponent, Mapping> mapping;
|
||||
|
||||
/**
|
||||
* Constructs a new mapping that has nothing mapped.
|
||||
*/
|
||||
public GamepadMapping() {
|
||||
mapping = new HashMap<SourceComponent, Mapping>();
|
||||
}
|
||||
|
||||
/**
|
||||
* Inserts the specified mapping into this map
|
||||
* @param toMap a <code>Mapping</code> that will be mapped to the specified gamepad component
|
||||
* @param comp the gamepad component to map to.
|
||||
*/
|
||||
public void insertMapping(Mapping toMap, SourceComponent comp) {
|
||||
mapping.put(comp, toMap);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the mapping for the specified gamepad component
|
||||
* @param comp the gamepad component to get a mapping for
|
||||
* @return a mapping for the requested component
|
||||
*/
|
||||
public Mapping get(SourceComponent comp) {
|
||||
return mapping.get(comp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the mapping to the specified component
|
||||
* @param comp the component to no longer be mapped.
|
||||
*/
|
||||
public void remove(SourceComponent comp) {
|
||||
mapping.remove(comp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the mapped ControllerComponent for the specified ControllerComponent.</br>
|
||||
* <b>NOTE: Iterates a hashmap, use sparingly</b>
|
||||
* @param padComp the component to get a mapping for
|
||||
* @return a mapping or an null if there is none
|
||||
*/
|
||||
public Mapping get(GamepadComponent padComp) {
|
||||
//#allTheJank
|
||||
for (Entry<SourceComponent, Mapping> entry : mapping.entrySet()) {
|
||||
if (entry.getValue().padComp == padComp) {
|
||||
return entry.getValue();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the mapping for the specified component.</br>
|
||||
* <b>NOTE: Iterates a hashmap, use sparingly</b>
|
||||
* @param padComp the component to get a mapping for
|
||||
* @return a mapping or an empty string if there is none
|
||||
*/
|
||||
public SourceComponent getMapping(GamepadComponent padComp) {
|
||||
for (Entry<SourceComponent, Mapping> entry : mapping.entrySet()) {
|
||||
if (entry.getValue().padComp == padComp) {
|
||||
return entry.getKey();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents a mapping, that is which gamepad component, whether it is inverted, a trigger, etc.
|
||||
* @author Diego Waxemberg
|
||||
*/
|
||||
public class Mapping implements Serializable {
|
||||
private static final long serialVersionUID = -8407172977953214242L;
|
||||
|
||||
/**
|
||||
* The component this mapping belongs to
|
||||
*/
|
||||
public GamepadComponent padComp;
|
||||
|
||||
/**
|
||||
* Whether the value of this component should be inverted
|
||||
*/
|
||||
public boolean invert;
|
||||
|
||||
/**
|
||||
* Whether this component should be treated as a trigger
|
||||
*/
|
||||
public boolean trigger;
|
||||
|
||||
/**
|
||||
* Constructs a new mapping with the specified configuration
|
||||
* @param padComp the component this mapping belongs to
|
||||
* @param invert whether the value should be inverted
|
||||
* @param trigger whether this component should be treated as a trigger
|
||||
*/
|
||||
public Mapping(GamepadComponent padComp, boolean invert, boolean trigger) {
|
||||
this.padComp = padComp;
|
||||
this.invert = invert;
|
||||
this.trigger = trigger;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,182 +0,0 @@
|
||||
package com.limelight.input.gamepad;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class NativeGamepad {
|
||||
public static final int DEFAULT_DEVICE_POLLING_INTERVAL = 1000;
|
||||
public static final int DEFAULT_EVENT_POLLING_INTERVAL = 20;
|
||||
|
||||
private static ArrayList<NativeGamepadListener> listenerList =
|
||||
new ArrayList<NativeGamepadListener>();
|
||||
private static boolean running = false;
|
||||
private static boolean initialized = false;
|
||||
private static Thread deviceThread = null;
|
||||
private static Thread eventThread = null;
|
||||
