Work in progress: fixing gamepad to work on all OSs and be customizable

This commit is contained in:
Diego Waxemberg
2013-12-19 17:31:14 -05:00
parent 99a2a53163
commit 2ef77aae4a
5 changed files with 180 additions and 0 deletions

View File

@@ -0,0 +1,31 @@
package com.limelight.input;
import javax.swing.JLabel;
import javax.swing.JTextField;
public enum ControllerComponent {
BTN_A("Button 1 (A)"), BTN_X("Button 2 (X)"), BTN_Y("Button 3 (Y)"), BTN_B("Button 4 (B)"),
DPAD_UP("D-pad Up"), DPAD_DOWN("D-pad Down"), DPAD_LEFT("D-pad Left"), DPAD_RIGHT("D-pad Right"),
LS_X("Left Stick X"), LS_Y("Left Stick X"), RS_X("Right Stick X"), RS_Y("Left Stick Y"),
LS_THUMB("Left Stick Button"), RS_THUMB("Right Stick Button"),
LT("Left Trigger"), RT("Right Trigger"), LB("Left Bumper"), RB("Right Bumper"),
BTN_START("Start Button"), BTN_BACK("Back Button"), BTN_SPECIAL("Special Button");
private JLabel label;
private JTextField textBox;
private ControllerComponent(String name) {
this.label = new JLabel(name);
this.textBox = new JTextField();
this.textBox.setEditable(false);
this.textBox.setName(this.name());
}
public JLabel getLabel() {
return label;
}
public JTextField getTextField() {
return textBox;
}
}

View File

@@ -19,6 +19,8 @@ public abstract class Gamepad {
protected short leftStickX = 0x0000;
protected short leftStickY = 0x0000;
protected GamepadSettings configuration;
public enum ControllerType { XBOX, PS3 };
@@ -37,12 +39,18 @@ public abstract class Gamepad {
this.conn = conn;
this.pad = pad;
configuration = new GamepadSettings();
for (Component comp : pad.getComponents()) {
initValue(comp);
}
}
public GamepadSettings getConfiguration() {
return configuration;
}
private void initValue(Component comp) {
handleComponent(comp, comp.getPollData());
}
@@ -56,6 +64,10 @@ public abstract class Gamepad {
leftStickX, leftStickY, rightStickX, rightStickY);
}
public EventQueue getEvents() {
return pad.getEventQueue();
}
public void handleEvents() {
EventQueue queue = pad.getEventQueue();
Event event = new Event();

View File

@@ -1,9 +1,12 @@
package com.limelight.input;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import javax.swing.event.ListSelectionEvent;
import com.limelight.input.Gamepad.ControllerType;
import com.limelight.nvstream.NvConnection;
@@ -37,6 +40,10 @@ public class GamepadHandler {
return null;
}
public static List<Gamepad> getGamepads() {
return Collections.unmodifiableList(gamepads);
}
private void startUp() {
new Thread(new Runnable() {
@Override

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@@ -0,0 +1,17 @@
package com.limelight.input;
import java.util.HashMap;
import net.java.games.input.Component;
public class GamepadSettings {
private HashMap<ControllerComponent, Component> mapping;
public void insertSetting(ControllerComponent contComp, Component comp) {
mapping.put(contComp, comp);
}
public Component getComponent(ControllerComponent contComp) {
return mapping.get(contComp);
}
}