mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-04-10 18:06:32 +00:00
Removed deprecated method and renamed some classes. Created a new package to separate gamepad classes from keyboard/mouse classes
This commit is contained in:
@@ -1,6 +1,6 @@
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package com.limelight.input;
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package com.limelight.input.gamepad;
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import com.limelight.input.GamepadMapping.Mapping;
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import com.limelight.input.gamepad.GamepadMapping.Mapping;
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import com.limelight.nvstream.NvConnection;
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import com.limelight.nvstream.input.ControllerPacket;
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@@ -134,7 +134,7 @@ public class Gamepad {
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}
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}
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private void handleAnalog(ControllerComponent contComp, float value) {
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private void handleAnalog(GamepadComponent contComp, float value) {
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switch (contComp) {
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case LS_X:
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leftStickX = (short)Math.round(value * 0x7FFF);
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@@ -160,7 +160,7 @@ public class Gamepad {
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}
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}
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private void handleButtons(ControllerComponent contComp, float value) {
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private void handleButtons(GamepadComponent contComp, float value) {
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boolean press = false;
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if (value > 0.5F) {
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@@ -1,10 +1,10 @@
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package com.limelight.input;
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package com.limelight.input.gamepad;
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import java.io.Serializable;
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import javax.swing.JLabel;
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public enum ControllerComponent implements Serializable {
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public enum GamepadComponent implements Serializable {
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BTN_A("Button 1 (A)", false), BTN_X("Button 2 (X)", false), BTN_Y("Button 3 (Y)", false), BTN_B("Button 4 (B)", false),
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DPAD_UP("D-pad Up", false), DPAD_DOWN("D-pad Down", false), DPAD_LEFT("D-pad Left", false), DPAD_RIGHT("D-pad Right", false),
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LS_X("Left Stick X", true), LS_Y("Left Stick Y", true), RS_X("Right Stick X", true), RS_Y("Right Stick Y", true),
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@@ -15,7 +15,7 @@ public enum ControllerComponent implements Serializable {
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private JLabel label;
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private boolean analog;
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private ControllerComponent(String name, boolean analog) {
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private GamepadComponent(String name, boolean analog) {
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this.label = new JLabel(name);
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this.analog = analog;
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}
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@@ -27,9 +27,4 @@ public enum ControllerComponent implements Serializable {
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public boolean isAnalog() {
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return analog;
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}
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@Deprecated
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public boolean sameAs(ControllerComponent other) {
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return this.name().equals(other.name());
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}
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}
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@@ -1,4 +1,4 @@
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package com.limelight.input;
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package com.limelight.input.gamepad;
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import java.util.Collections;
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@@ -1,4 +1,4 @@
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package com.limelight.input;
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package com.limelight.input.gamepad;
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import java.lang.reflect.Constructor;
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import java.util.LinkedList;
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@@ -8,7 +8,7 @@ import com.limelight.nvstream.NvConnection;
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import net.java.games.input.Controller;
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import net.java.games.input.ControllerEnvironment;
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public class ControllerListener {
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public class GamepadListener {
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private static Thread listenerThread;
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private static NvConnection conn;
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@@ -1,9 +1,10 @@
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package com.limelight.input;
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package com.limelight.input.gamepad;
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import java.io.Serializable;
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import java.util.HashMap;
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import java.util.Map.Entry;
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import net.java.games.input.Component;
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public class GamepadMapping implements Serializable {
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@@ -32,10 +33,10 @@ public class GamepadMapping implements Serializable {
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* @param contComp the component to get a mapping for
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* @return a mapping or an null if there is none
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*/
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public Mapping get(ControllerComponent contComp) {
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public Mapping get(GamepadComponent contComp) {
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//#allTheJank
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for (Entry<String, Mapping> entry : mapping.entrySet()) {
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if (entry.getValue().contComp.sameAs(contComp)) {
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if (entry.getValue().contComp == contComp) {
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return entry.getValue();
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}
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}
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@@ -47,9 +48,9 @@ public class GamepadMapping implements Serializable {
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* @param contComp the component to get a mapping for
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* @return a mapping or an empty string if there is none
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*/
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public String getMapping(ControllerComponent contComp) {
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public String getMapping(GamepadComponent contComp) {
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for (Entry<String, Mapping> entry : mapping.entrySet()) {
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if (entry.getValue().contComp.sameAs(contComp)) {
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if (entry.getValue().contComp == contComp) {
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return entry.getKey();
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}
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}
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@@ -59,11 +60,11 @@ public class GamepadMapping implements Serializable {
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public class Mapping implements Serializable {
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private static final long serialVersionUID = -8407172977953214242L;
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public ControllerComponent contComp;
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public GamepadComponent contComp;
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public boolean invert;
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public boolean trigger;
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public Mapping(ControllerComponent contComp, boolean invert, boolean trigger) {
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public Mapping(GamepadComponent contComp, boolean invert, boolean trigger) {
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this.contComp = contComp;
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this.invert = invert;
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this.trigger = trigger;
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