private static int devicePollingIntervalMs = DEFAULT_DEVICE_POLLING_INTERVAL;
|
||||
private static int eventPollingIntervalMs = DEFAULT_EVENT_POLLING_INTERVAL;
|
||||
|
||||
static {
|
||||
System.loadLibrary("gamepad_jni");
|
||||
}
|
||||
|
||||
private static native void init();
|
||||
private static native void shutdown();
|
||||
private static native int numDevices();
|
||||
private static native void detectDevices();
|
||||
private static native void processEvents();
|
||||
|
||||
public static void addListener(NativeGamepadListener listener) {
|
||||
listenerList.add(listener);
|
||||
}
|
||||
|
||||
public static void removeListener(NativeGamepadListener listener) {
|
||||
listenerList.remove(listener);
|
||||
}
|
||||
|
||||
public static boolean isRunning() {
|
||||
return running;
|
||||
}
|
||||
|
||||
public static void setDevicePollingInterval(int interval) {
|
||||
devicePollingIntervalMs = interval;
|
||||
}
|
||||
|
||||
public static int getDevicePollingInterval() {
|
||||
return devicePollingIntervalMs;
|
||||
}
|
||||
|
||||
public static void setEventPollingInterval(int interval) {
|
||||
eventPollingIntervalMs = interval;
|
||||
}
|
||||
|
||||
public static int getEventPollingInterval() {
|
||||
return eventPollingIntervalMs;
|
||||
}
|
||||
|
||||
public static void start() {
|
||||
if (!initialized) {
|
||||
NativeGamepad.init();
|
||||
initialized = true;
|
||||
}
|
||||
if (!running) {
|
||||
startDevicePolling();
|
||||
startEventPolling();
|
||||
running = true;
|
||||
}
|
||||
}
|
||||
|
||||
public static void stop() {
|
||||
if (running) {
|
||||
stopEventPolling();
|
||||
stopDevicePolling();
|
||||
running = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void release() {
|
||||
if (running) {
|
||||
throw new IllegalStateException("Cannot release running NativeGamepad");
|
||||
}
|
||||
|
||||
if (initialized) {
|
||||
NativeGamepad.shutdown();
|
||||
initialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getDeviceCount() {
|
||||
if (!running) {
|
||||
throw new IllegalStateException("NativeGamepad not running");
|
||||
}
|
||||
|
||||
return NativeGamepad.numDevices();
|
||||
}
|
||||
|
||||
private static void startDevicePolling() {
|
||||
deviceThread = new Thread() {
|
||||
@Override
|
||||
public void run() {
|
||||
while (!isInterrupted()) {
|
||||
NativeGamepad.detectDevices();
|
||||
|
||||
try {
|
||||
Thread.sleep(devicePollingIntervalMs);
|
||||
} catch (InterruptedException e) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
deviceThread.setName("Native Gamepad - Device Polling Thread");
|
||||
deviceThread.start();
|
||||
}
|
||||
|
||||
private static void startEventPolling() {
|
||||
eventThread = new Thread() {
|
||||
@Override
|
||||
public void run() {
|
||||
while (!isInterrupted()) {
|
||||
NativeGamepad.processEvents();
|
||||
|
||||
try {
|
||||
Thread.sleep(eventPollingIntervalMs);
|
||||
} catch (InterruptedException e) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
eventThread.setName("Native Gamepad - Event Polling Thread");
|
||||
eventThread.start();
|
||||
}
|
||||
|
||||
private static void stopDevicePolling() {
|
||||
if (deviceThread != null) {
|
||||
deviceThread.interrupt();
|
||||
|
||||
try {
|
||||
deviceThread.join();
|
||||
} catch (InterruptedException e) {}
|
||||
}
|
||||
}
|
||||
|
||||
private static void stopEventPolling() {
|
||||
if (eventThread != null) {
|
||||
eventThread.interrupt();
|
||||
|
||||
try {
|
||||
eventThread.join();
|
||||
} catch (InterruptedException e) {}
|
||||
}
|
||||
}
|
||||
|
||||
public static void deviceAttachCallback(int deviceId, int numButtons, int numAxes) {
|
||||
for (NativeGamepadListener listener : listenerList) {
|
||||
listener.deviceAttached(deviceId, numButtons, numAxes);
|
||||
}
|
||||
}
|
||||
|
||||
public static void deviceRemoveCallback(int deviceId) {
|
||||
for (NativeGamepadListener listener : listenerList) {
|
||||
listener.deviceRemoved(deviceId);
