Added javadoc to gamepad classes

This commit is contained in:
Diego Waxemberg
2013-12-29 13:01:25 -05:00
parent a2c1164450
commit 2b7629398b
5 changed files with 147 additions and 7 deletions

View File

@@ -9,6 +9,10 @@ import net.java.games.input.Controller;
import net.java.games.input.Event;
import net.java.games.input.EventQueue;
/**
* Represents a gamepad connected to the system
* @author Diego Waxemberg
*/
public class Gamepad {
private Controller pad;
private GamepadMapping config;
@@ -21,6 +25,11 @@ public class Gamepad {
private short leftStickX = 0x0000;
private short leftStickY = 0x0000;
/**
* Constructs a new gamepad from the specified controller that has the given mappings
* @param pad the controller to be used as a gamepad
* @param settings the mappings for the gamepad
*/
public Gamepad(Controller pad, GamepadMapping settings) {
this.config = settings;
this.pad = pad;
@@ -30,18 +39,24 @@ public class Gamepad {
}
}
public GamepadMapping getConfiguration() {
return config;
}
/*
* Initializes the value of the given component to its current state
*/
private void initValue(Component comp) {
handleComponent(comp, comp.getPollData());
}
/**
* Polls the gamepad for component values.
* @return true if the gamepad was polled successfully, false otherwise
*/
public boolean poll() {
return pad.poll();
}
/*
* Sends a controller packet to the specified connection containing the current gamepad values
*/
private void sendControllerPacket(NvConnection conn) {
if (conn != null) {
conn.sendControllerInput(inputMap, leftTrigger, rightTrigger,
@@ -49,10 +64,19 @@ public class Gamepad {
}
}
/**
* Gets the event queue for this gamepad
* @return this gamepad's event queue
*/
public EventQueue getEvents() {
return pad.getEventQueue();
}
/**
* Handles the events in this gamepad's event queue and sends them
* to the specified connection
* @param conn the connection to the host that will receive the events
*/
public void handleEvents(NvConnection conn) {
EventQueue queue = pad.getEventQueue();
Event event = new Event();
@@ -70,6 +94,7 @@ public class Gamepad {
}
/*
* Prints out the specified event information for the given gamepad
* used for debugging, normally unused.
*/
@SuppressWarnings("unused")
@@ -97,6 +122,9 @@ public class Gamepad {
System.out.println(builder.toString());
}
/*
* Handles a given event
*/
private void handleEvent(Event event) {
Component comp = event.getComponent();
float value = event.getValue();
@@ -104,6 +132,9 @@ public class Gamepad {
handleComponent(comp, value);
}
/*
* Handles the component that an event occurred on
*/
private void handleComponent(Component comp, float value) {
Mapping mapping = config.get(comp);
if (mapping != null) {
@@ -115,6 +146,9 @@ public class Gamepad {
}
}
/*
* Fixes the value as specified in the mapping, that is inverts if needed, etc.
*/
private float sanitizeValue(Mapping mapping, float value) {
float sanitized = value;
if (mapping.invert) {
@@ -126,14 +160,20 @@ public class Gamepad {
return sanitized;
}
private void toggle(short button, boolean press) {
if (press) {
/*
* Toggles a flag that indicates the specified button was pressed or released
*/
private void toggle(short button, boolean pressed) {
if (pressed) {
inputMap |= button;
} else {
inputMap &= ~button;
}
}
/*
* Handles analog component input
*/
private void handleAnalog(GamepadComponent contComp, float value) {
switch (contComp) {
case LS_X:
@@ -159,7 +199,10 @@ public class Gamepad {
break;
}
}
/*
* Handles button input
*/
private void handleButtons(GamepadComponent contComp, float value) {
boolean press = false;