|
||||
}
|
||||
}
|
||||
|
||||
public static void buttonUpCallback(int deviceId, int buttonId) {
|
||||
for (NativeGamepadListener listener : listenerList) {
|
||||
listener.buttonUp(deviceId, buttonId);
|
||||
}
|
||||
}
|
||||
|
||||
public static void buttonDownCallback(int deviceId, int buttonId) {
|
||||
for (NativeGamepadListener listener : listenerList) {
|
||||
listener.buttonDown(deviceId, buttonId);
|
||||
}
|
||||
}
|
||||
|
||||
public static void axisMovedCallback(int deviceId, int axisId, float value, float lastValue) {
|
||||
for (NativeGamepadListener listener : listenerList) {
|
||||
listener.axisMoved(deviceId, axisId, value, lastValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
package com.limelight.input.gamepad;
|
||||
|
||||
public interface NativeGamepadListener {
|
||||
public void deviceAttached(int deviceId, int numButtons, int numAxes);
|
||||
|
||||
public void deviceRemoved(int deviceId);
|
||||
|
||||
public void buttonDown(int deviceId, int buttonId);
|
||||
|
||||
public void buttonUp(int deviceId, int buttonId);
|
||||
|
||||
public void axisMoved(int deviceId, int axisId, float value, float lastValue);
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
package com.limelight.input.gamepad;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
public class SourceComponent implements Serializable {
|
||||
private static final long serialVersionUID = 2366409458045238273L;
|
||||
|
||||
public enum Type { AXIS, BUTTON }
|
||||
private Type type;
|
||||
private int id;
|
||||
|
||||
public SourceComponent(Type type, int id) {
|
||||
this.type = type;
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
public Type getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
final int prime = 31;
|
||||
int result = 1;
|
||||
result = prime * result + id;
|
||||
result = prime * result + ((type == null) ? 0 : type.hashCode());
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (this == obj) {
|
||||
return true;
|
||||
}
|
||||
if (obj == null || !(obj instanceof SourceComponent)) {
|
||||
return false;
|
||||
}
|
||||
SourceComponent other = (SourceComponent) obj;
|
||||
|
||||
return id == other.id && type == other.type;
|
||||
}
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
package com.limelight.settings;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
import com.limelight.input.gamepad.GamepadMapping;
|
||||
|
||||
/**
|
||||
* Manages the gamepad settings
|
||||
* @author Diego Waxemberg
|
||||
*/
|
||||
public abstract class GamepadSettingsManager {
|
||||
private static GamepadMapping cachedSettings;
|
||||
|
||||
/**
|
||||
* Reads the gamepad settings from the gamepad file and caches the configuration
|
||||
* @return the gamepad settings
|
||||
*/
|
||||
public static GamepadMapping getSettings() {
|
||||
if (cachedSettings == null) {
|
||||
System.out.println("Reading Gamepad Settings");
|
||||
File gamepadFile = SettingsManager.getInstance().getGamepadFile();
|
||||
GamepadMapping savedMapping = (GamepadMapping)SettingsManager.readSettings(gamepadFile);
|
||||
cachedSettings = savedMapping;
|
||||
}
|
||||
if (cachedSettings == null) {
|
||||
System.out.println("Unable to get gamepad settings. Using an empty mapping instead.");
|
||||
cachedSettings = new GamepadMapping();
|
||||
writeSettings(cachedSettings);
|
||||
}
|
||||
return cachedSettings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes the specified mapping to the gamepad file and updates the cached settings
|
||||
* @param settings the new gamepad mapping to be written out
|
||||
*/
|
||||
public static void writeSettings(GamepadMapping settings) {
|
||||
cachedSettings = settings;
|
||||
System.out.println("Writing Gamepad Settings");
|
||||
|
||||
File gamepadFile = SettingsManager.getInstance().getGamepadFile();
|
||||
|
||||
SettingsManager.writeSettings(gamepadFile, settings);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user